[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG


Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.
  • There are 4 posters in this thread.

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]

alt


why is it that most have a really diffuse light even when there's a bright and clear sun in it while other HDRs that look similar make a nice and hard sunlight?
>>
The difference between a good pay hdr map and a free shit hdr map
>>
>>580662
disregard this
>>
Because some realistic lighting is faked. If you have a scene where the camera is in an interior area and you can see the interior pretty well and also the clouds through a window, that scene is almost certaily "manually tweaked". It's a question of dynamic range. Some special tone mapping algorithms exist, but they're not simple to use and have side effects so artists don't bother and choose to fake it poorly.
>>
>>580662
This is actually true often. High-quality maps usually differ in that they have much higher actual contrast, and correct one, that's all




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.