[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.

alt


File: Projection.png (161 KB, 617x261)
161 KB
161 KB PNG
post your latest projections and tear apart the one posted above you
>>
post something you bunch of rotating faggots
>>
File: Rock_07.jpg (982 KB, 2048x1024)
982 KB
982 KB JPG
This is all I have for now. I've been busy with learning rigging in order to animate my own character, so I haven't had time to play with projection lately.

It's a large object, so the poly count is 3044 points / 3024 polys
>>
freshly baked
>>
File: something.jpg (6 KB, 126x220)
6 KB
6 KB JPG
>>578349
I just use it to preposition painted textures uvs.
>>
>>579034
>preposition
reposition
>>
>>578362
Is that supposed to be fuzzy wood? Because it looks like wood, but also fuzzy.
>>
>>579249

It's supposed to be sandstone, but the only way I know for making color maps in Substance Designer so far is with a gradient map based on mixed curvature map. Works somewhat for things that are supposed to look hand painted. Dunno what else to do, because I've only scratched the surface of Substance Designer.
>>
>>578383
i really like this




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.