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File: Chad.png (1.15 MB, 1920x1080)
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Hast this pastebin even helped anyone?
https://pastebin.com/VuQffYvx

prior thread:
>>578574

Requesting less reeves shitposting.
>>
How the FUCK do I get glossy skin on G3F. This fucking shit does NOT work. I'm getting PISSED off.
>>
>>581930
adjusting specular maps?
I'm sure there's some wetlook items as another option
>>
>>581930
> WHERE IS THE SHINY SLIDER
millennials
>>
>>581947
That'd be fucking brilliant if there was, faggot. Or at least if the specular maps fucking worked at all.
>>
>>581948
Spec should, make sure your iray preview window is set to photoreal in draw settings.
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>>581948

>I don't know how to use specular maps and settings therefore they don't fucking work.
>>
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working on an anime face sculpt that doesn't look like absolute shit like all other daz anime face sculpts. Mostly basing it on this: https://sketchfab.com/models/7241d158df504d5084e317862aed78ee
and also looking at google images of anime figurines.
>>
>>582004
I know it looks like a fucking alien but I think the sculpt might work when I'm done with the textures.
>>
>>582006
(with some adjustments)
>>
>>582006
It's okay anon, all cartoon/anime/stylized heads with no texture look like aliens
>>
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ugh... not sure why this looks so horrible. I almost want to throw this away but I think I'll push through (sunk cost fallacy) and add brows, lashes and proper anime eye textures later this week.
>>
>>582012
why didn't you use typical anime shading?
>>
>>582012

Filthy nasty hobbitses! They tries to take the precious!
>>
>>581930

There's probably a specular map on your model that doesn't allow specularity on parts you want, also maybe normalmaps on top of it.

You could try disabling these and see if it was that and go to town on the specular settings
>>
>>582022
Thanks, I'm a retard. I just had to disable the vanilla specular maps. Why are they even there?
>>
>>582015
idk how to. and all the toon shaders in the daz shop look pretty bad.
>>
>>582015
maybe this one ain't so bad, though...?

https://www.daz3d.com/visual-style-shaders

never actually ever even tried to render anything in 3dlite. might take me a while to figure out.
>>
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>>582012
worked on the sculpt a bit more. i don't know if I've fixed it or if it's just growing on me but it doesn't look so bad anymore.
>>
>>582045
(ears need fixing)
>>
>>582033

Because most people don't want their figures to look like they're made out of oily plastic.
>>
>>582049
Yeah they just end up looking like they're made out of cloth or some shit instead.
>>
>>582035
>>582036
every 3d software (that i know of) have a toon shader.
and this is not a suggestion, what you are doing shouldn't look good to begin with, because its one of the only artstyles that requires a different shader
>>
>>582057
yeah yeah, I'll poke around. just not familiar with anything but iray.

I think iray could potentially work though, looking at anime figurines. "Star 2.0" is iray too (though it looks awful, I think that has more to do with the proportions)
>>
>>582066
>"Star 2.0" is iray

all the renders on the product page are iray, is what I mean
>>
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Dum de dum de get down with the thickness!
>>
>>582085
Angela White?
>>
How do I stop items made for poser from being covered in Vaseline in Daz?
>>
new lewd thread in aco >>1724154
>>
>>582199
RIP
>>
>>582199
silly billy

here's the new lewd thread >>>/aco/1724154
>>
>>582045
Is it supposed to look like a digimon?
>>
>>582206

Here's hoping play-doh creep doesn't shit that thread up like he did the last one.
>>
No shitposting has really slowed the postrate of this general.
>>
>>582532
this place used to be more active than the lewd thread, now it's the other way around.
>>
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Sculpt for G8M. G8's posing works so much better for creating toony facial expressions than G3 it's ridiculous.

(oh my brows doesn't seem to convert well from G3M to G8M. will paint something on eventually)
>>
autofitting hairs from g3m to g8m - am I the only one having issues? the pic above for example is aciton hair, but the front lock ended up hidden inside the head.
>>
>>582532
remember that postrate is just an anagram for prostate
>>
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>>582594
with eyebrows and new textures
>>
>>582616
will smooth out the bump maps a little.
>>
>>582616
and maybe play around with a displacement map just for the brows.
>>
>>582616
>asian eyelids
why
>>
>>582597
>am I the only one having issues
No, almost everyone has noticed this issue for "THE MOST BACKWARDS COMPATIBLE MICHAEL EVER"
>>
>>582623
many 3d toons have that type of eyelids without it being seen as Asian. but maybe you're right, I might try to add some more detail to it.
>>
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>>582616
w displacement (and more dramatic light). the displacement map are the brows inverted without color on a black background (I thought neutral was supposed to be 126/126/126 gray but apparently not). I faded out the edges of the brows as well. displacement subd at 3. displacement strength is like 0.3 or sth. any more and it just looked weird. but as it's now it's almost not noticeable at all... except there's like some lumpy stuff on the left brow. oh well.
>>
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>>582626
0.5 displacement strength, 4 subd. not really the look I'm aiming for but, hey, it's a look.
>>
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>>582623
>>582625
added some more detail around the eyes. better or worse? less asian?
>>
>>582629
not even close
>>
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>>582631
right. I was assuming what threw you off (are you the same anon?) was really the lack of detail around the eye, since like I said many toons use a similar look without people thinking it looks asian. but it might be that + how the eyes are half-closed too, idk. tried adding some more detail on top of the eye anyway, as well as a fold on the lid in the bump map.
>>
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>>582631
>>582632
see this is how the same model looks with eyes fully open/no pose
>>
>>582633
>I've seen some shit
>>
>>582632
>many toons use a similar look without people thinking it looks asian
They're also not three dimensional images. Give your figure some kind of recognizable inward line like it used to have and don't waste time arguing style.
>>
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When do you think will DAZ admit they're done? Mid 2018?
Or will they just keep switching a couple words back and forth, calling it a software up for how long their shop keeps their corp alive?

The software is a complete MESS. Nothing gets done and everything other than Studio stalled even earlier on.
>>
>>582659
>When do you think will DAZ admit they're done?

"DAZ" won't get to make that decision because it isn't run by shareholders looking at stock prices. Daz Media Group is privately held which in theory makes it sound like the top execs can do as they please, and that's the narrative any privately held company wants the public to see.

In reality, DMG's board of directors has always been majority held by the venture capital firms that funded it both in the initial phase (when they broke off from Zygote circa 2000) and the second "inject capital" phase of 2011 that led to firing founder Dan Farr. There are only 3 DAZ people proper in DMG's board: the CEO, the COO, and the CFO. They don't hold a veto over the VC representatives whose numbers rose in 2011. The only VC firm without a representative in DMG doesn't need one, because that firm lends rather than invests. It's conceivable that DMG is still in debt to them considering DMG has made two private sales of stock totaling about $13M in shares and to a remarkably small number of shareholders (under 20 individuals between the two sales).

For those of you who can't read between the lines, a board of directors that consists mostly of investor representatives means the VC firms don't trust management to run the company and they all want a seat at the table because they trust each other LESS.

(continued)
>>
>>582681
DAZ has only three real assets: a storefront with about 45k items in it, some commercial applications, and a failed attempt to become a point-and-click game content distributor.

The storefront's catalog is 79% vendor-owned content almost none of which is DRMed or otherwise locked to their store (and HD Morphs which are come with a punitive, expensive SDK that's a disincentive to developers to implement). The majority of the vendor-owned content could be withdrawn and sold elsewhere overnight, only losing direct installation.

As to software, DMG's portfolio of applications is a graveyard of abandonware, applications which were receiving regular updates until their acquisition and would do the company more good to sell off except that doing so would end future compatibility with DAZ Studio. Studio itself has been discussed endlessly here so I'll skip it.

Morph3D was an attempt to compete both with Mixamo Fuse (which got acquired by an industry titan) and Unity (which became one on its own) and has exactly zero traction.

(continued)
>>
>>582649
I'm specificallu talking about 3d toons... look at Netflix' Trollhunters for example. I also gave the model said line, so most kindly fuck off w the "don't you dare argue with me boy" talk
>>
>>582683
Here's where DMG is in 2018: it continues to be silently run by investors who won't openly admit their sunk cost to each other and are looking to contain future losses. They have an ecosystem based around a product they can't derive profit from directly (DAZ Studio), a storefront that can't guarantee annual revenue, a set of commercial applications which have become liabilities since the CFO fired all the developers ensuring no further advances, and the company will continue to play silent poker until one investor folds.

