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im wondering how the 15inch macbook pro will hold up for 3D work, or should i just build a pc tower money is not the biggest of proplems
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>>581281
don't ever buy any laptop for 3d work. Look, I get it. Noone wants to sit at a desktop all the fucking time. But seriously, dump that money in a tower. Fuck everything else.
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Are there any budget laptops on which I could do some light 3D work? Just so I can do something while I'm not able to use my workstation.
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>>581282
Nah you need one if you ever work outside your house because tech support fags in every other place are too lazy to properly install software and drivers.
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what is the difference if you plug it up to a monitor, not enough power?
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>>581281
mac laptop + pc workstation is the best way to go.
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>>581281
>wondering how the 15inch macbook pro will hold up for 3D work
it'll do the same job for about $1k more the cost.

fuck apple.
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get the imac pro in december that shit is gonna be insane, vray on 18 cores
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>>581301
>18 cores
>implying apple can code their shitty os to utilize 18 cores
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1k for portability, design and my preferred os is worth it for me
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MacBook Pro is great for 3D, you should also consider the complimentary dragon dildo that apply perfectly for every mac user.
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>>581283
budget being what?
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>>581282

It's not 2008 anymore
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>>581281
MacFag here. I use a hi-end iMac 5k running Windows 10. It's great. Don't let neckbeard professional Mac-haters who have never actually used a Mac tell you otherwise.

Do not get a portable Mac. The GPUs and the cooling are not cut out for this shit. The GPU drivers do not get updated anywhere near enough.

In fact, as other anons have said, do not bother trying to do this work on *any* kind of portable machine.

Wait for the hi-end iMac Pro if money is no object. I think it's coming out December. Pic related.
Again, there are now going to be a bunch of know-it-all 19 year old Mac haters who just hate Apple because that's the machine used by the girls at college who will never talk to them, trying to tell you that this machine, which they know nothing about, is overpriced and uses outdated technology, despite the fact that the Intel CPU in it alone will retail for over $2000 and has not even been released yet.
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>>582454
For 5k you could build an absolute monster of a PC. Why the hell anybody buys these Apple memes is beyond comprehension.
>the Intel CPU in it alone will retail for over $2000
1- That's highly unlikely
2- Where the fuck did the other 3k go?

Guaranteed you can buy a more powerful and more useful PC for the same price or less. This always has been and always will be the case. You're literally buying marketing when you buy Apple.
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>>582454
>In fact, as other anons have said, do not bother trying to do this work on *any* kind of portable machine.

While we're on the topic - why the fuck do people even *want* to use portable machines to do 3D work?

The ergonomics are all fucked up unless you're 3 foot tall or you've got it mounted on some hideous rack device thing which is bolted to your desk. The screen is tiny, so you need to plug in a full-size desktop display. The keyboards are almost universally bullshit, or out of reach, so you need to use a regular keyboard. Obviously you can't use the trackpad, so you have to plug in a regular desktop mouse.
The amount of power this software uses means that there's no fuckin way you're doing this work on battery power. They only have one storage drive, which is generally a small-ish capacity SSD so you need to store all your assets and texture libraries etc on an external HDD....

So, you just end up with a machine which is rooted to your desktop with a load of shit plugged into it, that cost a load more than the desktop equivalent, which is underpowered, overheats and you can't open it up to work on it.

What's the fuckin point? What - you reckon you're just gonna dip in to doing a little animation or running a few test-renders while you're getting a coffee at Starbucks? Yeah right.

Just get a desktop machine. Apple or PC, whatever, it doesn't matter - but don't kid yourself that you're gonna be a 'mobile' 3D artist.
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>>582455

>>Again, there are now going to be a bunch of know-it-all 19 year old Mac haters who just hate Apple because that's the machine used by the girls at college who will never talk to them, trying to tell you that this machine, which they know nothing about, is overpriced...

And right on cue....

>>582455

Comes along and says a load of stupid bullshit about something he knows nothing about.

Have you heard of this website called 'google dot com'? Use it to find out about that machine before making any more dumb statements and questions.
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>>582457
>I'm going to define 'hating on apple' as the 'cool thing to do" so that i can take the opposite position to justify my stupid purchases and pretend i'm counter-culture, sit on my high-horse, and call anybody who disagrees with me a sexually frustrated 19 year old, while providing zero evidence to justify my opinion

KYS hipster faggot.
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>>581282
I got started in 3D on a laptop and I'll have to agree here, you'll run into so many problems (performance, drivers, stability) that it's just not worth it

>>581283
If it has to be a laptop, get a big honking monster like an MSI WT72

>>581298
Will probably overheat if you do anything more than basic most modeling

>>581301
18 cores on an already not-so-fast chip crammed into a tiny enclosure, just get a Threadripper system instead, its 16-cores are way faster and you still have the option of ECC RAM

If money is no object then there is literally no reason to consider anything other than a TR or EBIN workstation if you manage to get your hands on one, it's so far ahead of Intel that's it's not even funny.
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>>581282
>Noone wants to sit at a desktop all the fucking time.
Depends on. A 17" notebook with a good display and fullsize keyboard and a external mouse or trackball would be a nice mobile workstation. For doing the render work i would recommend some of the various cloud based services. There are even online render services for Blender available, and they are not very expensive. That's even a nice option for an desktop computer. Why invest a thousand dollars in a powerful GPU alone, when you can render faster over the internet?
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>>582465
What the fuck is wrong with you?
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>>582488
>Why invest a thousand dollars in a powerful GPU alone, when you can render faster over the internet?
Well, I can think of a few of reasons off the top of my head; first of all GPU rendering lets you get a pretty fast render viewport, so you can do things like update shaders/lighting/whatever and not have to wait to see what the changes will look like. Putting this in the cloud just produces a new disconnect again as you have to wait till the render is done and sent back, when most of the time you really need to see as much as is relevant up until you're ready for the final render.
Another reason is potential tos rape, for example Autodesk reserves the right to own anything you produce with their cloud photogrammetry software, and while I understand that a decent paid service wouldn't have something like that in the contract, I'd still be worried about knowing a copy of my data exists on a server somewhere of an incompetent corporation.
The last reason is a bit of an extension of the last point, it's one of transparency, imagine sending projects over to render of messed up 18+ content and one day getting an email which says you've been banned from using the service. I don't do lewds myself, but I can imagine this might be a problem for at least someone here or elsewhere, and again you never really know if it's just a server blindly processing your shit and then security deleting your files like a good boy, or if there's an admin overseeing the content that's sent to the servers.
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>>582454
This looks pretty legit senpaitachi, also i tried to build the same thing pcwise and its over £5000 so has Apple won?




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