Thoughts on this program? I fucking hate UV's.
>>580485It used to be #1 but now Maya 2018s UV editor surpassed it.
>>580487Huh, did they change something from 2017?
>>580488Yes, watch the video on My Oh Maya youtube channel
kek, anyone hating UVs must be really bad at itI mean, its not super fun, but its not a hassle either
>>580513>anyone hating UVs must be really bad at itWe got fucking sherlock holmes over here
>mark some logically seeming edges as seams>click "uv unwrap">doneWHOA, THAT WAS HARD.Why do people cry about unwrapping so much? I find retopo more of an annoyance.
>>580551>Doing retopo when Zremesher with 10 guide lines will do it for you kek
>>580553it does a shit job
>>580553> Not knowing that zremesher still spirals when using guides and makes unusable topo > not knowing polygroups/zremesher is the way to go
>>580556>not knowing polygroups/zremesher is the way to goInteresting, could you explain
>>580555Indeed.
>>580551>Why do people cry about unwrapping so much? I find retopo more of an annoyance.This, a thousand times this>>580553Sure, if its for a still. But in the rare case that a client might accept it, try handing a zremesh to a rigger/animator just for fun. Keks will ensue and you'll be seen as a very ignorant modeler.
>>580560>try handing a zremesh to a rigger/animator just for funwhat would the problem be, anon? I've rigged and animated dozens of zremeshes, no problemo
>>580561They will deform like shit when animated. Also inefficient if you're on a polygon budget.
>>580562That sums it up
>>580562Only if you do a shitty zremesher its not like you just draw one line around the elbow and knees hit remesh and call it a day.
>>580562>They will deform like shit when animated. Also inefficient if you're on a polygon budget.Learn to weightpaint. Set the settings to the amount of polys you want.You sound like someone who hasn't done this for long and also pirates all their soft
>>580565>>580567amateur pleb confirmed>>580562this anon is right
>>580567>You sound like someone who hasn't done this for long and also pirates all their softYou got me. Me teaching you makes it even worse for you tho.
>People still hating on based Zremesherhttps://www.youtube.com/watch?v=cqqLKKV5YE4
>>580557remesher has, KeepGroups option. you can get loops exatly where you want, this face topo is done like that. manywill still argue that it's shit, but depends for what purposes,. it's also very very good when doing hard surfaces, and you want back sides to not spiral into each other
>>580572How is this shit i am pretty sure this is easily animatable
>>580572jesus man reduce the polycount for christs sake
>>580575>WILL SOMEONE THINK OF VIDEO GAMES ?!??!?Fuck off
>>580576go back to hollywood and your 90 hour weeks, cuck
>>580573I'm just sayin' that people will say it's shit.. because Zbrush UI is muh harddd.. I'm always saying to people who complain about Zbrush, that they just don't know how it works, this tecnique for example is really fucking good. 20/80 does not apply to Zbrush, you can put almost every tool in character pipeline. and different tools make each other better. but of course people preffer meme "facts"
>>580578Back to your mobile unity indie platformer fag.
>>580582mobility is the key to all future tech, friendo.
>>580485>be me>hate uvs like op>buy unfold 3d>now uv time is meh>http://www.polygonal-design.fr/
>zbrush>remesh>unwrap>export????
>>580571He sure is having a lot of trouble with that. Not convincing me there.
>>580587Used this the other day after seeing this post, ended up with a good unwrap of a model I've been having a hard time unwrapping in one solid piece in Blender. All the human parts have equal surface area to uv and the rock she's laying on is lower resolution, just what I needed.
>>580585incorrect!porn is the key to all future tech.
>>580585>mobility is the key to all future tech, friendo.look who just started the "intro to game production" class at community college