[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.

alt


Hello, I'm new to mudbox so bare with me. I have two questions.
1) How do I extend a bust primitive to make the rest of the body? With the grab brush I'm stretching the topology. I don't want to add a new object, I want to extend the current but with a not stretched topology.
2)I chose mudbox over zbrush cause I read rumors in cgpersia that Autodesk with show some love to mudbox 2019 with a huge team of artists and programmers and specifically "we won't believe in our eyes". I don't know if it is just a rumor, or a marketing trick... but I got the bait. I want to grow some knowledge and practice in 2018 so I ll be ready next year for the 2019 release. What do you think?
>>
>>575611
>What do you think?
download zbrush
>>
>>575658
on a month-old thread a guy suggested me to forget zbrush and download mudbox. Just make up your minds you guys!
>>
>>575611
>I don't know if it is just a rumor, or a marketing trick... but I got the bait.
It's fucking Autodesk, I would be surprised beyond belief if they ever made a significant update to literally anything they develop.
I can't answer your question as I never used Mudbox, it always seemed to be something of a dark horse compared to ZBrush.
>>
Mudbox is a very simple application
It has some advanced features hidden inside (the opposite of zbrush)
It's great for beginners and people that just want to do some touch up work
>>
>>575611
Sounds like they plan on making it more like z brush

About your question on how to add the bust to a body

>Export to 3dsmax
>Import object to merge with scene
>Import a default body
>Delete all bottom polygons of the bust
>Select border
>Allign to z
>Attach to body
>Delete the bodys head
>Bridge both borders
>>
>>575668
I'd recommend trying both and coming to a conclusion yourself. I personally took the zbrush route, but you might find you prefer Mudbox.
>>
>>575611
Concept in zbrush
Finish in mudbox




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.