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File: Gypsy_WIP_001.png (1.11 MB, 1920x1080)
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Can we get a Stylized thread going?
Everybody loves realistic stuff, but stylized stuff has it's place in my heart aswell.

I've been doing this Gypsy dude for study purposes, i'm trying to figure out his proportions and stylized anatomy before dweling into details and clothing.

What do you guys think?
Any Tips on getting this better and mre neatly?

PS: He has no dick, sorry.

>>in b4 "No dick? Droped."
>>
>>579626
gotta love stylized 3D. I've been looking for a way to imitate this 50s visual ads style. This just looks amazing.
>>
no more generals. Contain this to the WIP.
>>
>>579635
make us
>>
>>579635

Here's your (you)
>>
>>579626
>stylized
what is this?
disney character rejects?

you learn to make scary unity assets for use with bad sound effects like everybody else!
>>
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>>579626
Do the posing right there in Zbrush as long as you have all the limbs as separated subtools.
>>579634
That would be easy to achieve when doing stills, animation idk desu.
For stills i would just handpaint on diffuse.
>>579676
Don't be shy, show us an NPR render you did....
I am sure you have something....


I am playing around with this Borg, trying to find an interesting visual style.
>>
here
>>579814
>>
>>579815

I think the belt / Belt region is the most obvious choice. Maybe adding another belt, one made speciffically for daggers/swords (i forgot how it is called) could work without fucking up what you've already done.

The bad side is that, if you're not careful enough with the design, it will end up looking like a Final Fantasy character
>>
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>>579634
once you get the general color ramp set up you should be able to see how the geometry affects the shading so you can sculpt / tweak the surface to create the smoothed, almost chubby, features and that eye hook shape.

i think you should also have a rim light made from a negative dot normal masked to appear stronger in shadow / where inverted normals are lit and faintly elsewhere but then you get into nodes and not a quick material.

http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf
http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf

tf2 is also based on a 50s illustration aesthetic, you might find some useful information or inspiration in valve's writeups on the process.
>>
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>>579626
>>
>>580094

I had a lot of difficulties making these. Hand topology is always a nightmare.

I'll work on the Clothing and Hair tomorrow.
Wish me luck
>>
File: 1503429463447.jpg (224 KB, 1005x714)
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Pretty gud starting point for newbs

https://80.lv/articles/a-free-stylized-base-mesh-and-a-guide-to-creating-busts/
>>
>>580098
Guys, is this considered cheating? I mean yeah, it probably is lame and the lazy way to do it, but then again, basic human always looks the same, so why wouldn't you start with a base mesh and edit it from there?

I was thinking about the same thing for stylized heads when I realized how generic looking they are. Why not just start with some base model and quickly rework their proportions and then focus on details? It's super easy in Zbrush.
>>
>>579626
Bro, everything is stylized nowadays. The realistic PBR stuff is the good.
Stylizors btfo.
>>
>>580115

Good to know, thanks for the heads up m8, I really apreci8
>>
>>580107
no, you're going to start from a base to sculpt anyway. it's a quality of life improvement.
>>
>>580107
It is not considered, but if you are just starting then you are cheating yourself, getting good proportions is one of the best practices in zbrush, at least make basemesh yourself :)
>>
>>580107
In an production environment?
The end result is what matters. not where you start from. There is no cheating if you get an end result.
From an learning and understanding perspective?
Yes, you rob/cheat yourself of the ability to do and know it yourself.
If you can do it yourself, but are too lazy, then its a shortcut.
>>
File: hands.png (843 KB, 1920x1080)
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>>580094

Remade the Hands, they where too big and goofy, they're less Stylized now.

Also changed the proportions a bit.
Reduced forearm size and increased the Torso size. Arms are also "Stronger" now, there's more meat into them.
>>
File: bedroom.png (1.9 MB, 1920x1080)
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Anime-like interiors for muh milf game.
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File: galaxy_grenade.png (979 KB, 500x500)
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>>579757
>NPR render
it's a grenade that spawns a galaxy when thrown.
>>
>>580322
Needs some stuff hanging on the back wall.
>>
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>>580322
aah 4chan, home of the beta
>>
>>580322
Looks pretty cool to be honest
>>
>>580322
Feels like the bed + bedside tables should be bigger, and the plant smaller.
>>
>>580518
I get jealous sometimes, too.
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>>580516
Yep I'll put a painting there.

>>581034
thx :>

>>581049
She fits just right in that bed but yeah maybe the plant should be smaller.

Here's the garden pool. Trying to keep the visuals anime-ish.
>>
File: Kill_Burn_Maim.jpg (156 KB, 1619x834)
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Tried making expressions first time :v
I mean, only one expression )))
>>
>>581069
I think the eyes are too mellow or the teeth are too vicious.

either make the eyes narrower + furrow her brow more or relax the mouth a little bit.

right now her eyes are only 'a little angry' and her mouth is 'very angry'
>>
>>580228
Did you have to make that smooth hand toplogy manually?

I have speed retopo and retoploflow and while great they don't do that.
>>
>>581114
Yes, but the topology is still very soft.
The hard surface is only sculpted, which kinda sucks.

I'll retopo with better restraining edges to maintain those cool shapes from the sculpt with just subdivisions
>>
File: DJKOIEMXgAQYEHY.jpg (30 KB, 606x747)
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>>581245
using yours and another ref, I was able to get what I needed done, thanks. It'll help with my low poly basemesh.
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File: Capture.jpg (149 KB, 1444x986)
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>>581069
agree with you, I revisited it
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>>581248

Looking good!
I had no idea what you were talking about So I looked around for the names you said last post.

usually automatic retopo tools don't do a very good job, so you always have to tweak their results. Maybe someday that will pass.

Anyway, here's where i'm at with the Gipsy guy from >>579626

Part1;
The Body Sculpt
>>
File: Retopo.jpg (490 KB, 1690x850)
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>>581894
>>579626

Part 2:
Body Retopo
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File: Accessories.jpg (482 KB, 1877x980)
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>>581895
>>579626

Accessories
>>
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>>581900
>>579626

Accessories Topo
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File: boots.jpg (323 KB, 1506x886)
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>>579626
>>581901

Booty Booties Boots
>>
>>579626
no dick? saged , reported and dropped.




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