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SFM or Blender for animating porn?
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Here's a hint: not Blender. Not even once.
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>>577184
Why?
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>>577183
or MMD

seriously I can spout shitty memes too
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SFM is much easier, blender will look nicer(make sure to use cycles). Here is an example with blender.
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>>577185
it's an ebic maymay to crap on blender
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>>577206
SFM is a glitchy piece of shit with terrible rendering, though.

Just get used to Blender's awful animation graph and you'll be fine.
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>>577211
>Blender
>use cycles
>you'll be fine
No you won't.
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>>577212
>be you
>be terrible at 3d
>attack any program that doesn't bend to your will
>make personal crusades against users that use anything you don't like
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smutba.se/
Library of nude rigged models, also for blender
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>>577214
It's not a question of me liking it or not. Blender is objectively bad. Feel free to actually give it a try and then come back and agree with me.
Blender is extremely bugged in general, but the animation and rigging part is possibly the worst offender.
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>>577224
>>577212

you think that animating in blender means you render in cycles, plz go
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>>577229
What has Blender done to your brain?
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>>577183
SFM is much more simple but very limiting. You can make some pretty good stuff with it if you use good models with nice flexes and good rigging. Also "Lights in SFM are nothing more than a texture being projected on a surface", Quoted by someone i forget who. Some SFM porn makers use Phongboost to compensate for it. SFM also gets really wonky when you have too many polygons.

Blender on the other hand is much more complex and a bit steep of a learning curve. You will have a lot more options and possibilities and its cycles render is far superior to the Source engine. You can also use Lux render if i'm correct. With blender you can do some "hack and slashing" with existing SFM models by porting them to Blender and then using them. Since blender is full fledged 3D software you can import models from almost anywhere/any file type. But once again you'll require some Blender knowledge. Materials and Lighting also makes things a bit harder as Blender has ALOT of shaders and whatnot. Blender does have its flaws such as a shitty UI but it doesn't bother some. There is a site called Smutba.se that have a few Blender Ready models.

There is another little piece of software that goes by the name "Daz3D" if you've got the dough. And as per usual ITT there will be a lot of people shitting on blender without proper reasoning. As usual everyone shits on whatever 3D software they dislike. I don't think i can post links to show you some good example of SFM and Blender. Best of luck OP.
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>>577183

>>577245 Here are some examples:

SFM porn made by someone with lots of knowledge of the program and lots of Phongboost:
https://webmshare.com/JG0me


Blender porn made by someone that seems to have quite a bit of Blender know how and used a model from Smutbase:
https://webmshare.com/dQbW7
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>>577224
>Feel free to actually give it a try and then come back and agree with me.

been using for 3 years, the more i use it the better i like it. i already making my own tutorials
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>>577248
If you've been using for 3 years maybe it's time to go to rehab.
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>>577255
Yup! Blender is a hell of a drug
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>>577211
In the new version of blender that's coming out in a few months (2.80) the animation graph along with loads of other things are being changed for the better.
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>>577277
That's what they've been saying for the past 15 years. The next version is not going to be horribly bugged and useless, they say. Call me back when that happens.
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>>577224
>objectively
this isn't /v/ faggot
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>>577255
>>577280
> gotta keep pushing my opinion, your experience threatens me

Admit you suck at using something, shouldn't comment on it and go back to your console war threads.
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>>577280
Blender has always been usable, but every update makes it better. Take a look at the agent 327 short which was made using blender with cycles, and is beautiful animated using the old, worse tools. If you can't use blender it's your own fault not the program's.
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>>577293
You've been indoctrinated and there isn't much I can do for you. You've got to make your own mistakes. Blender is a big mistake.
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>>577183
Neither; don't be a degenerate.
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Just get the student version of maya and use it. Everything else is second rate garbage.
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>>577245
Awesome post, thank you. Exactly what I was looking to find out.
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>Been on /3/ for many a year
>Shitting on blender meme still exists
>Fanboys still suck the cock of whoever made their program
>Only the WIP thread is good, and even then it's a crapshoot
Never change, /3/.
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SFM for ez fast shit.
You can do Blender, but need the eevee build (which is still in development) if you want to render fast with decent results.

