Are there any non professional 20 years in the business way of modelling a head without reference images like box-modelling or something cause all the "tutorials" or timelapses i see is take a reference image close to the character you are making and just copy it which i don't really want.
>Are there any non professional 20 years in the business way of modelling a head Now try with punctuation.
>>575600How about:Are there any ways of modelling a head that don't require huge knowledge that only people who are in the 3D modelling business for years know and can use properly?
those are not needed anymore since most people moved to sculptingyou wont find many refs onlinee since those are done inhouse for the 3d artists
>>575602But aren't models made from sculpting hard to animate?
>>575603You retopologize it first.
>>575599>cause all the "tutorials" or timelapses i see is take a reference image close to the character you are making and just copy it which i don't really want.If you want to make original content then you don't need reference at all, you can mess around with it as much as you want, but if you want to go for a specific look, then you do need to understand what you need to do to get to that point. Either way, I wouldn't suggest making OC until you've knocked out a few solid copies to get an understanding for why certain things are modeled the way they are. Don't pay attention to the fact that you're modeling over an existing object, try to see why you're modeling certain types of geometry across the various regions so that you can apply the same concepts in your own work. You can have a hundred different faces ranging from realistic to cartoony, but all could utilize the same basic edge flow.>>575602Sculpting has merely superseded traditional forms of blocking out and detailing your mesh, you still need an eye for shape and volume if you want it to look like the reference. The point is that the importance of reference material can't be understated, no matter what method used to create the thing you want.
>>575606/threadthanks god there's still people like you on /3/