Hey /3/.I'm modeling Izuku from Boku no hero Academia.I've already modeled the head, but I have no idea on how I should model the hair.Help pls
tell us how you modeled the head
>>576655>modeling some shitty animekys maybe
show us the model
place vertices and connect them in such a way that represents the object you want to model
>>576690Here's the head with some toon shading
>>576792What is that nose tho, try to give some more detail to differentiate mouth from nose, if you're going to put that shader to hide most of topology you still have to care about silhouette
>>576792MHA is one of my favorite recent animes so I'm actually really pleased to see you modelling it
>>576810Done.But I have no clue on how I should model the hair.
I found a way with Bevel curves and sculpting.Let's see if works.
>>576811>MHASubs not dubs
>>576850when doing toon shading its important to also mix up some handpainting of your own.you can do it with baking occlusion to the model and mix it with the colors
>>576871I'm still doing it.Btw anon, do you know a proper program to hand paint models? Hand paint on Blender is terrible.
>>576871>hand painting when using image based toon shadingGET OUTVertex shading + normal manipulation + dot product. Thats it.
>>577168Is this character a carrot?
>>577451Explain this shit.
>>577451l2 toon shading.
>>577168use bodypaint or 3dcoat
>>577168you shouldn't hand paint anything on that model. Its all cubes.
>>576836fuck offdubs are superior for this anime in particular
>>577590Is this a j o k e?
>>577490Basically what Guilty Gear Xrd does.They have a whole GDC conference video on it.
>>577783I've seen the video once, but I can't find it anymore.Do you have it?And btw, this is me texting the toon shader on cycles.
>>577490>>577783>>577806Here is a breakdown of their shader being replicated in blendervolafile]dot]org/r/dbztgkjw
Forgot to mention that it is NOT a tutorial it just a breakdown of what if part of the model and textures is being used for and that it can be replicated in blender
>>577810So they Unwrap that caracther all cube like to fit the textures?
>>577812Not sure but I have some of their models.If you wanna have a look.(i don't think the rip i have. Have the simplified normals models sadly)I'm gonna upload them on the same volafile room,
>>577819I wish you good luck and i hope that you are able to make sense of the mess that the models are.
>>577806man could you please show how do you make the hair? soo please
>>577807Do you still have this?
>>578850Yeah.Check the room again.
>>576817Some animes have a more 2d style, so usually when you model it directly from the reference it usually looks kind of weird (the best example that I seem to remember is any Simpson's 3d game, the buldging eyes and crazy proportions look fine in 2d but horrible in 3d)You have 2 options, either adapt your model to your liking or stay as it isMy tips for modelling messy hair, look for fighting references in the anime or manga, since he is usually facing different angles and the pov can also give you a better view on how to make the hair
>>577806I'm liking your model so far, and the fix on the toon shading actually looks alright