It has to be a bitter situation for DAZ's VC partners. The company has virtually nothing worth selling to a new owner: by design the most prominent, expensive assets (Studio and the Genesis figures) are literally unmonetizable, the store is 80% vendor-owned content meaning right of first refusal to a new owner, the software portfolio is dead and worth more being sold off than developed, and there is absolutely zero proprietary IP that DAZ owns. Unity would be flushing money down the toilet to acquire the company (esp. because the vendors can't be forced to accept game licensing terms for their content). Adobe could buy out Studio but doesn't have any interest in suddenly developing sales relationships with 400+ vendors.

2018 is going to look just like 2017 unless there's an exodus of VC people who all come to the conclusion they were stupid to invest in a company whose only IP is completely fungible. What I can tell you is that Jim Thornton and Matt Wilburn are both living on borrowed time and their replacement will likely be someone from within the 3D industry instead of Cricut or other housewife crafts companies.
>>
>>582649
(but you know thanks for bothering to crit and all)
>>
>>582683
>and HD Morphs which are come with a punitive, expensive SDK that's a disincentive to developers to implement

is the hd sdk hard to use...? where did you get this from?
>>
>>582687
hey I've been dead fucking wrong before and this wouldn't be the last time if I was here too
>>
>>582688
>is the hd sdk hard to use...? where did you get this from?
It's not hard to use, it's proprietary as in any characters you make with it MUST be sold at DAZ3D.com and cannot be sold elsewhere. And the SDK itself isn't free which is consistent with DAZ's mentality that since they gave away the application, developers should pay for any useful dev kits/tools. In contrast Poser charges about $150 more for Pro but that's literally the only monetization for developers (and yes, you will spend more than that getting the SDKs for Studio which aren't upwardly compatible).

As to how they enforce that "must be sold at DAZ3D.com" part, you can guess for yourself how that works.
>>
>>582690
>the SDK itself isn't free
ha that's funny. do you know how much it costs?
>>
>>582690
>As to how they enforce that "must be sold at DAZ3D.com" part, you can guess for yourself how that works.
are you saying they don't...? no, I can't guess
>>
>>582691
>do you know how much it costs
https://www.daz3d.com/forums/discussion/31158/how-can-i-create-hd-morphs-for-ds/p1
They don't want to go public with it. IIRC, a dev once told me it's about $250 (don't quote me on that).

>>582692
>are you saying they don't...? no, I can't guess
The same way Apple prevents people with Xcode from distributing iOS apps they write outside of the App Store. DAZ Studio can only use signed HD morphs, HD morph SDK can only generate unsigned HD morphs, vendor uploads unsigned HD morph to store where it becomes signed.

iOS has an exception for enterprise software development/deployment but there's no necessary analogue for HD morphs.
>>
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wtf happened here? same model and I've copied the surface from leftie to rightie but the sss on rightie is through the roof. I was converting it from iray uber to "human surface base" and back (for exporting to hexagon) but I do this all the time, this never happened before. any idea what might have happened?? and how I could replicate/undo it?
>>
>>582659
Considering how much "muh realism" is needed in todays media, DAZ easily could produce a top tier program to make human models quickly and cheaply available, if they simply worked together with a few experts in the gaming/movie industry, coupled with a similar pricing system that other modern 3d programs have. Modeling humans is one of the most time consuming things, so i bet countless studios would really want such program if it's good enough.
>>
>>582698
>I didn't read the thread: the post

DAZ is running on a skeleton crew and has 3 programmers atm. Their sculptors are all subcontractors they hire about once every 40 months, not in-house talent. They have no incentive whatsoever to let you make figures and bypass one of the few remaining things that holds their position.

> I want it therefore it's possible, also have I told you about the universal living wage and how vaping makes you smarter
>>
Anyone know of some good hand morphs for Gen3 male? I need them for reasons
>>
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one more g8m. tried to sculpt a super toony body shape. it was hard, especially as the idea had in mind (hippo feet/arms) didn't actually work at all so I just winged some shit. face is partly based on the guy above. didn't have a clear idea what I wanted to do with the face either so it's just kinda random. it was a fun exercise but you'd need to do a whole bunch of joint controlled morphs to make it even barely usable.
>>
>>582738
gr8 m8
>>
>>582738
> Jimmy Saville in hell about to be raped by Pennywise
>>
>>582085
Is this daz? How'd you get that kind of specularity?
>>
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made a new toon body (+face) sculpt. lit with an hdri (environment map value: 0.1) and two disc-shaped spotlights (front+back). sculpt is built on the failure of yesterday, kind of. had a more clear idea about what I wanted to do with the body. Face is mostly just improvised but I'm happy with how it turned out. didn't notice until the render came out but the armpit area obviously needs work.

might keep working on this one. would probably make him at least a little thinner so I don't have to do quite so many JCM's.
>>
>>582738
>>582835
>what if I just started making disturbing baby-men

if that's the direction you're taking, please switch to using toon/cel render styles for stills and leave semi-real SSS style shading to animations.
>>
>>582837
>please switch to using toon/cel render styles for stills and leave semi-real SSS style shading to animations.
why...? I like the 3d animated look.
>>
Teen Josie 8 is out. Not a fan of the face.
I wish they would revive Josie 6.
>>
>>582839
yeah she's ugly.
>>
>>582839
she looks like a heavily airbrushed or cg'd 30 year old model

why even call her teen josie, just make her into a new character. is the brand recognition really going to help when she looks like this?
>>
>>582841
Definitely looks like some older board in those "18th birthday" porns.
>>
>>582839
not going over very well in the daz3d forums either.
https://www.daz3d.com/forums/discussion/198626/teen-josie-8
>>
>>582851
Pros: Comes with braces

looks like that's about it huh

rough stuff
>>
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>>582835
same model, a little more polished. kinda shit pose.
>>
>>582859
your older models from what must have been 2 weeks ago on /aco/ looked much more "pixar" and pleasing in general, this guy's not great to look at. I don't know for sure why, I'm not literate enough in the field to explain it. Maybe it's the nose? The big eyebrows and boxy brow? How his head looks like a big balloon pinched off at the neck? I'm not sure if those are actual reasons why I'm not liking it though.

Are you basing these on anything or just your own style?
>>
>>582860
I think I mostly posted girls on aco..? do you mean just the last 2-3 guys, or the one on top as well?
the big difference is I've switched from g3 to g8, I guess. and the "oh my brows" morphing fiberhair eyebrows didn't make the transition so I had to draw on new ones on the texture (which is why suddenly all of them have the exact same set of brows -- it's a pain to edit the texture each time). otherwise yeah, the nose on the last model is obviously in a different, less realistic style. I do different noses for different sculpts, though, it's not like I've settled for this one or anything.

>Are you basing these on anything or just your own style?
usually I look at 3d toons people have posted on artbase and pinterest for inspiration. these last few I've just winged it.
>>
>>582860
but yeah the last 3 pics represent my two first attempts at almost entirely rescultping a body. I've only been doing faces before.
>>
>>582839
> It's another "resting bitchface" episode
I want the name of the retard who keeps getting paid to make these because he's a huge chunk of my dissatisfaction with G3/G8
>>
>>582839
How do you go from this to that? Did Daz decide to make her look like a hungry skeletal because they were afraid of backlah over Joise porn?
>>
>>582898
that also looks horrible
>>
>>582900
>>
>>582905
why does she look stoned all the time ?
>>
>>582914
based jailbaitstoner
Like all the HEYMISTER cunnyposting on /tv/
>>
>>582839
The problem with Daz faces.....is the goddamn mouths. They seem unable to understand WHY the smiles look uncanny which is that in a real smile the corners of the mouth are pulled back over the teeth and the corners also raise up slightly. In pretty much all the Daz models the lips are parted vertically to reveal teeth and the corners are raised without them being pulled back. The lips should also stretch and pull to a thinner appearance which they don't in daz models. The tried to fix in in Gen8, but it still looks bad because they didn't give proper distortion to the face when a smile occurs...they just added some dimples and odd looking wrinkles off each side of the mouth that make them look like the dad from Modern Family. They need to get someone who actually understands faces and expressions if they're gonna keep attempting to introduce better face dynamics.
>>
>>582085
>>582813
Google is friend.
https://thinkdrawart.com/how-to-get-wet-skin-in-iray
>>
>>582945
>the dad from Modern Family
Ty Burrell, whose emotive range consists of either IT HURTS TO LIVE or I JUST ATE THE MOST DELICIOUS BABY

And this faggot (Cake One) isn't helping DAZ any either, shitting up good models since 2004 with his Joker Venom rictus victims.
>>
>>>/aco/1738160

New L/3/WD thread.
>>
>>582954
man the lewd thread is on fire. it used to be pretty dead compared to here, now it's the other way around.
>>
>>582838
Don't let other people encroach on your creative vision. Faggots just want to dictate what they think you should do. You really shouldn't listen to people too much.
>>
>>582949
They all look like burn victims.
>>
>>582972
I mean I'm here to get criticism so I can improve but yeah that particular comment was pretty retarded
>>
>>582977
I hear you, I just think you should be cautious when other people try to dictate what your creative vision should be.

