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So goys I was trying to make good textures for faces in a game and I discovered that baking ambient oclusion (pic related)might help achieving good results for diffuse maps.
I believe there is an improvement yet there's a lot of things that would be useful to get beauty out of this pixels.
So /3/
>What texturing technique do you use to get waifu results?
>>
make a new layer ontop of the AO and then give it a mix or soft light/color blend mix and just paint the diffuse

realistic texturing? you will probably need a good skin material
>>
Subsurface scattering
>>
>>577100
Good skin material from who? A 3D woman? Not on my waifu, thanks.




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