>find a nice tutorial series on youtube>after going through a half of it, realize the person never finished the series>look at the comments>he is still replying to new comments, saying he will finish it as soon as he gets a bit of free time>literally YEARS pass and he still hasn't managed to make a 10 minute tutorialHoly shit, how much are 3D artists working? It seems to be 24/7. Should I worry as somebody who is wanting to get into industry?Shit seems crazy, man.
Tuts are for fags. Make some porn and set up a patreon.
>>575869pro herework hours are sometimes 12-14 hour shifts a day for several weeks at a time. But more likely than not that person also has a life after work, yknow.
Just buy complete tuts m8Not that expensive and at least you know you'll get something complete
I work in the industry, never had to work more than 8 hours a day. Have a friend who's in the same situation, and claims no one at his studio ever had to do overtime. On the other side I also have a friend who had to do 100+ hours work weeks, though not in games (general 3D outsourcing). It really varies from one company to another.
>>575914Why but it when >>575869You can get 3 months free of Pluralight (every tutorial they have from After effects to C++ to Maya to Blender/whatever) if you sign in using your Micrososft account
You should be happy that you get a job in 3D seeing as most people doing it land under the bridge trying to survive every day on $5.