It's one thing if you're, say, bad at creating bump maps and someone gives you some pointers on how to do a better job, but as soon as someone starts critiquing your style, you should take in what they're saying through squinty eyes, if you catch my drift, and if you feel like they don't know what they're talking about, it's probably because they don't. Anyway I'm just a little butthurt about people thinking they know better when they clearly don't.
>>
>>582978
... just dont tell me you're the fantastic plastic freak shitting up all the l3wd threads. because then I don't need any of your sympathy
>>
>>582986
I don't go to that degenerate place.
>>
>>582987
>degenerate
yes mike pence you are so pure of heart whilst posting on 4chan
>>
>>582987
hey now, it's not so bad (except the degeneracy)
>>
>>582972
> people aren't allowed to give feedback unless I deem it constructive
eat shit
>>
>>582997
>though you're somewhat successfully recreating a popular look, don't, because of no particular reason at all

"feedback"

You're free to say whatever but at least fucking motivate it when prompted
>>
>>582997
They're allowed to say whatever the fuck they want, I don't have to listen to it.
>>
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>tfw I bought Josie 8 Pro and got the respective pro packs for 7, 6 and genesis.
>>
>>583002
Was the price worth it? Even if you didn't want the Josie 8 figure at all.
>>
>>583002
$50 and still installing right now. Mostly wanted J8's bundled items. Didnt hurt to get the extras for prior generations too.
>>
>>583019
What went wrong in your life that you spend 50+ bucks on shitty 3D characters lmao?
>>
>>583021
According to the daz-deals addon for chrome, it's more like 2k
>>
>>583024
>smalltime
Fullprice Value: $16,311.00
Current Value: $15,173.64
Total Spent: $2,832.10
>>
>>583021
what went wrong in your life that you think $50 is more than chump change
>>
>>583030
What went wrong in your life that you think being financially irresponsible is ever a good idea?
>>
>>583031
I became a high income earner
>>
>>582686
I think you fail to realize just what a cash cow Daz really is, YES 80% of their products come from 3rd party vendors BUT they get 50% (or more) per sale of those items, I know vendors over there who literally make thousands every month, meaning Daz also makes thousands from each of those vendors.

They have created one hell of a biz model, create and release a sub par product, make it free and do updates to it every few months, create (with the help of vendors NOT subcontractors) "base figures" and those sell like mad every release.

Create a 'walled garden' so ANYONE using your software never needs to leave YOUR store to buy stuff, AND lock vendors into selling ONLY through your store (IE bob's product at Daz can NOT be sold elsewhere.

Not to mention they bought out RDNA and are now trying to buy out Renderosity, they are not in trouble nor going anywhere soon

TLDR: you speculate on things you obv have little to no knowledge of.
>>
>>583036
exactly. "they only have 3 programmers" => they're cheap as fuck to run + they make fuckloads of money. yeah the private investors are crying all the way to the bank
>>
More gold from official galleries.
>>
>>583036

If they buy Renderosity I'll probably be fucked.
>>
>>583057
Why's that?
>>
Josie 8 ends up feeling just like those shitty anus-lipped models from Aeon Soul
>>
>>583040
Her lips look inflamed. Do people not understand that lips stretch as the mouth moves?
>>
>>583036
> IIII THINK YOU FAIL TO APPRECIATE
> you speculate on things you obv have little to no knowledge of.
>bait.duf

I've been using these stores since 2000, have probably purchased more items than you've pirated and know long-term vendors personally who've shared stories about what DAZ is like to work with, never mind following the forums. Based on what you've posted it's obvious you jumped in somewhere around the time DAZ Studio 4 came out, get your facts from 4chan and DAZ forums, and have never read a merchant agreement with any of the online stores.
As to DAZ being a powerhouse that ate up RDNA, "I think you fail to realize" that DAZ has not once not fucked up an acquisition. Acquiring a brand but losing 90% of the inventory because the vendors hate you (from experience) isn't a win, it's an embarrassment. Go ask someone with pubes how their acquisition of PoserPros went. If you have to google PoserPros, try to remember this is a school night and you have algebra homework due tomorrow.
Nice try sweetie ;^)

>>583039
>yeah the private investors are crying all the way to the bank
News flash: DAZ hasn't been a startup for about 12 years now and the representatives of the VC firms should have exchanged their board seats for voting stock already. When that doesn't happen and they hold onto enough seats to be able to fire management (like they did in 2011) that paints a different picture. They don't give a shit about profit percentage, they care about growth and so far DAZ has neglected its software portfolio and treads water as a content vendor.
>>
>>583066
>Go ask someone with pubes how their acquisition of PoserPros went. If you have to google PoserPros, try to remember this is a school night and you have algebra homework due tomorrow.
>Nice try sweetie ;^)

>taking this much pride in being 50 and having used a shitty dollhouse simulator for 20 years

congrats, I think you just won at life.
>>
>>583099
and it's the same guy bragging about using over 50+ dials on his uniquely ugly hag, right? being this obsessed with the software for this long but still being completely shit at it? priceless
>>
>>583099
>YOU KNOW NOTHING JON SNOW
later
>HA HA YOU'RE OLD ENOUGH TO RUN FOR PRESIDENT

excellent retort m8

>>583100
>bragging about using over 50+ dials on his uniquely ugly hag
Literally no one knows what you're talking about.

>>583036 got his shit pushed in and now he's in damage control mode having zero (0) facts to support his bullshit made-up positions. Expect /v/ tier "arguments" to move the goalposts and save face to a bunch of internet strangers.

cry moar faggots
>>
Less shitposting, more maximum tit sliders.
>>
>>583138
I'm a different anon, retard
>>
>>583142
> I'm a different retard, anon
>>
>>583065
If Daz people understood anatomy she wouldn't have that mess going on with her left shoulder
>>
>>583205
>If Daz people understood anatomy
They stopped paying the people who sculpted and rigged G1 and G2 and went straight into BioWare territory.
>>
>>583138
I don't mind having oldies on here but do you have to act like a butthurt faggot? Also the forced memery to fit in... it's just kinda pathetic, at your age. Be sage and shit instead pls or kys
>>
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lots of shit wrong here, some I could fix it but I can't be arsed right now. getting the "streaming hair" to fall down like this was quite a pain, and it's still far from perfect, as you can see... but getting this to look any better in hexagon would take a week... smile is a bit creepy, could have fixed that. shirt (sharecg freebee "virgin killer") needed some more smoothening also.

but yeah despite the many shortcomings I'm pretty f-n proud of this. model and diffuse maps and iray settings are 100% my own.
>>
>>583328
what's the best software for doing hair positioning morphs on already existing hair like above? hexagon sucks ass, ofc. is zbrush any good?
>>
>>583329
Zbrush has everything you'll need senpai
>>
>>583329
Look into VWD, seriously. It adds gravity morphs to existing hair.

