ITT: post things you've made using blueprints in UE4, and also ask questions about Blueprinting and share resources / tutorials.
1. There is a UE4 general2. This is /3/, not /v/
>>577547>1. There is a UE4 generalBlueprinting is too wide a subject to be shoved in a UE4 general.>2.Blueprinting can be used for modeling or constructing things using already modeled (modular) assets. /v/ is not for game development. stop being retarded.
>>577549Well then, have fun with your empty thread.
i made a realtime fur/carpet using parallax occlusion, the hardest thing iv done node related. i don't think i can repeat this using my memory
>>577552do you mind sharing the blueprint perhaps? I have an interior scene I'd like a carpet for.
I need multiple objects in a scene to be selectable (one by one or multiple at the same time) and then rotate and point to wherever the player points to before pressing a button to confirm the location.I have no idea how to do this. new to blueprinting
>>577555i don't know how to do that,maybe just do it based on this image
>>577567it wont help you, you need specific maps from substance designer
>>577566rightclick material in content browser, choose migrate, select an empty folder somewhere, let it copy all needed files, archive that folder, and upload is to mega.nz
>>577570i deleted the editor for some reason, but i still have the sd files somewhere