post your latest projections and tear apart the one posted above you
post something you bunch of rotating faggots
This is all I have for now. I've been busy with learning rigging in order to animate my own character, so I haven't had time to play with projection lately.It's a large object, so the poly count is 3044 points / 3024 polys
>>578349I just use it to preposition painted textures uvs.
>>578362Is that supposed to be fuzzy wood? Because it looks like wood, but also fuzzy.
>>579249It's supposed to be sandstone, but the only way I know for making color maps in Substance Designer so far is with a gradient map based on mixed curvature map. Works somewhat for things that are supposed to look hand painted. Dunno what else to do, because I've only scratched the surface of Substance Designer.
>>578383i really like this