>>583338
>zbrush is the answer to every question in the world, mannn
you must be 18+ to post on 4chan
>>
>>583329

I usually just rig the hair and pose it with the bones. It's tedious but it works, is easily controlled and animatable.
>>
>>583354
> rig already existing hair
yeah, this is "post tutorial" level
>>
>>583354
how do you do that?
>>
>>583373

The same way you rig anything else. You pick parts of the mesh you want boned, make face groups for them, make bones selected by the face groups, fill the face groups for the bones at 95%, then go through each bone one at a time posing it and adjusting the weightmap for that axis of rotation, usually just a matter of smoothing. Rinse and repeat.
>>
>>583376
roughly how long does this take to do?
>>
>>583378

Depends on how complex you want to make the rig. Sometimes I'll have multiple chains on bones running through the hair mesh in which case it takes several hours to do it all. Sometimes I'll just have three or four bones running down the back in which case it doesn't take long at all.
>>
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>>582045
lightly revisitied my anime sculpt with my new toon skin textures. sculpt as well as textures still need work of course, but I'm seeing some potential here.
>>
>>583401
she looks like a turtle to me

i like turtles and all but somehow i just don't think that should be the first impression i get from a human face

it's gotta be the mouth. the nose doesn't help but primarily it's gotta be the mouth. The angular points to making the shallow M shape.
>>
>>583405
>she looks like a turtle to me
I can see that in the sideview now that you mention it, yeah. I think it's mostly the mouth. not so much in the front view though, right?
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>>583405
thought about it more and i think i read it as a turtle because it's flat, thin, M shaped, and pointed at the overlaps, at least that's how it reads in the render with the textures. like she's sucking her lips in between her teeth.

i don't trust modern anime to get lips right unless it's filling the whole screen, maybe diverge from that style for this and go back to disney. also seeing the straight pointed nose rendered in flesh isn't a great experience.

tried to find some anime mouths i thought might look alright in 3D.

https://media.giphy.com/media/PxliDh8jp015m/giphy.gif

this one has a side view if you can pause it on a good frame.
https://media.giphy.com/media/F9QgsafldD2Cc/giphy.gif

anime typically doesn't even have lips huh, just searching for best anime lips to see what people are into gives me perfect booleans into their skulls.

maybe hentai will have good lips... anime styled, but not simplified for animation.
>>
>>583406
less in the front view but it's still not great.

maybe this will help with the volume. it looks like the front U section of the top lip should actually go outward and overlap, rather than it all being flat and pulling both lips down there and up next to it.
>>
>>583401
https://chan.sankakucomplex.com/post/show/6311837
https://chan.sankakucomplex.com/post/show/6334981
more of this artist: https://chan.sankakucomplex.com/?tags=caidychen

this sort of style that's clearly anime but isn't simplified for animation should work a lot better in 3d since there's still human features like nostrils and lips.

or maybe https://chan.sankakucomplex.com/post/show/6353902 where the nose is simplified more but there's still a hint of a nostril.
>>
>>583407
>>583408
>>583409
thanks, but most of those refs are in a completely different style, I'd have to scrap everything. I'll fix the mouth though but personally I like the nose. I might experiment with something else further down the line though.
>>
>>583410
sorry, I'm retarded, I could of course just use the noses for ref. I might use them later on, thanks.
>>
>>583410
it's cool, i don't think you're obligated to whatever someone says on here.
>>
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>>583401
hmm. overall improvement I think, but parts might have looked better in the previous version. mouth still needs some work.
>>
>>583423
I can't tell if it's the lighting but it looks a little better, a little worse.

Nose looks nosier, like there's more width and mass to it. That could be handled with a slider though right? You can make your own sliders for those small things without much hassle?

The lips look like they have more volume from the side, but having more volume is literally only good change I'm noticing. Everywhere else, form and shape, looks worse. Now the mouth's line, like if you were to draw from one corner to the other between the lips, is perhaps too straight. Doesn't have to be a W shape but I think I'm used to there being a curve.

Maybe think about what it is they're stylizing, what all the parts are supposed to be based on anatomically, and what their stylization is trying to achieve in the contexts of style and simplicity of animation so you can make informed decisions on how to stylize an anatomically correct human head to anime like the anime artists did. Can you just get an image of a human head and an anime head and circle where things match up and where they don't to get more connections formed in your brain so you can quickly access more complex thoughts and help with problem solving? It's all about those extra neural connections, anything you can do to connect ideas to form new ones.
>>
>>583428
A slider to just make the nose bigger in various dimensions I mean. I'm not sure if you did anything more complex than that to it and want to be sure you're not thinking about a slider than totally changes the local topology or moves edge loops away from the bridge to the tip or something.
>>
>>583423
looks horrifying
>>
>>583423
Tone down that SSS for crying out loud, it looks horrendous
>>
>>583437
does it...? I like the soft plastic feel myself
>>
>>583437
what about it exactly is it that makes you think it look horrendous?
>>
>>583401
> anime sculpt
> photorealistic shaders
good, I thought we were running out of new ways to be uncanny
>>
>>583423
If you're going to render so large and with so few samples, could you denoise and shrink it down or try http://airenderer.com/app/ so we can see it through the noise? It's almost like trying to look at something blurry.

I don't remember how fast AI Renderer is though, but the appeal of only needing a fairly sparsely sampled render with a textureless OpenGL render, which is explained in the help page so non-Blender users will know what to approximate in their own programs.

http://airenderer.com/help/
>>
>>583461
Not the guy you responded to but thanks for this, will test this utility out some time.
>>
>>583461
*the appeal of only... is pretty strong.

I've been losing track of my sentences a little too frequently lately.

>>583467
No problem, hope it works out well for you.
>>
>>583423
anon, give up. it was a good try, but 3D anime with photorealistic shading is never gonna work.
>>
>>583423
One of the main problems, which isn't related to the shape of the head, is the eyes. Spend some time fixing the eyes because right now, the iris is small and a large portion of the sclera can be seen both above and below it. This looks like the eyes are wide open which conveys fear.
>>
>>583481
I disagree! I've cracked it now, haven't I? I mean there's stuff that needs fixing like there's too much of the inside of the eye is showing, texture-wise there's stuff left to do, and I'd want a more stereotypical anime hairdo to top things off but proportions, face shape etc. look fine now, even in iray. if you saw this in an animated short in this render quality I'm sure you wouldn't think twice about it.

>>583461
thanks. I've left it running for over an hour but no progress though. this particular render btw is the result of 3 hrs of chugging... it's the damn hair, I think. but I think it's the only one in my library that's even remotely anime-ish
>>
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>>583503
meant to attach this
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>>583502
>Spend some time fixing the eyes because right now, the iris is small and a large portion of the sclera can be seen both above and below it. This looks like the eyes are wide open which conveys fear.
Ooh, good catch. One of the Disney model sheets for Meg from Hercules mentioned this.
>>
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>>583504
There's a border around her lips, guess that's where the material changes to be glossy, plus this weird red line.

Still don't care for the mouth and the area between the eyes looks too wide. Maybe bring the inner corners of the eyes in? Think you should maybe put it away for a day and come back.
>>
>>583507
yeah, noticed the difference in gloss/bump map bumpiness too, it'll be a quick fix. mouth could still be straightened some more but it looks mostly normal now, at least.
>>
>>583502
that's sort of on purpose, I'm making the default a little surprised/scared and then pull down the lids a bit when making expressions.
>>
>>583423
Look at these characters from 5 movies made by 3 studios. Notice that all the art directors chose the same basic settings for texturing/shading, lighting and rendering. No PBRs, no SSS, no uniform skin tones expecting the lighting/rendering to compensate. Every one of these studios had the resources to use something more realistic looking than ray tracing yet none of them went to PBRs because 3D toons still operate off of 2D visual paradigms and look uncanny as fuck trying to combine the two.

Eep and Linguini have ruddy cheeks. Tighten has ruddy ears. Gru has AO maps darkening his ears, eye sockets and (like Mavis) the underside of his nose. You are gimping your own sculptwork when your choices in texturing and rendering (all coming from photoreal settings) refuses to highlight contrast in the final rendered output.

Make your effort in sculpting work for you.
>>
>>583516
No SSS doesn't seem right, but I don't have the information to prove either of us wrong.

At the very least SSS doesn't have to be realistic, it just has to soften the surface lighting.

