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>Have a nice looking mesh
>Becomes a fucking mess 5 min after when you have to add edge loops everywhere to not make it look like a piece of blob

Anyone else hates this feel?
>>
Learn to use creases. Learn to use smoothing groups. Learn to use your renderer to smooth your edges instead of using geometry. Stop posting pictures of that stupid fucking frog.
>>
>>575938
As a total beginner, I have the opposite problem, I tend to model stuff with way more edges than I need, and then throw away like half the edge loops. I really need to get better a predicting where to place lines ahead of time.
>>
>>575942
>>I tend to model stuff with way more edges than I need, and then throw away like half the edge loops.

Ah... this is pretty much what any pro does when he's up against the clock!

But seriously - you need to get good at arithmetic. I'm serious - learning how to multiply and divide numbers in your head to end up a power-two numbers very quickly is an underrated skill, and it will aid you in deciding how many initial subdivisions to give to a surface or how many sides to put on a cylinder etc.
(If in doubt, go with 8 sides on a cylinder btw - it's easy to cut the cap down into four quads).




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