rate the animation and model out of 10.https://vimeo.com/221216968
zootopia body/10. the thighs won't bend high enough on the pelvis with that topology btwAnimation prolly needs some more movement in the neck and shoulders.
>>581539Overly complex for what it is while having no flexibility in the mesh.
>>581555can you explain the thigh part?
looks great senpai
>>581539Am I wrong to think the topology seems kinda dense? Anyway, looks great, animation looks great too. Torso seems a little long, even for a mouse, but that's bordering on a style / aesthetic choice.
im not an expert but those up and down movements of the eyes are really throwing me off
>>581592with thighs that fat you probably want quad loops to be at least hiked in the front. Frankly even with a topology that dense you might want to reconsider the flow of polys in general. That model is constructed like a brick house.
>>581704PS You gotta consider the ROM of a limb, legs primarily move forward.
>>581539Pretty cool OP! We can very slighty feel the loop in the walk cycle, but overall it's clean as fuck! The hat seems cheap, but your character looks quite nice, and the topology aint bad at all.>>581577u wot m80/10>>581677>Am I wrong to think the topology seems kinda denseWell isnt it what something smoothed is supposed to look like? I'm guessing OP's work topology is simpler than that, otherwise the final shapes wouldn't be as slick>>581705>You gotta consider the ROM of a limbCould you explain pls?
>>581539>>581709 cont.I just checked the sneaking cycle, also quite good!! Though considering her center of gravity is lower when walking that way, it would work better if you evoked more weight pushing on her legs. Superb facial reactions though
>>581539can you share the model please, for uhh reasons?
Looks way better then my. Really cute. I think the shoulders should tilt up and down a little more. The red cape may look better being thicker.If its maya I would suggest corrective blenshapes for the shirt and legs.https://www.youtube.com/watch?v=yacM0ERj-vkWould you mind if I use it as reference....
>>581539https://vimeo.com/230836795 OMG so cute!
It's all fun and games until you find that 3D model again on pornhub whipping out her dick
OP, don't ever do this >>581712 otherwise this >>581740 WILL happen
>>581740>he doesn't want the literal apex of artistic praise, having someone jerk off to your model>doesn't want to give back to the community by providing something that will bring joy to people's hearts and bonersOP, people will pay you for porn of your characters.
>>581696This, with the bouncing eyes she looks like drugged
i can't explain why but it looks repulsive and creepy
>>581539Pretty good, though I find the eyes to be too similar to Judy Hopps.For the animation, when the foot is planted on the ground (or sliding with character in place in this case), set those keyframes to linear. They should move at a constant speed when planted on the ground.If you visualize the animation arc, assuming you use Maya, it should look something like pic related.
>>581539you also made that https://vimeo.com/230836673whoa
>>581539You are very talented!