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Hi everyone, I need help, I got the latest build 2.79 of Blender, thats great, but the Cycle Compute Device options is missing, I have only the "none" button. WTF ? The older version was always recognizing my graphic card. I got a AMD 7950, so i'm supposed to have OpenCL option, can you help me anon ?
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It's open source. You can fix it yourself.
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>>582107
Did you try the "User Preferences" windows-->"System" -->Cycles Compute Device" option?
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>>582109
Of course...

I don't have OpenCL option, just NONE buttton ( I can't have CUDA because I don't have a nvidia card )
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>>582114
try the 2.8 test build
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>>582107
>AMD 7950
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Is texture paint mode broken in this version?
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>>582132
I've seen Blender tutorial guys switch between versions within the same tutorial because in one version something is broken, in another version something else is broken. It's the Blender norm.
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>>582130
Cycles only works with nvid, otherwise it uses the cpu.
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>>582107
Go in blender directory and create new text file.
Put this and save it as whatever.bat
It will force to detect any OpenCL devices.
Run it,go into User preferences and select OpenCL and device.
After that go into render tab and select your choice.
For now OpenCL is supported on CPUs and AMD GPUs only,if you try to run it on IntelHD it will result in kernel build failure.

CYCLES_OPENCL_SPLIT_KERNEL_TEST=1
start blender
exit
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>>582149
Don't do that. It will delete your windows folder.
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>>582149
Thanks a lot
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>>582149
I just tried, the bat script work perfeclty but blender don't find any OpenCL device :/
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>>582154
Makes sure you switched to cycles renderer in the upper menu.
Can you post you pc specs?
You should be at least able to run OpenCL on a CPU.
If you have Nvidia GPU you will not be able to use OpenCL,instead you want to use CUDA.
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>>582156
And here is the newest version,works fine with the script.
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>>582160
I wonder why it can't just work out of the box like proper sofrware.

< Blender belongs in there
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>>582172

Are you mentally challenged? You spend your days trolling blender on this imageboard, don't you have a job in the industry anyway?
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>>582175
I'm trying to prevent people like you rob other people from having a shot at a job in the industry because you want them tangled in Blender garbage just to feel better about yourself.
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>>582179
if you actually worked at the industry you would know that 99% of college graduates that used maya like good goyim never get there.
so its not like the industry is dispensing jobs to people that use autodesk.
at best you will be archviz monkey that make laughable income. it comes down to skill and there is no way to get around that. no one gives a shit about your merits, the industry needs good artists and those hardly come around
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>>582180
Or you can be a Blender cultist and earn nothing.
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>>582182
i actually earned money with blender, ironically enough.
have fun with your quake mods
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>>582179
You just made me consider picking up Blender instead of Maya with your attitude. Suck my dick, shill faggot.
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>>582182

Are you aware that you can be a freelancer and use any software you want? Keep being a failed quake modder.. er.. a wage cuck.
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>>582184
>i actually earned money with blender
You're one in a million.
>have fun with your quake mods
That's my hobby and I'm having fun with it.
>>582186
>picking up Blender
The joke is on you.
>>582187
>you can be a freelancer
You can be a freelancer after you've worked for some company and you've made a name for yourself. Otherwise you're being delusional and it's risky business anyway.
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I don't want to make a thread about this so I'll ask it here in the certified blender thread. Should I learn to use blender with the default keybinds or should I select the 3ds preset they provide? I'm interested in pretending I'm learning what the big guys use but tutorials and support all use the default keybinds.
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>>582194
I use the default ones because once learned they literally apply in every menu,sub menu,or layout for UV editing,composing,animation,3D port ect.
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>>582194
Use default.
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>>582196
>>582214
Thanks.
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>>582194
If you end up using another 3d program down the line, you're going to want to manually adjust the keybinds anyway.
There was an amusing and informative Zbrush conference thing a few years back with Pixar guys and all of them had to use the Zbrush defaults.
It lead to some wacky hijinx
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>>582188
Pessimists don't land any jobs fyi. You can work your ass off and never get hired if you're a person with shit attitude.
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>>582194
Definitely use the default because as others said, it applies to almost everything else in a sensible way. The only thing I will add which I think is a mistake on blender's part is that there is no "target weld" shortcut by default for vertices. It's very easy to make one: go to edit mode, select a vert, alt+m, right click "At Last" and add/change shortcut (I use alt+q).

