Whats your opinion on PTEX? Is it the future or is it just a little sidestep? I think for CGI animated movies it should be the standard
>>579525ptex is dead and its been dead over a decade
>>579525https://dl.acm.org/citation.cfm?id=3084911worth a read
>>579525anything disney or dreamworks comes out with is total shit tier stuff beside their animation.mats are shit.lighting is shit.models are shit.
>>579572u wot
>>579572wtf m8u wot indeed
>>579593it took 300 people 1000 hours to render this one frame utilizing 5 miles of render farm
>>579598somehow i doubt that
>>579599its in the correct ballpark, honestly
>>579598Of course it takes that much time and resources when you wanna come up with a solid 90min movie that requires modeling, uvs, texturing, shading, lookdev, lighting, layout/camera, rigging, animation, set dressing, crowd simulation, hair, particles/vfx, post-prod AND im not even including audio, developing new technology along the way, all the pre-prod story development, research, and direction. Its like you can't even fathom the amount of work that represents
>>579603pls, we are talking about one frame here
>>579603I didn't know audio adds render time :^)
>>579605they don't make one frame, they develop everything considering the whole thing>>579606kek i know m8 i was talking resources, this other anon is surprised that 300 ppl can be involved in making a disney movie...
>>579609>they don't make one frame, they develop everything considering the whole thingno, they develop maybe 30 sec, pitch it to the toppest of bosses and if not approved try again. They have to make entire theme parks in multiple countries off this shit. Do you even know anything about anything ?
>>579621we were originally talking about visual quality (materials, lighting, models)so yeah, nice try fggt
>>579656that is what im talking about
>>579566thanks anon
>>579525>170 textureswhy...
>>579775Weird isn't it, when i look at that Chicken i'd say he has like 10