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Anyone here uses SP for handpainted single diffuse textures? I find the procedurals help save a lot of time compared to doing it all by hand in 3Dcoat like I used to.

Substance general I guess. I'll be dumping some stuff I made over the weekend for a game jam

[spoiler] programmer shitter fucked up big time and we didn't make the deadline [/spoiler]
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>>575306
I actually made a few smart materials for the outlines and cross-hatching. I'll upload them if anyones interested
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>>575307
also if anyone's got any tips for reducing the jaggies I got on some of these I'd appreciate it

They're all using one diffuse map per prop, 2K resolution
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>>575308
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>>575309
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>>575310
This one is my favorite
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>>575306
>>575307
>>575308
>>575309
>>575310
>>575311
was the really terrible "borderlands" look done on purpose?
'cause that entire art style is shit.

just because you can, doesn't mean you should.
ever.
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>>575314
It was actually inspired by the Black Velvet World from psychonauts, b-but I guess it does look like borderlands
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I really like it. How exactly do you do this, anon?
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>>575323
All layers are solid black with procedural masks

Outline: one mask editor/creator generator (don't remember which one, whichever has the curvature input) set to sharp (everything else turned off).

Cross-hatching: fill layer with procedural stripes, curvature mask generator with medium/soft inputs (play around with the sliders until you like it) with global invert on and on subtract blending mode

Cross-hatching AO: same as above but instead of curvature you use the AO input, tweak the sliders to your liking, also increase the UV tiling on the stripes for a nicer look. This will make recessed areas have more hatching than the rest.

Add some random noise fill layers on subtract mode to break it up a bit and you're done.

I'll upload the smart material for later
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>>575327
thanks. I don't rock with SP yet but I wanted to learn it in the future, so I might try this one day
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>>575328
honestly you can probably learn it in an afternoon, it's a very simple program, specially if you're used to photoshop.
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>>575307
This is really nice man. I could recreate that so I'll pass on the Substance, but I really do like the style. Nice to see people using Substance for something other than grimy pipes.
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>>575347
shit like the Light generator and lighting baker are great for people who work with diffuse only, I also dunno why people don't use it more for cartoony stuff either.
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>>575311
This looks really awesome anon
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>>575314
Your opinion is wrong
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>>575314
I would be careful with that edge there chum-o
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>>575399
you shut your whore mouth!!
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>>575419
who are you calling chum-o. friend-o?
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>>575306
>>575307
>>575308
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>>575311
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Sorry but I abhor the shit out of that artstyle.




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