I'd love to see some in-house textures from a modern cg Disney / Pixar movie.
>>
>>583516
thanks for the perspective. I'm not going to pretend the reason I'm doing iray over 3Delight right now is laziness - I haven't got around to toying with 3Delight yet. that said I'm def. not convinced this type of sculpt can't look good in PBR, with pronounced SSS, etc.. My endgoal isn't specifically to do anything with either render engine though - my goal is just to do a good sculpt.
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>>583518
* I'm not going to pretend the reason I'm doing iray over 3Delight right now ISN'T laziness
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>>583518
>I'm def. not convinced this type of sculpt can't look good in PBR, with pronounced SSS, etc.

Form is tied to style. Step back and ask yourself why the studios and wannabes are avoiding those because it isn't due to rig limitations: https://www.pinterest.com/pin/262334747020377253/?lp=true

i don't fault you for believing something but at the very least try to find precedent when the overwhelming majority stands against it aesthetically.
>>
>>583505
that's def for that character style (sensual) though and not a general rule.
>>
>>583520
sure, but if everybody quit whatever they were doing for no other reason than the lack of a precedent... you know.
>>
>>583522
The difference between an artist and someone who wants to be an artist is that the artist can take constructive criticism without belching a logical fallacy.

Don't be Andrew Dobson.
>>
>>583523
hey, I appreciate the crit and advice and do intend to try out other types of renders and I think I've made as much clear, so no need to go all holier-than-thou on me...
>>
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>>583461
shit's been stuck here for more than two hours...
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>>583529
what is this and how do I use it
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>>583529
did it fail to automatically refresh or something? 2 hours is too long.
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>>583531
tried three times and it gets stuck at the same place every time.
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>>583532
oh well, might just no longer work. it's been around for maybe six months and as far as i know they haven't monetized it.
>>
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I get it if you guys are sick and tired with this particular sculpt, but hey. it's not like there's much else going on here anyway.
Say what you will but at least it's come a long way since >>582012
>>
>>583544
You have improved it. She looks human, not like a fish hybrid.
>>
>>583544

Her bottom eyelash is poking through the bottom lid and into her eyball. I can't imagine how painful that would be.
>>
>>583544
You can maintain an anime style while having a real nose. That thing looks so dumb. Ears are too translucent. Eyebrows look like paint.
>>
>>583544

How does it look cell shaded, but rendered in Iray it doesn't look very "anime" at all.
>>
>>583583
eyebrows are "oh my brows" fiber mesh bla bla so not actually painted on.
>>
>>583583
... but they're just stopgap brows until I've started to work on the textures anway.

>>583584
yeah I've realized I've perhaps made it look "better" at the expense of anime-ishness. but with different eye/eyelash textures... maybe.
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>>583544
> floating decals casting shadows on the sclera
https://www.daz3d.com/catalogsearch/result/?q=anime+eyes

It's as if you are deliberately refusing to learn from other artists as though your ego depended on doing it this way. Your ego can go fuck itself. This is craft WAAAAAAY before it gets to be art and ego has no place in learning craft.
>>
>>583587
what the fuck is wrong with some people, namely you? it's a WIP and I haven't even begun working on to the texturing of the eyes yet. I've fucking mentioned as much five times already. if your life sucks I sympathize, man.
>>
>>583587
that said I'm aware of how star 2.0 does it and it's cool and looks nice, but it seems pretty complicated (it's not just texture, there's a geograft or something on top of the eyes) and I don't know if I can be bothered to learn to replicate it. but it doesn't have anything to do with fucking ego, man.
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went back to my references for the first time this time around. shortened the face by a whole lot. re-anime-fied the eyes. some stuff on the nose. haven't really begun working on the ears... don't have a clear idea on how they should look.

reminder: I'm still working on the sculpt, nothing else. I will move on to textures and shaders when I'm satisfied with the sculpt - I'm not hard-headedly ignoring advice or whatever.
>>
>>583595

Ear is a little too far back on the head. The ear and the part of the jawline leading to it need to come forward a bit.
>>
Can senpai(s) show me what is the best soft-body simulation for exported Daz model? Blender is not working for me.
>>
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My waifu is big! She's huge!
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>>583609
here we go again with this shit
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>>583609
at least post a new render, man
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this model is really growing on me. I quite like it as a toony sculpt just as-is, even with the current textures and all. everyone I've showed it to in IRL thinks the nose looks weird, though... but I just can't see it. I probably need to take some time away and maybe reassess it later.

>>583596
thx, nudged it some
>>
>>583617
Meantime, though, it's excellent work. Is this even something you can do all in DAZ, or are you working in Blender or something?
>>
>>583619
hexagon. that's it it.
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>>583617
Mouth is kinda bugging me still but it really does look better than any other anime sculpt I've seen for Daz that didn't take a semi-realistic approach like Aiko.
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>>583628
yeah, it's not completely un-fucked yet. I'll get to it eventually
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just couldn't stop working on it.
flattened the area between the eyes and the nose. made the head a little thinner. still haven't fixed the mouth,
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>>583617
These are the anime proportions you're looking for. Jawline end ear are along the meridian of the skull and ear (in profile) only takes up a third of that box's depth.

Asians are a little touchy about being depicted with super round monkey ears.
>>
>>583664
thx!
>>
>>583666
np, you were already trying to obey most of those proportions. fwiw I think the mouth's cute as-is but I'd need to see some expressions open/closed mouth to really weigh in on it.
>>
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>>583666
Oh and as people have said bring the eye sockets forward. This is a problem with both anime and realistic character morphs for DAZ figures where the nose bridge is too prominent either because it's too far forward, the eye sockets are too far back, or both.

Notice how much more alert looking this character is just by moving the sockets closer to front.
>>
>>583667
doing expressions with t his one will be a bit of a bitch, because of the nose. most out-of-the-box expression dials alter the nose in subtle ways, meaning the nostril polygons will either pop out our sink in. either way it looks like shit. real men make their expressions with the powertpose/joint editor tool though...

>>583670
thanks, did this already. it looks so much better.
>>
>>583671
>most out-of-the-box expression dials alter the nose in subtle ways, meaning the nostril polygons will either pop out our sink in.

Unless DAZ has changed things radically, expression dials are masters with slaves so you ought to be able to find and disable any slave dials affecting the nose.
>>
>>583673
and if it's all bones just find and remove any nostril bones from the rig
>>
>>583664
>Asians are a little touchy about being depicted with super round monkey ears.

the hell they are. Asians aren't touchy about shit, that's what's so great about them. except the damn war and the bomb, ofc.
>>
What's the point of the base Genesis 3 model being low poly, then being subdivided inside the program? Why wouldn't you just have the model be high poly to begin with?
>>
>>583704
when you have a scene built up you don't need to add additional vertices until render time

it's easier to smoothly modify the body with sculpting or premade morphs because it's going to be smoothed later on when subdivided for a higher resolution and you have less vertices to manage to begin with, same reason you don't apply subdivision modifiers when working on a project in any other 3d program

if it looks the same when the subdivision modifiers are baked in to the base mesh and when they're applied in the program then why make the mesh more complex to modify to begin with
>>
New L/3/WD thread.

>>>/aco/1749642
>>
>>583704
>What's the point of the base Genesis 3 model being low poly
The majority of the memory is consumed by the database application (which was written to compete with Oracle on servers). Every other excuse you're told is bullshit and it never had to be like this.
>>
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My waifu is a strong animal!
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>>583731

You appear to be putting in an effort to eliminate the same-face syndrome all your previous lesbian waifus had. Still a cousin but at least slightly different.
>>
>>583731
I quite honestly don't hate the face. Progress!
>>
>>583717
the grumpy butthurt oldie again. it's not the question of not having enough memory, retard. showing subdivided models is the same. besides there already are hd models that display fine without any crashes.
>>
>>583731
>young denise crosby

You are fully functional, aren't you?
>>
Why the fuck does autofit stop working when I reload a scene?
>>
>>583760
Are you saving the scene prior to it. Feel like the autofit is creating something temporary that needs to be saved but I've not had a similar problem.
>>
>>583544
Don't listen to all these raging homosexuals in here.

