Anyone know any old CG programs (1990s) that aren't too complicated to install on a new PC? I want to make ugly graphics without using blender or any mainstream software. Programs that support both animation and modeling are preferred.I'm also interested in current software thats free and shitty and easy to use. Like if maya is the 3D equivalent to photoshop, then I'm looking for the 3D equivalent to KidPix.
>>576536>I want to make ugly graphics without using blender or any mainstream softwaredaz.
Zanoza Modeler.Looking at that GUI instantly gave me a flashback of old times of modifying Need4Speed High Stakes cars.
>>576551winner of the thread
>>576557bryce was the shit in the 90's. i still have a book
>>576557People hate on Blender because of the UI, but take a look at this beauty.....I think i just vomited a little in my mouth. Who thought it was an good idea to waste 20% of the screen for camera controls...?Jesus Christ, some things deserve to die.
>>576585>Jesus Christ, some things deserve to dieThat would be Blender.
>>576608nuuu leave mah blender alone!! D:
>>576608As bad as Blender's UI is, at least it's not the eyesore that calls itself Bryce.
>>576608nah man, let Blender live, i don't want all the autism switching to the good softwares
>>576585>Who thought it was an good idea to waste 20% of the screen for camera controls...?The UI designer for Bryce, Poser, and Amorphium Pro, Kai Krause.Also, Amorphium qualifies for OP's quest.
>>576718also Power Goo.and all that made him rich enough to live in a fucking castlehttps://www.youtube.com/watch?v=xt06OSIQ0PE
This is a quick example of Art Of Illusion doing displacement and global illumination on its internal render. Who knows why Blender can't do any of that.
If for some reason you have trouble running sPatch, there's also jpatch: http://jpatch.com/This is my favorite version:https://sourceforge.net/projects/jpatch/files/jpatch/JPatch%200.3/jpatch_0_3.zip/download
>>576753This shit was the first photo editing software I ever used, it felt like the most amazing shit ever
>>576585well if Bryce would have been continously developed all these years (even by amateurs like Blender) and not just bought and sold to DAZ who didnt do anything with it execept slapping on some plugins, it couild probably at least be a rival to Vue today. Making a better UI is probably one of the easier things.
>>576536Whatever is being used herehttps://www.youtube.com/watch?v=BO1Nae_EBvQ
>>576798They used UNIX for that. You can't have it, it's way too expensive.
>>576812don't insult UNIX or IRIX. Power Animator would have never spawned such an abomination.
If you're into level design, I've found this gem recenty:http://quest-ed.sourceforge.net/The linux version has bit rotted but I'm working on fixing it. It's a fully functional Quake 1/2 editor. All software rendered, custom GUI and can preview lights, which means it has a little internal ray-tracer. I'm amazed.
Dig through thishttp://advsys.net/ken/
>>576775>Who knows why Blender can't do any of that.Because you didn't learn how to use Displacement in Blender?
>mfw i wanted to suggest LightWave but they're actually still making that shitMoray 3.2. This is what I learned on back in the day, fully functional sharware version still available.http://www.stmuc.com/moray/Caligari TrueSpace 7.6 also worth a shot, made some sick DeviantArt posts with that one.Milkshape3D lel
Ulead Cool 3D
Softimage 3D, the predecessor of XSI. The Extreme version already had an early version of Mental Ray. Alas, it won't work on WIn7 or newer, not even on XP really. It really works only on NT4.Never tried it in a virtual machine not sure if the OpenGL support is sufficent.https://www.youtube.com/watch?v=RlxVJXXyPiYAnd btw. I would still prefer it a thousand times over fucking Blender hahahaha
>>577070Doesn't Japan loves LightWave to this day?
>>577244No but they still love XSI.
>>576775Forget Blender, why the fuck can't Daz Studio do any of that.... or right, Daz is down to 3 C-list programmers working on their shit.
>>577278Stop it. Nobody cares about Blender.
>>577278>why the fuck can't Daz Studio do any of thatBecause DS is limited to what Iray can do, and Iray is limited to what GPUs can do, and GPUs can't into microdisplacements because they expect to be spoonfed literal geometry. THAT'S why HD morphs exist in DS, because GPUs can quickly process high density polys/tris/ngons but shit themselves having to calculate them on the fly.Thank Nvidia for hamstringing what renderers took for granted before DS 3 came along.
>>576798>Whatever is being used hereThe project lead himself commented:https://www.youtube.com/watch?v=BO1Nae_EBvQ&lc=z13xxdlp1uupzdnpn04ce14xukfueb0wx30.1488297235657742tl;dr: the lead CG animator went on to do ReBoot which is why that kid looks like Enzo.> No Macs, no MS-DOS,, no Lightwave or 3D Studio. Everything you see is SGI Personal Iris running SGI's own flavour of Unix called Irix. You see off-the-shelf SGI demo apps, C-shell windows. Everything done using Softimage Creative Environment version 2.5 (or 2.6), Animal Logic Eddie, and final composite on Quantel Harry. All rendered at Sony D1 625 resolution, non-interlaced and then put through 3:2 pulldown and RGB to YUV 4:2:2 conversion. We used an Abekas A60 to transfer frames from the SGI machines to a hard-disk that would be genlocked and played in real-time.
