[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG


Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.
  • There are 4 posters in this thread.

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]

alt


File: 1502532939505.png (285 KB, 500x722)
285 KB
285 KB PNG
So i just started my adventure in the world of 3d modeling, using a udemy course on blender. I am thrilled!

I wanted to ask, how difficult will it be to make the jump from objects to humans/monsters?

Of course not all objects are easy, but what im trying to say is, how much harder will modeling a human be than a object, if im at that point with 3d models?
>>
depends on previous knowledge like anatomy
the jump is a lot easier if you can draw those things well
>>
depends. you can jump into character creation any time you want, sculpting requires no knowledge on modeling.
however making a sculpt ready for animation or texturing requires remaking the topology to a more optimize mesh.
there are people whom exclusively make clay-like sculpts and render them, you don't need any modeling or unwrapping skills for that. also you can start sculpting with dynamic topology which is a good tool if you put time into it
>>
Making non-crappy creatures/humans is harder than making non-crappy objects, simply because our tolerance for the uncanny in living things (*especially* humans) is very low. If a table has legs 30% bigger than average, you probably won't notice (how many possible table shapes are there anyway?) If a human has eyes 30% bigger than average, he looks like a mutant.

As someone very much interested in detailed prop creation, I'd say mastering organic modeling *is* more difficult than any other 3d field, but not significantly so. The other fields also go very much in depth, but it's simply easier (and more encouraging) to become "passable" in them.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.