Looks great, dude.
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>>583609
Oh fuck, not this fucking faggot again.
>>
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Max tits, minimum waist. Hallmark of the true artist.
>>
>>583731
This is a vast improvement.
>>
>>583731
Looks like your previous sameface had a baby with Stargate's Samantha Carter

I think it needs more Samantha Carter
>>
>>583777
> max tits
look at this vanillafag and laugh
>>
>>583782
Room filling breasts are bad. Waiting for some legit morphs for G8 now.
>>
>>583783
Why not just use G3?
>>
>>583781
>I think it needs more Samantha Carter
So shorter, with a different body type, head and nose shape but keep the hair
Look the dude's actually taking our advice for once, encourage him instead of memeing.
>>583783
>Waiting for some legit morphs for G8
WELL WAIT NO FURTHER
https://www.renderosity.com/mod/bcs/breast-morphs-for-genesis-8-female/121545
And I worry about rendo QC approving my work, what was I thinking
>>
>>583783
you are aware that you can basically transfer any morph you like from g3 to g8 in the transfer utility, right?
>>
>>583785
Yeah you're right. I don't think it looks bad at all, it just suddenly brought back those good Stargate memories.
>>
>>583785
>https://www.renderosity.com/mod/bcs/breast-morphs-for-genesis-8-female/121545
That guy has flooded the market there with his crap.
>>
>>583785
>>583788
Damn son, you're telling me I can drag titties around with proportional editing, not even worry about it being humanly sexual, and sell it for $15 on the Internet?

Wonder how many copies he's sold of that.
>>
>>583787
>it just suddenly brought back those good Stargate memories.
http://www.sharecg.com/v/39524

>>583788
>>583790
https://www.renderosity.com/mod/bcs/vendor/biala
He's improving but yeah the body part morphs are 2002 era nightmares
>>
>>583790
whoa… so this is the power… of G8
>>
>>583794
I can see some of these being useful for Star Trek aliens but bottom left and middle right... come on.

Also the first five, aside from the third, might be good for gunshot survivors.
>>
>>583796
if you're good enough to do alien textures for these, you're good enough to do 10x better morphs yourself as well
>>
>>583797
yeah I don't think Jim Cameron is losing any sleep over these
>>
>>583794
This shit can be done in literally 5 seconds in Zbrush. People pay money for this?
>>
>>583799
>can be done
>implying it wasn't
>>
>>583797
>good enough to do alien textures for these
>and by "do alien textures" I mean "rubberstamp from clipart of amphibians/reptiles over blue/green base colors"
Yeah I'm gonna say sculpts are actual work.
>>
>>583797
For a Star Trek alien using these I'd just dye them blue or something.
>>
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first attempt at doing anime style pupil/iris. (doing green hair with green eyes was a mistake, i know)
>>
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>>583819
same eyes, different angle, some reflection showing. i don't know
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>>583826
Would probably work better, if there was some depth to the iris.
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toying around with the model.
>>
>>583731
I like this a lot more than the previous. Thanks for taking our anatomy crit to heart, it's paying off. I would only consider toning down how defined her ribcage is but the rest of the abdominal definition is within reasonable limits.

You are actually now at the point where you can say "this is my style." Good luck and keep posting.
>>
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>>583839
This is how I'm reading her mouth
>>
>>583869
that's the face you're meant to do when you're on a secret spy mission dummy
>>
>>583871
Am I supposed to eat 40 cakes as well, because that's terrible
>>
>>583839
>no trigger safety
>that loose grip
Would not operate with.
>>
>>583948
she has a licence to kill, though?
>>
>>583956
license to be killed, more like *click clack* *bang*

what now....... touhg guy??? *spits on the ground and sneers*
>>
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gave her pupils some more depth... but it's not like you can really tell. Imma say they're good enough. the shade on the sclera is a side effect of I don't know what when I deformed the cornea (and not "decals" like some retard earlier suggested). I'll try and fix it, but the eye physiology or whatever is hard to get grips on. I'm not sure what's casting the shadow, if it's the iris, cornea, or eyeMoisture... and each rendering takes forever.
>>
>>583959
Invest in an Nvidia card if you're serious about rendering shit.
>>
>>583960
I would... except I travel too much. And I like to work in cafes. And I really love my Surfacebook. I mean it actually has an nvidia card but it's an odd one and I don't think it's helping much.
>>
>>583961
Why don't you travel to the adoption agency and buy yourself a life, hahahaha
>>
>>583959
for the record - it was the iris. made it flatter.
>>
>>583962
good call, will do. I could probably use the baby as a ref for my modeling too
>>
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>>583959
What if something like this? Or just a typical eye design but blown up and with a new normal map that puts the streaks in. I think you'd just need to mask in those shapes and put in gradients going up/down left/right in red and green. Take a look at the normal maps for Breath of the Wild, those have things like painted-on abs for Gerudo.
>>
>>583967
hmm, that's an interesting idea. or ideas. thanks, might try it out.
>>
>>583969
^_^
>>
Why aren't Daz doing better than they are? They've stopped growing and sales are down. I feel like increasingly realistic dolls you can pose as you wish for porn is the future. Either way, something must be changing from previous years? People are as perverted as ever, if not more, so that's definitely not the reason. Is there any other software replacing Daz? Not that I know of. If anything Daz should have increased visibility these days because of the many super profitable porn games using the software on Patreon. Is rampant piracy the biggest issue? I really don't buy the idea that Morph3D is responsible for the downfall...
>>
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Big, beautiful orc! (BBO)
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>>584051
how did you lit this? just an hdri?
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>>584052
It's the base HDRI with dome rotation set to 90, no additional lighting.
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set out to do an ugly, hateable WT SJW toon based on my base toon render. a quickie. I think I kinda failed cause she's kinda cute. like, you'd friend her in college with no untoward intentions but then her bubbly personality grows on you until one drunken night you do the dirty and you end up never breaking up out of comfort and suddenly you're 40 and have three kids and wonder if this was all life was supposed to be.
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>>584060
Oh my god, I want to punch her in the face so bad. Good job. I completely disagree with your assessment.
>>
>>584060
Also, those tattoos, did you texture paint them on yourself or is that just some skin you've downloaded?
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>>584063
they're from the daz3d store.
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>>584060
just post lewds on /aco/ already
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>>584062
come on, she's definitely hot.
... or maybe I'm just a broken man
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>>584066
No, she looks like the type of chick who throws rape accusations around like hot cakes. No thanks, bubba.
>>
>>584060
>>584066
first render she doesn't look too hot imo but the second is a good angle. i don't feel the need to hate her or anything but i'm suspicious of her and her reasons for sjwing.
>>
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This was my first attempt at re-creating a vidya character for NSFW purposes. A Shortstack proved to be very difficult to work with, especially making and transferring morphs from previous models. Had to use G2 and G1 morphs on this G3F figure.
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>>584074
that looks really good, except the legs, obviously. what did you sculpt it in? did you use a ref?
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>>584076
These are all Daz morphs, some with limits off. I used a reference, and I am still working on making it look closer to Tristana from League of Legends.
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>>584066
I love those glasses. I put them on nearly all my waifus.
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>>584065
done.
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>>584082
pics or it didn't
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>>584086
But I'm ashamed of my barely touched sliders and poor fashion sense.
>>
>mfw Toon Eyes Morphs for Genesis 8 Female by biala
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>>584200
are folks just shitposting in the renderosity store
>>
I finally looked into the differences between the different subdivision methods in Daz and I'm so jelly... The Loop option works particularly well for triangulated meshes, much better than Catmull-Clark which ends up with fucked up shading. I wish Blender had some of these options.

Did you know the Catmull-Clark subdiv algorithm is completely arbitrary and was made in 1978? Apparently they just chose what looked good rather than anything derived from math to be an "accurate" up-scaling.

