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File: 31321531355115.jpg (328 KB, 1920x1043)
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Can someone fucking help me cause i am getting slowly brain cancer here, so this is the first model i made and i am trying to UV him here, So i cut his arm as most tutorial say and then i try to unfold it but every fucking time i get this stupid ass error :

>Mesh has non-manifold edges. Clean up the mesh before using unfold.

I read about it a bit online so i cleaned up my mesh like 50 fucking times it doesn't have any glitch from what i've seen BUT ITS STILL GIVING ME THIS SHITTY ERROR PLEASE FUCKING HELP
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File: 1412412142142.png (242 KB, 1920x1041)
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Okay i realized where the faggot cunt may have a problem, when i do the cleanup it completly ruins the back area of my mesh (or more like the wings connection area). Pic related the verts that get fucked up when i cleanup, this is pre-cleanup .What the fuck is wrong with this geometry that makes it have "non-manifold" edges? Looks ok to me
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>>577934
????

did you box model that? Might actually be simpler if you sculpted first. I find that reduces a lot of errors that can be made in topology.
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>>577939

He already mentioned that this was the first model he made, would be better to learn box modelling before sculpting
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>>577939
Box model.
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>>577934

I have issues viewing your 2nd image for some reason.

Non-manifold edges mainly happen because of 2 reasons

1. Your model has holes in it/certain faces might be reversed.
These faces appear black colored. Click on them, Click Mesh Display> Reverse.

or

2. You have additional faces inside your model that does not makes sense. Click Shading(viewport menu)> X-ray. Then try deleting these faces
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>>577934

>>577943

The "577943" guy here, Try moving faces around in x-ray mode. Sometimes there might be two overlapping faces in the place of one.
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Fixed it, The problem was that when i combined an object i forgot to delete a face, i am retarded.
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>>577946

nah not retard, these kinda stuff happens a lot when you are new :)
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>>577934
A common cause of this is double extruding without realising and leaving a face under the extrude. It happens a lot if you don't undo enough in maya as the first undo of a moved extrude takes you back to an extruded face in the position of the original selection.
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>>577946
>combined an object
You mean Boolean combine or did you just literally make them one object and manually welded the verts?
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>>578057
Same thing in Blender. I wish that undo would instantly undo the extrusion rather than the location of it. It's easier to go "oh, I forgot to extrude" than "oh, i have duplicate faces here due to an old extrude"
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>>578114
Brought two objects together close combined them and welded their verts together,
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>>577934
https://www.youtube.com/watch?v=HLhazEa8wmw&t=411s this will show you some of the steps and what tools to use.




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