As you learn 3D/blender, you will be able to watch any video and apply 99.9999% of what is happening in the videos and this just makes things a little easier since it's something you will be doing a lot. I wouldn't suggest changing too many of the default bindings unless it really makes sense to your workflow because as a beginner you won't be able to follow along with tutorials if you change from defaults. After some time with the program, feel free to do what you want but you probably don't need to.
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>>582156
Read above, I say I have a AMD 7950 3GB, yes I ckecked I am in cycle renderer, i'm running on a 12 core tower and 23 GB on RAM
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>>582330
>GPU Cycles rendering on GCN 1.0 cards will not work with Blender versions made after March 2017. Blender itself will work, but will use CPU rendering for Cycles. If you have such a card, use Blender 2.78c downloadable here: http://download.blender.org/release/Blender2.78/ . To check which version of the GCN architecture your card has, see here: https://en.wikipedia.org/wiki/List_of_AMD_graphics_processing_units.

You have GCN 1 card so yours is not supported in Blender.
Download older blender version and it will work.
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>>582330
Your googling skills are amazing.
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>>582107
>Downloads 2.79
>finds out Rigify is broken as fuck
>Can't select more than one object using shift key

How did the Blender Foundation fuck up so badly.
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>>582582
rigify isn't developed by BF
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>>582590
Then who does it? Because I blame them for how badly it's fucked up in 2.79.
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>>582590
It's the Blender Foundation fault regardless because, once again, they broke the python api. They have no respect for their developers or their users. They only care about their master.
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>>582591
>>582592
plugins are supposed to break in new versions. this is why th plugin devs specify the build version every time they updated it.
and if so.. so what? me for example.. i can use retopoflow but if it breaks for some reason i simply use the vanilla tools until it gets updated again
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>>582592
Actually i don't know ANY 3d software which accepts all kind of plugins from older versions.
Maya and Max sure don't.
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>>582145
Wrong, his card probably isnt opengl 3.3 certified.
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>>582600
>>582610
You're being ridiculous.
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>>582641
No just the truth.
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I've never ever been able to get OpenCL to work, honestly... I wouldn't be surprised if they've disabled it for pre-GCN cards.
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>>582648
i got opencl to work with 7870hd
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I don't want to make a new thread just for a shitty question so I'll ask it here since it seems to be the most blender related thread.
Is it normal that the IK lock/limit rotation break as soon as I put a target pole in the constraint ? It seems it is only the first bone in the chain that breaks.
If I don't put a pole target I can't exactly make use of them either because the first bone's limit/lock rotation will stay in world space. Pic related.

Also unrelated but how does the "Set from faces" function works ? I got that you need to "add custom split normals data" but it seems extremely limited in how it works.
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>>582767
>Also unrelated but how does the "Set from faces" function works ? I got that you need to "add custom split normals data" but it seems extremely limited in how it works.
I think it's broken or just straight up shit. Install blend4web and use their custom normal functions for set from face.
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>>582770
It's what I messed around with prior to that but mirroring the normals was un-necessarily convoluted since the mirror modifier didn't properly mirror the custom normals.
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New learner here
Does anyone know why it doesn't mirror the other half after I deleted the vertices? What am I doing wrong?
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>>583395
You need to mirror the thing on the Y axis.
You have X checked instead.
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>>583395
tick Y instead of X in the modifier

the Y is the green line on the grid floor
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>>583395
>What am I doing wrong?
You're using Blender.
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>>583412
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>>583412
did the blender foundation raped your mother?
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>>583415
they even opensourced the video
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>>583415
They just make bad software that wastes people's time while many other tools ranging from cheap to free are available.
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>>583419
Well now I'm curious... what's better than Blender while also being free?

If you're just assuming there's something that's fine, there's stuff like Anim8tor which is apparently good enough for animation and good 90s-looking renders but I could never figure it out well enough to do anything but a cone xD There's bound to be something really good somewhere that's just not popular, but I'd think they would rather just join up with a pre-existing opensource software and contribute to that rather than start another altogether for free, even if they'd end up with a program more inline with their own desires and plans.
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>>583421
>Well now I'm curious... what's better than Blender while also being free?
You pirate 3DS like a normal person until you can afford the subscription.
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>>583422
Oh I got you

Eh, maybe one day I'll try 3DS or something again but I already got used to Blender's workflow and menus, which are apparently alien enough to cause problems going between programs.

You know how you can use the Internet and computers just fine, read the error messages and quickly solve a problem and know what to put in Google to get what you want, but your parents can't even though it may plainly say what's wrong to you and I? I think it's like knowing another language in a sense, and I don't really feel the need to learn another language to use a different program. I'm not even really encountering problems with Blender anyway beyond a crash to desktop here and there but the auto-save is really frequent and prevented any real problems.