>>576539>>576548Thanks for the nostalgia trip. I remember when my dad introduced me to these.
>>576855>The linux version has bit rotted but I'm working on fixing it.Repo?
>>579223It's not in a repo yet. I upload my version here:https://sourceforge.net/projects/snes9l/files/quest-2.4-rpi.tar.gz/downloadOccasionally. It works and I like it, but for any practical purpose you'll be much better off with:https://github.com/kduske/TrenchBroomOr some other map editor. There are many for windows.
>>579211You're doing it wrong. That picture is too recent.
>>579241These are demo materials from Povray 2.2
>>579242Straight from 1993
>>579241>You're doing it wrong. That picture is too recent.Okay.
>>579251Ambient light >0.5, pixel based randomness, no gamma correcton. Now that's what I'm talking about.
3D Studio R4 on MS-DOS isn't hard to get going on Dosbox and you can export from a modern 3d studio as .3ds file and open the model in it.
>>579254I just did and it was... As bad as I remembered but in the process I've found this:https://www.youtube.com/watch?v=LNBCoaZn8FU
I take that back. I forgot that it had friggin realtime Camera Control and Match Perspective and dithering and colors and stuff.
does anyone have any links to indigo software?
>>576553this thing to me into CG as a kiddo
Did anyone mention Milkshape 3D yet?What was even the point of this thing? I used it exclusively to port models into q3 and HL and never used any of the modeling functions>year 2003>no internet>get milkshape from some CD>want to put Hunter from q3 into HL so I could play vs her in botmatch>unregistered version won't allow saving>no keygen>spend many hours trying to "crack" it via regedit
>>579294I vaguely remember back in the day reading articles about how the:https://en.wikipedia.org/wiki/Floyd%E2%80%93Steinberg_ditheringwas supposed to be superior to ordered dithering but I've never bought into it.
Get on my levelhttps://www.youtube.com/watch?v=6Em-CWYZhG8
predecessor of 3D Studio DOS on Atari SThttp://doudoroff.com/atari/cybersculpt.html
>>579253> All procedural, ambient light >0.5, pixel based randomness, no gamma correcton. Now that's what I'm talking about.Oh my god YES
>>579306Floyd-Steinberg may be better for photos, but ordered dithering in old 3D renders and Jap games looks very nice.
I'm surprised no one posted Carrara yet.>Hasn't had a update since 2013>Hasn't had a update that actually did anything useful this decade.>Can't into high caliber renderwork, but acceptable enough for non-photorealistic with rangaling of the renderer.[spoiler]Still use it.[/spoiler][spoiler]To autistic to pirate Max/Maya/whatever, refuse to use without being able to buy it (either because of price or subscriptions), and blenders UI's a joke.[/spoiler]
>>576775>actually making maps in blender>not doing hi/low on xnormal
>>576536milkshape 3d is ok
>>577070>>577244old pro user here : Dstill uses it time to time for little stuff cause still knowing it but always amazed how little it evolves! god how can you still it as pro nowadays!!
first 3d i used by the way
640x512 16 colors interface 1Mo Ram no hard drive. so all on floppy : D
second. still on amiga. was working with primitives only
used it more than 30 years ago and funny about it was usefull working with primitives at that time and how it helps me with fusion now
Having all these old people on this board makes me really uncomfortable. Just imagine the smell...
I used to make little scenes with Imagine on the Amiga and then, because rendering took a day and jpeg didn't exists yet, I would instead take a picture of the TV screen with my film camera.
>>579348I think I had that program for my ST. I also had a ray tracing program that would let you build scenes with different coloured spheres (even mirrored spheres) and then render it. To make a short 24 frame animation used to take over 24 hours. It only used a 16 colour pallet and would only render in 320x200 resolution.
A semi-current one:http://www.misfitcode.com/misfitmodel3d/I've never tried it, but it looks to be within OP's specs.
>>576536you dont need special programs to do shitty thingsJust start modeling something and stop halfwayrandomly shit on the rendering setting if you wantJust to be clear though, you arent actually tryng to achieve low-poly art right?
>>579206Wonderful. I can just imagine the nightmare to program this on fucking N64.
>>581701> asks for a specific set of parameters> NO FUCK YOU DO IT MY WAY I AM SMART IT WILL BE THE SAMEWho hurt you
>>576548>Wings3DIt's not actually obsolete. It's damn great but I don't know how the development progressed, did the software become bloatware etc. It's based on Mirai which was Nichimen Graphics N-World successor back in the day. Very intuitive to use.