Is anyone here interested in helping out with a SHAFT inspired VN? Particularly, modeling backgrounds with similar art direction to the Monogatari Series.This is a personal project I've been working on for several years now, and we're currently booked for publication. There's a couple 2D Japanese key animators involved, who have worked on shows such as Flip Flappers, Cinderella Girls, and Kizu (in-betweens).Also, giving advice on the backgrounds is an illustrator who's worked on titles such as Nisekoi, Monogatari, and the Madoka movies.In short, the story is about a delusional man blowing up a Church with magical girls. Script's completed, with a story roughly the same length as 60% Fate/stay night.
Can't really offer much money-wise, since we're working with a very tight budget. You can contact me at firstname.lastname@example.org
Help with what?
>>580622Nvm I'm blind.
>>580609Could be interested depending on the script.Are you willing to share it? If so, here's an address: email@example.comCheers
>>580629Sure, I'll shoot you up a sample.
Oh shit I saw this a while backHow's the progress?
>>580696I don't want to share too much out in the open, but we're aiming for a demo next year. 3D and programming aren't going too smooth, but storyboards, music, and half the illustrations are about set.
>>580698>programming aren't going too smooth>in a VNDid you hire a fucking monkey to do it or what. You could probably grab a code for a VN from the Unity marketplace/Unreal one and it would work just fine
>>580701I think the issue is more that it's time consuming than anything. Unlike your typical VN, the images are always transitioning. I can't really say for certain, but there's a number of programmers and they all seem to be moving pretty slowly. We're actually looking for more help there too at the moment.
>>580629>>580632I got a delivery error message for that temp email. Could you shoot me up instead?
>>580610Sent you an email. Just looking to model some random shit right now and would be glad to help.
fuck off and stop trying to scam others to help you make money for your uninspired plagiarism of a project, go finish your fucking game
>>580610Aren't you published by SP? Why do you have a non-existent budget if you've been picked up by a publisher?
>unpaid staff for a funded game
Some things never change, huh? Half a decade later and the shady stuff keeps going on with Eternal Project.
>>580610>Please do free work for our subsidized, commercial game to be sold on SteamSekaiProject in a nutshell.
>>580830>SP>giving the games they publish any moneyHahahaha.All these hacks can do it take 70% of the revenues, post the game on their Steam account, and make a couple tweets.
>>580610>has a publisher>doesn't have money to pay it's workersI'll do work for you but in exchange I want 25% of the revenue that the game and related IPs make.
>>580832Where does it say it's unpaid for?The game is published by sekai project but it doesn't mean it has a big budget.It sounds like a good opportunity to get your foot in and contribute to a notable project and gain experience working with real pros and other enthusiasts. I mean, a lot of internships are like that, you do it for the credentials and learning and experience. I'm sure the budget covers the pros, and whatever else it can.
>>581156Fucking pay people who work
>>581157>Can't really offer much money-wise, since we're working with a very tight budget."Can't really offer much money-wise, since we're working with a very tight budget. "It sounds like you will be paid, only thing is if the game fails commercially and they won't have money to pay you
>>581157Also this is a really ambitious indie novel, I don't think OP would really be earning much profit if at all unless very lucky. If it's a tight budget and with sekai as the publisher, breaking even would probably be the goal. I doubt OP is some rich guy or he probably wouldn't have needed sekai
>>581158>>581159fucking pay people
>>581158>only thing is if the game fails commercially and they won't have money to pay youRisk falls on the publisher not the artist, that's what publishing is you damage controlling kike
>>581156>>581158In case you're not someone from the team trying to defend it and just don't know better, this project has been around for a really long time and a lot of people in it are not getting any money unless the project is successful.
>>581161>>581163But that depends on the pay structure? Just like how startups will split up equity.Being paid up front isn't the only way compensation can work.Guess that's why I don't get why all the hate. If people are fine with taking risks and ending up not being paid much / paid at all, that's their choice? As you can see some people in this thread are interested anyway
>>581163I see that the OP said it's been several years now. But if I were someone on the team defending it, does that discredit my opinion? Wouldn't someone defending the project be a good thing because it means people do find working on the project worth it? Even if you personally think it's not worth it
>>581167>Guess that's why I don't get why all the hate.>>581170>But if I were someone on the team defending it, does that discredit my opinion? Wouldn't someone defending the project be a good thing because it means people do find working on the project worth it?Protip: /3/ is not going to fall for this shilling even if they don't know the bad history of the project. Save your breath, people here charge upfront.