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Is Zbrush(or any sculpting tool)->Retopology in Maya for animation/games the best possible way of creating a human model?

I am trying to do one from scratch in Maya and its like trying to draw a human on paper blindfolded with the paper constantly moving while you also have parkinson
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>>575418
Wouldn't it actually be a lot easier since you just trace over a reference image?

3D is easy af, m8.




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