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I just installed Maya, any tips or helpful websites that you would recommend to a newbie
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>>579516
Read the sticky
then download Nightshade UV
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Pluralsight
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>>579516
Uninstall maya
Install blender
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make a box, texture it, animate it. make a face, texture it, rig it, animate it. make a human bean, texture it, sculpt it, normal map it, material it, rig it, animate it, fuck it

basically: just fucking do it, you lazy slob
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>>579563
why trade a diamond for a lump of shit
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>>579563
>blender shill
off yourself
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bump
>>
bumb
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>>579554
>Nightshade UV
muh negan
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>>579516
CGP registration opens in two days, make an account if you don't have one and search for Maya tutorials. Start with some sort of beginner course that just explains the overall UI and workflow, and then switch to more purpose-oriented projects like modeling or whatever it is you're interested in doing.
Once you're comfortable with Maya, you may also want to check out the tutorials of artists who work in other packages, oftentimes they use fairly basic methods to achieve results so if you understand the concepts, you can figure out how to do it yourself in Maya rather than say Max or Modo. If you stick to the Maya camp too religiously you could miss out on some very insightful information.
It also helps if what you're doing on your end is always slightly different to the tutor and not just a carbon-copy, because you're learning concepts of how to achieve results, not how to follow tutorials well.

Another thing to keep in mind is that sticking to just one program will limit your workflow when things have expanded quite a bit since the days of yore. Maya will just be the "hub" of your workspace, it's also recommended to supplement it with some sort of sculpting and texturing program as well, and just in case a real-time rendering environment like Marmoset Toolbag or Unreal Engine.
Sculpting is a huge edge to your productivity if you can surmount learning it, and being able to texture and paint in realtime 3D will just makes things move along orders of magnitude more smoothly than if you tried doing everything manually using just 2D textures. You'll probably have to do so eventually anyway as any advanced tutorial is going to be along the lines of "Making a robot in Maya, ZBrush and Substance Painter" so expect to be forced into that one way or another.
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>>579516
cgpeers.com
They open registration every 1st & 15th of the month.
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Watch this
https://www.youtube.com/watch?v=lfYoAnZI9NE
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>>579563

Jesus christ I wish I could access the jewish world control machine to make you blender fidget spinner modelers disappear forever.
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>>579563
blender is for casuals
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>>579516
Begin with following tutorials from Lynda, Gnomon, etc. hopefully including asset packs so you can follow along with the steps.


Maya is best when you have assets to rig and animate. You should try sculpting and texturing of course but it's best to use ZBrush/3dCoat/Sculptris and Substance/Quixel/Mari instead of attempting to do those things inside Maya. If you want to start having fun and get hooked on 3dcg try focusing on the parts of Maya that shine.
>>579592
>>579596
>>582078
>>583569
I cannot believe you all fell for such obvious bait.
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>>583569

I actually switched from Maya to Blender. Too bad you're stupid enough to judge a software because of it's userbase. Many noobs use blender but that doesn't make it a bad software,

In any cases, Softimage was the best of the bunch and I miss it.




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