It's still useful, I'd just like the chance to work with these other methods.
>>
>>584218
He's probably making a decent amount of money for the effort he put in. From the Jabroni early adopters at least. There are little to no other options for shapes.
>>
>>584200
I wonder if it even includes corrective morphs (eg if the eyes actually close all the way)
>>
>>584238
Their cave environment eliminated the need for eyelids 40 generations ago.
>>
>>584066
>she's definitely hot
I'll need pictures of her lying down eyes tightly shut, back arched as she fingers herself silly to weigh in on that
for science
>>
>>584229
>Did you know the Catmull-Clark subdiv algorithm is completely arbitrary and was made in 1978? Apparently they just chose what looked good rather than anything derived from math to be an "accurate" up-scaling.
Just like the Catmull "tell Sony and Dreamworks not to hire Pixar defectors" algorithm. Such a smart yet lazy boy.
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Where can I get various hairs like this meme undercut.
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Why are there so many boob morphs around but barely any butt ones?
Where can I find some butt morphs that have variety in shape and size?
>>
>>584277
Actually, There are like 3 sets for G8 on renderosity vs the monstrous boobs from this guy >>584200
>>
Is there a way to save a diff between currently dialed morphs and saved shape preset, or merge these morphs into one?
>>
>>584269
https://www.daz3d.com/hair
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>>584287
Thanks bud
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>>584288
If you're not interested in paying actual, real world money for shitty 3D products, consider ripping them from games like Skyrim or Fallout. Bethesda's modding communities have an absolute ASS ton of resources that you can repurpose for your DAZ studio means. Just make sure to check the redistribution rights on each mod before, of course. Some people are happy to let you use their shit for whatever reason you want.
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>>584299
huh, i bet there is an undercut somewhere then. Will look.
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I had to run my model through blender to smooth out the hips and fine tune a few things, and transfer morphs from G2F to G3F. Now I have made an original!
>>
>>584269

I made one for Genesis 1 with Hairshop a couple of years ago.

Didn't care much for Hairshop. It turns the original hair mesh into tris and thoroughly destroys the UV map. I thought it was just the original meshes were made that way so I went through and converted them all to quads and fixed the UVs of them all and then it went and destroyed them anyway.
>>
>>584310
https://www.sharecg.com/v/79427/view/21/DAZ-Studio/Mechanized-Infantry-Girl-Genesis-1

Forgot the link.
>>
>>584074
>>584308
Kinda reminds me of the cute space-elf from that webcomic that updates once per year. I think it's the hair.
>>
>>584308
Those pants look like they're full of cheese curds not voluptuous hips / thighs, and the tits looks saggy.
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>>584326
>full of cheese curds not voluptuous hips / thighs
opinions
>and the tits looks saggy.
facts. Fix this one first, shortstacks aren't 45 year old burned out cougars
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>>584409
Only thing that really stands out immediately are the massive forearms with seams at the inner elbow. Not sure about thighs because initially assumed those were stylized pants.
>>
>>584412
>seams at the inner elbow
Yeah amazingly fucking around in Zbrush does not magically correct weight mapping or JCMs but the average /3/tard would sooner shit their pants than learn about rigging in DS or Poser.
>>
These threads go fast but I feel like I am never a part of them
>>
>>584418
then post content in them einstein
>>
>>584308
>that shoulder
>those elbows
10/10 made me throw up
>>
This program has the second worst posing system of any 3D software I've ever used, second to XNALara.
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>>584440
Too shy.
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>>584509
Then I guess you have no reason to post ITT until your emotional problems are resolved. No, being a girl doesn't make me suddenly want to protect you and being a girl (male) doesn't either.
>>
>>584505
I'll stick with what works and let the poorfaggots play with the low-poly Memesis figures.
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>>584522
I suppose so, sorry for causing you irritation.
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>>584533
Stop being a meek faggot and post something.
>>
File deleted.
>>584538
Fine.
>>
>>584551
See, that wasn't so hard was it
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>>584552
I'm beginning to regret it.
>>
>>584553
IT WAS OKAY YOU DRAMA QUEEN
>>
Is there a way to get a proper IK rig in this program in order to make posing not a complete chore?
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>>584558
> why is freeware garbage
but it has Iray and the figures cost nothing!
>>
>>584559
TK17 is freeware too, and it manages to have a good IK rig. Also shut your whore mouth if you're just going to respond to me to interject some faggotry instead of addressing the question at hand, dipshit.
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>>584560
>TK17
Isn't that some virgin loser game? Why are you comparing it to 3d modeling software?
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>>584561
>DAZ studio
>3D modelling software
This pepe represents the extent of your retardation.
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>>584562
>This pepe represents the extent of your retardation.
Thanks but that doesn't answer my question.
>>
>>584563
Well I can't backpedal to answer your question now, it would make me look like an idiot.
>>
>>584564
...But I genuinely want to know...
>>
>>584565
Because it's practically the same shit. People customize their characters with sliders and clothes and pose them terribly to take terrible screenshots and create terrible porn, and shit. DAZ studio just has more functionality and a worse posing system.
>>
>>584566
Okay, I guess I see your point. I just don't like being associated with people like that.
>>
>>584560
>TK17 is freeware too, and it manages to have a good IK rig.
it defines the term 'goblin' and is used by desperate faggots who refuse to learn the basics.
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>>584569
The models are, yes, because they're from like 2002 or some shit. The IK rigging and overall posing system is still very fluid, easy to use and intuitive. It's probably the only thing that worthless program does right.
>>
>>584570
>because they're from like 2002 or some shit
Then are their meshes and rigs exportable?
>>
Is there any method to give extra arms to genesis 3?
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>>584617
Theres a morph for that, but I forgot where it is.
>>
>>584617
You could just load two models and hide one of the models torso head and legs, then parent the model with just arms to the model you want.
>>
Is there a good base model where I can more efficiently sculpt Nani from Stitch?

I was thinking "The Girl 7", but It's not really what I'm looking for.
>>
gib dragon titty gf
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>>584905
Also with EcVh0 Pale Skin Shader for Genesis 8 Female
Not really happy with the default results but not sure how to tweak. Maybe the better option is to edit the original skin myself?
>>
>>584905
>>584906
>still doing anticleavage morphs this way
Anon it's 2017
https://imgur.com/a/q75aI
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>>584937
That was built into the shirt. Looks like she is smuggling something though.
>>
>>584938
>That was built into the shirt.
Post this product
>>
>>584941
Genesis 8 Female MEGA Wardrobe
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>>584955
>carefully sculpted non-shrinkwrap cleavage
and somehow you managed to fuck it up, gj
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>>584958
Breast Size 100% was the only change.
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>>584959
Funny, doesn't look like a problem in their promo image
>>
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>>584961
Looks like it was the Daenerys shape ruining everything. G8F default on right
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>>584962
> GoT turns things to shit
now, empirically provable
>>
Is there a way to make eyes point at the camera without manual positioning/rotation?
Like tracking in blender and other 3D apps?
>>
>>585038
There's a "Point at" modifier in the parameters tab, but it doesn't really work for me, so I would like to know if theres a better technique.

personally, I just select both eyes and rotate them both manually.
>>
More original content from guhzcoituz!
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>>585346
Why would you give Tracer big ass tits? Completely destroys her character.
>>
>>585394
No idea, but I eagerly await this to be posted somewhere.
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>>585346
Anyone have one of his game rips? Is it really as simple as deleting the exposed head/skin geometry and fitting it to base model and importing?
>>
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>>585397
The texures are exactly the same but lower quality.
Gamerip on left, his on right. This is for 2B or his "Android 47"
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>>585394
Perverted retards don't care about character
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>>585398
That said, I don't see a huge difference between the two besides a bit of normal map resolution. (original maps on right)
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>>585401
> cross eyes, get stereo3D
hnnnnnngh
>>
>>585394
>Completely destroys her character
I thought she was the homosexual, not you
>>
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>>585401
>>
More guhzcoituz original content
>>
>>585699
Are you like his personal advertiser or something?
>>
Can someone give me the URL for that pirste site that used gdrive a lot? I lost my bookmarks and it's the last one I can't remember
>>
>>585735
>>585735
The point is guhzcoituz is selling ripped game asset for money, like Wart-Ech.
>>
>>585756
Yeah? and people are making money making porn of ripped game assets too

Nobody makes money the honest way anymore, soon enough people are gonna make money sitting on their ass mining bitcoin and fucking up the economy.

I fucking hate everyone
>>
>>585801
nice blog
>>
Daz 3D continues to enhance and improve Daz Studio with the introduction of dForce Physics. The first implementation will allow objects designated as cloth to simulate physical collision and interaction with other objects in the scene including a posed or animated figure. Other physics simulation types are expected to follow.

