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Just got myself one of pic related. Having a bit of trouble setting it up with blender, especially because I'm so used to keyboard controls. Whats a good way to go about setting this thing up? I would like to be able to twist the cap to rotate the whole scene, and still be able to pan the view, but I can't really figure out how to config the settings to do that. Also what happens to my keyboard shortcuts? Moving my hand from the keyboard to the 3D mouse isn't exactly convenient.
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blender is not a fighting game, what are you doing?
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>>578735
Wha...? Its a 3D mouse... Its meant for 3d programs? Its not meant to be a fight stick, although I guess it could be messed with enough to make it work with fighting games?
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>>578736
you need 3 buttons at least
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>>578734
Thats what you get for using weird bullshit
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>>578736
The way these work is that you can move the joystick not only sideways but you can also pull it up and press it down and tilt it to any side.
In theory this is supposed to allow you to move around the scene just using one hand I guess

I tried using one for a while with Rhino, in fact I think it was the exact same one as the one in the OP. They are awkward as fuck. (though its true I didnt have much time to get used to it)
They also weigh a ton because the base has to be heavy enough so that you dont keep picking up the whole thing whenever you pull the joystick upwards, so its not something you would want to carry around with you to use with a laptop.
I think its a waste of money.
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>>578734
computer mice are already 4d.
they have 3 dimensions and they break down over time.

you got swindled into thinking that thing was worth something.
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>>578734
There should be a software that comes with it.
In there is a way to set to orbit around scene or around object.
You can also disable certin axis you won't be using like tilt to make it more useable
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>>578734
This mouse works very well in 3D Coat. My first try in Blender, the control directions were behaving as if reversed. Up=down, right=left. I'm sure it can be remapped though.
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Do trackballs offer some advantage for 3D work?
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>>580755
3D Mice are pieces of shit that belong in the garbage.
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>>580755
>Do trackballs offer some advantage for 3D work?
Sculpting, yes.
Box modeling, maybe some.
NURBs, not much at all.
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>>578734
>o be able to twist the cap to rotate the wh
Personally with mine I have not installed the driver for it, as the one blender has built in should work.
well at least it does for me
for me to do what I think you want to do
I click the Left button then chose Orbit style -> Orbit

if you only plan to use it with blender it should work fine even if you uninstall the driver from 3dconnexiion
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>>578734
Just buy a fucking tablet
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I'm surprised /3/ think that 3D Mouses are useless crap. I work CAD and they really speed things up.
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>>581479
/3/ also deny that commercial software is a better choice to learn than Blender for a career in the industry. Take everything that's said here with a large chunk of salt
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>>578735
its bretty good for studying female anatomy
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>>581486
/3/ is also filled with shills who think the artist is all about the [commercial] software first and general productivity second. So effectively, take everything that's said here with a large chunk of salt.
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>>582166

Thing is though that tools matter. A fuckton. I know that it sounds ugly, but it's true for every kind of professional including traditional artists. If it wouldn't be so, painters wouldn't discuss paint pigments, how to mix them and with what to get best quality in reasonable time (remember that there can be difference of even weeks in oil painting drying depending on the workflow and materials)
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>>582190
the tools do matter, but not in the same way people present it.
iv watched timelapses of many programs, and i have thousands of hours on various programs. i would say the "software advantage" is completely negligible.
also if you want to argue speed, is almost impossible to compare. you have guys that make a minecraft character in 1 hour and you have guys that make a handpainted model with rig in half of that time, on completely different software. so don't expect to gauge speed just from the software of choic
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>>581479
EH, I had one for about a month and I felt like it didn't really justify itself. I only had the little puck version like OP, maybe it's better when there's more buttons. I mostly used it with 3DS and a bit in Inventor and I did find it to be more useful in Inventor, but YMMV. I probably spend like 1/10th the time in Inventor as I do in Max. I felt like it slowed me down in Max because of having to move my hand back and forth. But I've had an ever evolving set of custom keybinds since like Max 8 so there's a lot of bias there.




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