I am modelling a human head. And I deleted some unnecessary loops around the mouth area. Now every time I do a full render, I see cracks around those areas. I don't see anything weird in the model view or even in the preview render.Does anybody know what is happening?
>>578437Wireframe? What are you rendering on?
Maybe you fucked your UVs by modifying the topology
>>578449I thought exactly the same
>>578437Rebake your normals
>>578449Yeah could be this, what software are you using? I know in maya I can delete edges without fucking the UVs up but if I move any edges it's game over.
>>578437Normals not unified I assume
maybe you created a vertex in the middle of a edge or something
If u show us the wireframe we could probably figure it outAlso check ur light maps