Why waste an insane amount of time animating a humanoid model when you can just buy a cheapass kinect and do it instantly?https://www.youtube.com/watch?v=ZW10XCP-sUI
>>580742implying anybody animates with hand anymore
>>580742>i can do backflip and fantasy flying kick
>>580744>Not thinking before posting
>>580748what is that mean
>>580747>you can't edit mocap footage
>>580750how do you "edit" completely uncaptured multiple bone rotation data for seconds without shitting everything up?
reminds me of that stupid cunt that MOCAP'd a whole A-list game and thought she'd be the queen of animation while literally using the raw motion capturing data without cleaning it up, making the characters jiggle and move all jagged like retards.
>>580764Who and what?
>>580742>and do it instantlyI'd pay to see most /3/tards attempting action moves and falling on their asses
>>580781>>580836Mass Effect Andromeda guys.. The animation lead was some diversity hire SJW who had no clue
>>580855Simply not true. While that SJW bullshit in that company and game is true its not the reason for the bad animations. The young female "Lead-animator" was literally an impostor, she did NOT work for Bioware.The actual reason behind the ME:A disaster is a giant managment fuckup, an inexperienced studio, a kind of war between studios, the insane decision to switch from Max to Maya in the middle of production and the fact that EA lost patience and pushed it out the door half-finished.There are raw uncleaned motion capture animation as well as unfinished procedural animation in the game because that's all they got finished. It is unfinished. As much as i hate the SWJ bullshit and Bioware/EA, but blaming it on some individuals working in low positions is not the right way to look at the truth.Its a corporate fuckup, and the project was doomed by design not by execution. The best animators in the industry couldn't have saved it.
>>580742by hand is faster.
>>580873>Want to create a decent walking cycle>animate for 20-30 minutes>with mo-cap>Go walk for 5 seconds and you are done
>>580876>walking cycle taking longer than 3 minutes to animate by handeither you or your software is shit.
I need animations for climbing / bouldering. Could I use a kinect to achieve this? Like, can I set it up at the boulder place and just do a few routes with some suit on and get okay animations?
>>580742Because mocap always looks gross on cartoony characters.And muh artistic vision will not be hampered by physical restraints.
>>580973You dont need a suit for kinect
>>580876If your character is properly rigged with IKs and curves, making a good walking cycle shouldn't take you more than 10 mins.
>>580975>artistic visionjust because the poop sticks to the paper doesn't mean that it's ink.
>>580742>buy kinect>motion capture thing i want in game>clean it up>hand animate after for more impactit's the only way.
>>580742Slippery slope. Just film normal people if you're going to go there.
>>580858>the insane decision to switch from Max to MayaDo you know why they did this? It does seem insane to switch a core part of your pipeline that late in the game.
>>580742All my humanoid models are digitigrade :3c
>>582862Management fuckup. There is no other explanation possible. Dumb idiots in suits make decisions, and people down the hierarchy have to swallow the shit.
>>583006For sure. I would wonder what their specific reason is though. Crazy that there's often so much distance between the people making the calls like that and the people actually doing the work.
daily reminder that no single tool or technique is good at doing or appropriate for everything.