Also click on “Tips” in the dForce simulation pane to be guided through a demo of cloth simulation.
https://www.youtube.com/watch?v=oKdVVimeWRg&feature=youtu.be

FAQ:

Q: Will all current content work with dForce?

A: No. There are certain requirements of dForce compliant content including that it not contain elements that are physically impossible such as multiple pieces of geometry existing in the same physical space. In addition, dForce introduces additional surface parameters which must be set correctly for the objects to have the right attributes in order to behave appropriately.

Content that is designed and tested to work with dForce will have “dForce” marked as compatible software.

Q: I don’t see dForce compatible content for sale yet. Why not?
A: Not all customers download the beta version of Daz Studio. Selling content that does not work with the released version of Daz Studio would cause issues for those customers. Since we expect the general release of Daz Studio 4.10 to be in October we have chosen to also hold off on launching dForce compatible content until that time.

Q: Will I have to pay for dForce functionality?
A: At this time, Daz 3D is making the dForce plugin and simulation functionality generally available and included with Daz Studio.

Q: Will dForce compliant content work with older versions of Daz Studio?
A: dForce compliant content relies on additional surface attributes designed to tell it how to behave when simulated. Content designed to rely on these attributes may or may not have all the traditional rigging associated with conventional content.
>>
>>586046
> Q: Is this just OptiTex all over again?
> A: Absolutely not. Anyone will be able to make dForce clothing
> Q: For free without a developer SDK?
> A: AHAHAAHAHAHAHAHAHAHAHAHAHAHA no
>>
>>586051
it looks easier to use than optitex though? never figured out how to get that work. and at least they have the rights to this, right? so it won't disappear all of a sudden like optitex will.
>>
the /aco/ lewd thread expired. I'd start a new one but I don't have the required 6 lewds...
>>
>>586098
It doesn't have to be OC. Just use some artist. I took a lot of inspiration from Chimer46 for instance.
>>
>>586096
DAZ has three backup programmers right now with no intention of rehiring more and suddenly DAZ Studio has a complex new feature that requires an Nvidia GPU to work well
>and at least they have the rights to this, right?

AHAHAAHAHAHAHA
>>
>>586098
>>586101
Can't you motherfuckers get a discord or something? the reason that thread exists is so that I can pretend creepy motherfuckers like you don't exist.
>>
>>586143
Have you seen that black nippled glossy monstrosity from the aco thread? The containment needs a containment.
>>
>>586145
I'm in those discords and they want nothing to do with him either.
>>
>>586146
Which? I'm in one of the /3/ ones but its pretty dead.
>>
>>586157
well I don't see anyone on 3DX defending him either
>>
Reminder that at this point Nvidia are the only real developers left on DAZ Studio and all cloth/hair/particle sims will be entirely parts of Iray

Reminder that you won't be able to do dynamic cloth without paying for an SDK and you won't be able to sell the content outside daz3d.com and it will in all likelihood be DRMed
>>
Any good sets of animations around for G3F?
>>
>>586284
Any particular type?
>>
>>586298
Well, I'm mostly interested into getting as many as possible, know a good place for that? I checked on dazfree but it hardly had any.
>>
>>586299
> what is BVH
>>
>>586310
What? What site is that?
>>
>>586310
>v4 animations
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>>586312
BVH = every figure animations you complete fucking greentexting retard
>>
>>586314
PROOF IT
>>
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So, I just recently started DAZ3D yesterday for some personal shit ass porno comic hobby I want to waste this winter holidays and hopefully earn some pocket change if it turned out good.

So, I want to learn some tips from the pros here as I finish scouring the web for tutorials and shit.

1.) The hell are the Genesis 1,2,3,8, or the G3F iterations. From my understanding they are prebuilt models? Is one superior to the other? Is Genesis 8 superior to past versions? I don't get it.

2.) The [BASIC BITCH NAME] for Genesis something. What exactly is this? Face only or another type of model?

3.) So I keep reading in some forums of face morphs, body morphs. Is this related to the rigging of the said area? I have absolutely no knowledge of rigging and posing. I do however have knoweldge on sketchup, a bit of blender and maya.

4.) The blender and maya is mostly used for v-ray as part of my architectural course right now. How exactly are people creating this elaborate room in some scenes? Do they import/export shit or basically just post-process in photoshop?

5.) On to doing facial animations, it was easy to do this in Fallout 4 but how the hell do I move that part of the eyebrow or make this kind of expression.

6.) Lastly, the assets. Where does one get something for free. Money is tight and I ain't paying 50 bucks for some poses and shit. Yeah, it's a douche move but I'm broke and I want to learn as I've no motivation right now.
>>
>>586327
>pros here
ayo, hol up
Check the 3DX discord for pros.

1) Genesis 8 is the latest, G2-3 have large amounts of content available but not nearly as much as Victora 4(pre genesis series). Each has their benefits. V4 is rather old but higher poly than most by default.

2) CHARNAME for Genesis# are usually morphs for the base Genesis# character and textures. Also come in pro packages sometimes that contain hair and clothing.

3) Rigging and morphs are completely different things. Rigs are to areas, head bone, etc. Morphs change the shape or sculpt of an area.

4) Not sure, example?

5) Some figures have sliders for it. Genesis 8 has a whole section under the PowerPose tab for moving facial features around. Though your best bet may be custom morphs you create yourself with another 3d app and import/export.

6) Renderosity has a decent free section, alternatively sharecg. Some of these questions are solved in the pastebin of OP.
>>
I never managed to make a custom clothing work with G3, it's always getting deformed, any idea?

By the way I tried with g8 and it directly worked. Also clothing that comes from the store works too, only when I try to do it, it doesn't.
>>
>>586327

https://zonegfx.com/
>>
>>586327
>Money is tight
unlike your creative chops
>>
>>586328

>4) Not sure, example?

The rooms, the elaborate castles, mountains and shit in the background and whatnot. I know there are some purchasable custom assets in daz site but if you want to create a custom one is it possible in the daz software? Or do I need to export it from sketchup/3dsmax to daz?

Regarding the Genesis ones, which is much "easier" in terms of accessories or the overall abundance for some items and morphs as you've said. Planning to create complex facial expressions for some stills. Is using Genesis 8 "superior" or I can just mix and match the models here in there?

Thanks for answering anon. The learning curve is steep on this one but I'm getting there. WIll check the discord.
>>
>>586429
DAZ Studio and Poser are not for creating content, just arranging / rendering / animating it.

If you don't know this much pick up a dirty stick and a board and start drawing stick figures fucking and beg the other pajeets to throw you some rupees instead of waltzing in here like you belong

> BUT I NEED MONEY
THEN GET A FUCKING JOB YOU FAGGOT
>>
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>>586429
>The rooms, the elaborate castles, mountains and...
There are tons of preset scenes, you can also import OBJ models and others from wherever. Lots of texture/shader adjustments needed sometimes.
There are also modular set pieces. Which are tileable assets. wall section, corner piece, etc.

>Regarding the Genesis ones, which is much "easier"...
Strictly from the DAz store? Genesis 3 or 2. Though you can fit all Genesis series clothing/hair to Genesis 8 easily. No doubt Daz will be pushing G8 so people rebuy the "enhanced" versions of previous gen's items that are not compatible with older figure. The cycle continues.
AYYY PAGE NINE
>>
>>585398
>>585401
>>585422
Link?
>>
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>>586327
>my hobby is porn
>>
>>586479
> person does thing I do not do
> I autistically shitpost memes
upvoted
>>
@586574
Eww, Why are you talking to me?
>>
>>586596
[You]
>>
Does anyone else still use v4 exclusively?
>>
>>586644
Plenty do. It's not my thing but they also get meme'd in to "lol old unsupported content"
>>
>>586644
absolutely
10+ years worth of content and a perfect sweet spot for facial morphability
>>
>>586644
Oh and you REALLY want Sasha-16 for V4 if you're still using Poser
http://sasha-16.forumprofi.de/showthread.php?tid=2
>>
What are the best solutions to make animations for genesis?
>>
>>586752
export to 3d software of your choice.
>>
>>586754
yeah but any of them? is there one more adapted for animation?
>>
>>586752
import BVH
>>
New thread.
>>586883
>>586883
>>586883




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