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Why is this thing so fucking popular and everywhere if any 3d program can simulate fluids nowdays?
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that's because the VFX industry is mostly reliant on plugins, and speaking long term plugins are unreliable. so working on a big project with a user made plugin is can be a mistake, even if it was made by nvidia.

also good quality simulation is important when you need it, so i understand why the demand is there
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>>579615
Stable and for job specific studios.
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>>579615
it's really really good, I own it
it has so many oiptions, it's node based. and it has really awesome workflow. simulations lool very cool
it has GPU based particle system which is very fast compared to CPU.

it handles small and large simulations both well.

for example in Bifrost is awesome with oceans, but it really sucks with glass of water. (it can do it bit it's complicated)
this does both very well
and in 10 they also added rigid body simulations
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>>579660
Just use Houdini
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>>579661
I don't need Hudini..
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>>579615
If I'm learning Houdini, should I bother learning RealFlow for fluids or stick to Houdini for all my sims?
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>>581363
Houdini is completly fine and enough. And its gaining popularity in the industry
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>>581365
Nigga its the market leader for sims
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>>581366
But its fairly new, atleast i don't remember it being talked a lot years ago.
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>>581363
Just stick to Houdini unless you have to pick it up on the job.
>>581366
It is but Realflow is still huge for liquids, especially in the advertising space.
>>581367
It's not new but it's only been more usable/accessible in the past few years. Used to be really obtuse to get certain things to work and people had to write their own tools for everything.
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>>581367
Because it was fat ticket tool only sold to A list vfx studios. It was only publicly available in mid 2000s.

Its been around since the 90s, it was used in Mummy/Mummy returns, Xmen, Spiderman, you name it.
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>>581372
>Mummy/Mummy returns, Xmen, Spiderman, you name it.
all of those are godawful. Quality movies like Star Wars 4/5 didnt use any of this crap
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>>581365
>>581367
It's been the standard in the film VFX industry for ages.
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>>581374
>Quality movies like Star Wars 4/5
quit joking so hard.




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