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I don't know if this is the correct place to ask this, but...

I recently played the game "The Beginner's Guide" and was amazed at the architecture and spaces within the game. Looking at the amazing life like Unreal Engine 4 lifelike simulations is mind blowing too. I love it so much that I've decided that that's what I want to do.
But where should I start? I'm up for going to college for this stuff. Do I take a minor in "Game Art and Animation" or do I go for "Computer Programming" ?
Any advice would be great.
>>
You should get a PhD in reading the sticky.

And realise that this is a very broad and complex field taking years to get good at. The pay will be bad and there won't be much job security.
>>
>>575911
http://lmgtfy.com/?q=3d+modeling+software

http://lmgtfy.com/?q=3d+modeling+colleges

if you're serious about a career in 3d modeling, design, animation, shading, scripting, and helping to shape the forefront of the industry, that's your best bet.

>go to school
>learn your software in depth
>pay attention in school
>watch videos of others in action/work with others
>work with others, not rely on them. always out perform yourself on your part of a project.

passion = success.
passion without knowledge = a dream.
passion with knowledge = a dream made reality.

if you're absolutely dedicated to pushing it, you'll push it.

anybody that nay says in this thread is just being a bit too internet.

>no i'm not a pro 3d person
>i'm youtube tutorial and fun 3d fag

i'm a professional guitarist and composer and i can tell you that passion for art makes you an artist.

getting paid makes you a professional, and nobody will hire you without at least some proof of knowledge of what you're doing.
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>>575917
Apparently it's like "Start learning coding/doing shit and shit will happen"

I'll sage myself out
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>>575919
Hey man thanks for the encouraging words.

I feel like I just want to create stuff like this: https://www.youtube.com/watch?v=ZGGPQKBfLxc

So should I learn programming or 3d?
I don't understand what goes into a game. I'm primarily pumped up on creating environments/
>>
>>575921
3d for making the models.
coding for the shaders in case you ever need a custom one.




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