>>577212
Dumb
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>>577376
Alternatively use the noise removal thing, I can render a eprfect quality 4K image with cycles of a complex scene in 14mins on a gtx 980 now
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>>577372
Those saying Blender is a cult has clearly been blinded by the Autodesk cult.

But we all know best cult is C4D cult.
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>>577393
We're all part of the same CG cult.
Just different tools is all.
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>>577183
>any animation ever
maya. pirate it
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>>577372
It's just a lone autist shitting on it.
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>>577724
That's some dedication. If only he cared about his own work as much.
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>>577183

>sfm
god awful modelling workflow if you wanna make custom things for your scenes, has a bunch of stuff available online though, simpler, more limited, produces generally worse results

>blender
just create the shit you need ez pz, can change and edit shit to your liking (may be more or less time consuming/hard), less limited, more complex
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>>577731
yeah it's the work of a rather feral eastern european guy that's responsible for at least 85% of the Blender hate comments. I'm almost certain he's unemployed and has made various threads on looking for work.

I was thinking of giving him a nickname like "Dimitri" but I think "Sergei" rolls of the tongue a little better.
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>>577183
Only thing going for SFM right now is that it renders in real time but Blender's Eevee renderer is about to change that, which also renders more materials than Source.

https://www.youtube.com/watch?v=kVgNxsCmu-Y

Also I don't know if SFM can do subdivisions or if the droolies just don't know how to use it but it's kind of a turn off when it looks like I'd slice my dick on ass vertices.

>>577206
>underexposed hard plastic ass
>low res, low poly suit
Redo it
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>>577948
What about Blender's broken rigging and animation system?
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>>577975
What part is broken about the rigging and animation system?
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>>578001
All of it. If you have to ask it means you've never tried to use it and/or you've never used another software that's not broken.
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>>578021
but you don't have any proof for that
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>>578021
Im genuinely curious what youre talking about and you try to pull that shitty logic on me? I wasnt trying to be antagonistic with that question before but now I'd like you to go fuck yourself.
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>>578021
I swear to god all these anti Blender maymays are all from one militant autist.
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>>578047
That or this guy can't rig/animate even if he was working in Maya.
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>>577408
In the end we sre always looking at the models and think "g the thinks i could make it do"
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>>577388
Could you elaborate?
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>>578119
blender 2.79 has a denoising feature built into the render panel now. I havent tried it yet but the results look pretty good ont he 2.79 release logs
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>>578156
For me, I get the same result with 128 samples that I used to with 1024 samples. So it practically makes my renders 8x faster.
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>>578193
Sweet! Im downloading now
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>>578205
This is fucking awesome. its like vray.

I imagine we're gonna be seeing much higher quality work not that we dont have to wait on noise as much anymore.
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Blender for Overwatch shit
SFM for everything else
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>>578047
>I swear to god all these anti Blender maymays are all from one militant autist.
Blender has been making huge strides in the last few years; it used to be pretty bad.
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>>578274
It has, but speaking as a user of Blender for almost a decade, they still could do much better in some areas.
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>>578275
The grass is always greener....
As a C4d user for a decade i can tell you, C4d is great but embarrassing retarded in some regards.
(which funnily Blender does without problems)
Then there is Modo which is also a great program but it shits the bed doing simple things C4d does since a decade....
Strange.
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>>578193
I don't believe they are literally the same, you always lose some details in Normal/Bump and small glossy reflection details. Depending on the scene, these are either totally negligible / barely visible or they eat up some details which is unfortunate. Still beats having noise and fireflies everywhere.
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>>577218

>95% of content inside is overwatch shit

This is why people still using SFM
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>>578392
Worse, the SFM shit is the only shit that gets views there. Even worse, they're all rigged like absolute low level shite and I guess that explains (in part) why so much SFM porn is horribly animated.
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>>578422

