[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: 1442381208844.png (7 KB, 375x517)
7 KB
7 KB PNG
My new reload! You guys might know me from the FAL reload, I'm back with a Galil reload! Please rate it!

Is it worthy of AAA?

https://youtu.be/wxCD95MWU-Q
>>
>>581597
When he inserts the magazine, the arm(wrist) bends unnaturally. You need to push his left elbow a little forward so that the arm aligns differently and the wrist doesn't bend like that. Other than that, the flow of the animation is good, maybe a little to snappy at the end.

Keep on going.
>>
Why do you want it so bad to be AAA worthy? It's good, but still not AAA. What is that jerky motion when he takes the magazine off, for example?
>>
>>581597
When magazine is slammed into, it's the barrel part which should twitch instead of stock. The twitch should be 50% less pronounced, with sharp initial movement followed by more smooth as hand returns weapon into initial position.
>>
Otherwise it's fair for indie game, there are probably popular indies with worse anims
>>
>>581597
Looks like he leaves the bolt open after he inserts the new magazine.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.