How's 3DS with crashes? Honestly. Base install or with "essential" addons.
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>>583419
no other tool is comparable to blender in terms of portability,availability and modularity.
but since you can't even argue your own points which is kinda hilarious, i want to see what you will say
"go figure" is not an argument if you haven't realized it already
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>>583424
Im literally not reading something that long written by a person who cant afford basic tools of a trade.
Stop being dead broke.
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>>583427
Pbbbbt :P
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>>583429
There are educational licenses for any of the autodesk products that will allow you to learn and some day get a job.
Blended while free nobody serious uses it and will never be required for any job position.
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>>583431
Oh I know, Blender doesn't have a support system and various other reasons so it'll never used in a serious production position where if a problem arises they can't just call tech support and get it back and running and have to instead post to 4chan or Reddit or the Blender forums and hope someone can figure it out before a deadline. It's not worth fitting into a production pipeline, not even just for one task.

I'm not looking for a 3D job though, I'm a handyman that thinks 3D is a fun hobby and that seems to be about what Blender users are: People that don't have a job requiring working in teams on 3D. Of the people what use Blender for a "job" I think at this point that's gotta be 3D commissions and Patreon porn xD
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>>583431
why you don't have a job in 3d?
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>>583433
>I'm a handyman
You are a 3D hobbyist and Blender is fine for that.
Please don't meddle into the workings of other professions,just like im not telling you that Milwaukee tools are the best you cant tell me that Blender is the best.

>>583441
???
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>>583441
Some folks just don't like combining something they like with the stress of a job, especially with art and videogame related jobs where you tend to be underpaid and overworked.

Like imagine sex was your job, every day you had to have sex and it wasn't even sex you wanted necessarily, it was whatever someone else wanted or you don't get paid, and it's in ways you might not want, and it's with people you don't care for. I think that sex would become less interesting as it becomes another soul-crushing job.

Archviz might be different but honestly I haven't heard much about that as a job, only as a skill and workflow. Maybe computer aided drafting is a good job, but that's not a 3DS job that is, or was, Inventor.

Brief divergence, but did you see Autodesk's Dreamcatcher? It's super cool, you place things like holes and the outline of the shape and areas it can't pass through, like a hole for a bike axle and where the wheel will be and where the handlebars have to connect, and it'll figure out a structurally stable organic form with the least material. It looks really cool, but unfortunately there hasn't been much to see that I can find.
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>>583443
you seem to know alot about 3d and the job market, how come you didn't land a job yet?
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>>583444
bullshit.
if you carry yourself as someone that talks about the industry and tools all day, the minimum you should have is a job at the industry
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>>583446
You have vivid imagination,I would suggest you stop projecting and go do whatever.
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>>583446
Unironically neck yourself.
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>>583449
ben mathis wrote an artical about doing well at the 3d job market and adapting to changes, he also have a 10 years worth of resume and dozens of games to his name.
not once he mention tools or advocated any specific tools for that matter.
matter of fact, he himself uses a plethora of tools, over 10 actually. now you see of much of a fuckstick you are?
leave this place before you embarrass yourself even more
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>>583443
I'll never tell anyone Blender is the best, most I'll say is it's the best free 3D program simply because I've never found a truly free 3D program that's better aside from those student licenses that might have some sort of limitation on making money with them? I'm not sure if there's any truth to them knowing you do it and take action though so I try not to get into that and trust them to figure out a way to get their hands on a program on their own.

Whenever I have to tell someone what 3D program is best I tell them they're all about the same, you're the part that matters most. But if you want a job in the industry you'll want 3DS or Maya, if you just want something free to work with then Blender. Blender's a good program but it's not used in the industry since there's no real tech support and the interface is very different from 3DS and Maya so transitioning over will take some time.

Then they can make their own decision based on that.

>>583447
When it comes to the industry all I know is what people in the industry post here or on other forums like Polycount or interviews or their own blogs. I never try to claim I'm this super-knowledgeable person in the midst of all 3D happenings, I just pick up on some information and I don't mind sharing what I think is worth knowing, while making things I'm not certain about clear or just omitting potentially wrong information and letting them research those on their own.
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>>583451
Ben Mathis's website is super cool, I hope everyone's visited it at least once.

http://www.poopinmymouth.com/

Just wish his URL was a little more presentable.

Lots of cool videos and tutorials, even things like how to think about 3D instead of just the physical process and what you can do to help yourself learn with 3D.




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