Lordaardvark is the one to blame for that mostly.
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>>578311
Well, not all CG software is made equal after all.
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>>578392

True
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Akshully, what is better for rigging and animating? 3DS or Blender?
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>>578805
Maya
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>>577948
its a stylized game so it doesnt matter.
fapped to it loads of times
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>>578805
Capabilities-wise? They're about the same.
I'd say 3DS is a lot easier to use though.
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>>578885
I see
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>>578392
>>95% of content inside is overwatch shit
Porn artists have to latch onto whatever's popular (unless they're doing a commission, which is probably for whatever is popular).

Also I've never heard of smutbase until now, or maybe I did but I forgot about it. Either way AFAIK the most popular source for this shit is still SFMLab (and DA, yobi, t3dm)
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>>579105

Look at rule34hentai
Yeah its true they using nice OW model from smutbase, but the animation quality is shit.

Animation Skills >>>>>> Rendering Software
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>>577183
Blender ultimate looks better
But it take more time to animate and render
Which one do you think matters more is up to you.
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Hey can anyone give me some advice? I'm want to try and start making some 3d porn animations. I have a pretty good idea of the time requirements but want to give it a try. I was going to start sfm but I have been reading a lot of the debates about it vs blender. Should I just bite the bullet and try going balls deep and start learning with blender? I'm just worried if it will add to much time to rig and get the animations right, and that sfm might be a better place to start. Also I might be blind but I don't see as big of a resource of skins and textures as sfm, I know you can import almost anything into blender, but if the poly count is the same is there any point if your just going to use sfm assets besides the better shading and effects?
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>>580103
The thing with SFM is that it's a dead end after a point, so you'll eventually want to expand to a proper package anyway. Do you really want to learn the intricacies of a deprecated engine?

>if the poly count is the same is there any point if your just going to use sfm assets besides the better shading
Shading is 50% of your finished product and lighting is the other 50%. As long as you have good details baked down from a high-res mesh, poly count is irrelevant.
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OhLookItsThisThreadAgain.

I'll give you an actual real response, though.

Blender will give you nicer looking renders. SFM will give you a better interface for animation.

Ultimately, both pieces of software will do the job. The question is not the software, the question is your skill as an animator, which is something neither SFM nor Blender will have much impact on.

If you can animate well in one, you can animate well in the other. If you suck in one, you'll suck in the other.
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>>580103
Well, there's lots of reasons you shouldn't use SFM. The software is buggy and unoptimized, the lighting is lackluster, the rendering is terrible... Really, all it has going for it is the ease of use and a lot of resources out there.

So it depends if you want to really learn the craft of animation/modelling and take it as far as you can (Blender) or simply make smutty animations with other people's resources (SFM).
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Why would you use SFM? It's not even in development, is it? Meanwhile Blender is continually in development and has a major release coming up next year. The only reason it might make sense to use SFM is for the large number of models available.
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>>580136

Why ? Because SFM got tons of models available unlike Blender & Maya models who 99% of people is total dickhead & didnt want to share the models.
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>>577183
Blender can use both quaternion and euler bone rotations, you can also animate changing inbetween them.

Blender can animate scaling on different axis

Blender has better rendering engine, can also do simulations.

other than that Blender is full suite, which is a "selling" point for many people.
You were asking for animation thou, so that may not matter for you.

oh yeah, blender can do animation drivers, you can also have more advanced rigs, than in sfm with custom constraints.


Many of those things are in other 3d programs, but when you compare free sofware like blender and sfm, blender can do much more even in just the animation field.

sfm is easier to pick up if you want to get to the youtube poop animation level, but if you want to get better at it, you might as well invest that time in learning blender.

It's just like how MMDfags stay in their comfort zone, but with all that time they spent, they could learn a better software.


Being good at animating is important, and a shitty animator won't become good just by using different program, but there are some things that make things easier.




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