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I am modelling a human head. And I deleted some unnecessary loops around the mouth area. Now every time I do a full render, I see cracks around those areas. I don't see anything weird in the model view or even in the preview render.

Does anybody know what is happening?
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>>578437
Wireframe?
What are you rendering on?
>>
Maybe you fucked your UVs by modifying the topology
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>>578449
I thought exactly the same
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>>578437
Rebake your normals
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>>578449
Yeah could be this, what software are you using? I know in maya I can delete edges without fucking the UVs up but if I move any edges it's game over.
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>>578514
lol what?
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>>578437
Normals not unified I assume
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maybe you created a vertex in the middle of a edge or something
>>
If u show us the wireframe we could probably figure it out
Also check ur light maps




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