Hello, I'm new to mudbox so bare with me. I have two questions.1) How do I extend a bust primitive to make the rest of the body? With the grab brush I'm stretching the topology. I don't want to add a new object, I want to extend the current but with a not stretched topology.2)I chose mudbox over zbrush cause I read rumors in cgpersia that Autodesk with show some love to mudbox 2019 with a huge team of artists and programmers and specifically "we won't believe in our eyes". I don't know if it is just a rumor, or a marketing trick... but I got the bait. I want to grow some knowledge and practice in 2018 so I ll be ready next year for the 2019 release. What do you think?
>>575611>What do you think?download zbrush
>>575658on a month-old thread a guy suggested me to forget zbrush and download mudbox. Just make up your minds you guys!
>>575611>I don't know if it is just a rumor, or a marketing trick... but I got the bait.It's fucking Autodesk, I would be surprised beyond belief if they ever made a significant update to literally anything they develop.I can't answer your question as I never used Mudbox, it always seemed to be something of a dark horse compared to ZBrush.
Mudbox is a very simple applicationIt has some advanced features hidden inside (the opposite of zbrush)It's great for beginners and people that just want to do some touch up work
>>575611Sounds like they plan on making it more like z brushAbout your question on how to add the bust to a body>Export to 3dsmax>Import object to merge with scene >Import a default body>Delete all bottom polygons of the bust>Select border>Allign to z>Attach to body>Delete the bodys head>Bridge both borders
>>575668I'd recommend trying both and coming to a conclusion yourself. I personally took the zbrush route, but you might find you prefer Mudbox.
>>575611Concept in zbrushFinish in mudbox