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File: topo1.png (509 KB, 726x632)
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You can see I suck at face topology.
I'm getting into character and a good face topology is kinda my nemesis now.
Could you guys give some advice or tutorials on face and body topology?
File: topo2.png (309 KB, 504x626)
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its not that bad but the character reference youre using looks like a mongoloid from the side
File: RavenRef.png (342 KB, 1024x520)
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It's ravena, and I agree the side view looks ugly.
you should go to pinterest and look for facial topology images. there are great examples showing how they build the topo and how it looks when its deformed with animations.
i don't think face topology would be a problem. its just a matter of practice, you sort of have to grind oveer and over.

buts gonna be an issue is the shading/texturing. texturing in blender is not pleasant (if you insist to texture in blender make sure to watch good tutorials and pickup on alot of information). if you want alternatives bodypaint and 3dcoat are good to make handpainted stuff.
fortunately its easy to shade cartoon stuff in cycles.
File: sofg.png (363 KB, 513x705)
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So far, so good?

realy good and simple retopo tut.
there is also part two, you shoul manage finding it
prob a bit wider
File: Untitled-1.jpg (202 KB, 600x600)
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the point of the loop on the side of the mouth up to the nose is to follow the nasolabial fold

don't put a pole there
You shouldn't have to grind topology.
Topology is a logical reduction of faces composed of lines following the curvature of wrinkles and folds that occur during deformation and/or subdivision.
If you know where these wrinkles and folds are, you can build your topology around them. If you don't know where they are, what the fuck are you even doing?
Op here, ok... So what do you think of my topology showed above?
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Since I don't think this warrants a new thread can people comment on what I think is a really sketchy topology I have in the red circle here?
its stars, you can't avoid them but made sure they form away from the center of the face
File: RavenRef - Copia.png (287 KB, 694x520)
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So, any ideia how to model this hair?
File: hairt.png (133 KB, 571x733)
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This is how I tried to do, but i don't think its working...
It's a decent start. Keep refining the shape. Don't just scrap it because it doesn't look right immediately.
its actually good you just don't see the results because you don't have highlights and shadows yet, don't be afraid to use sharp edges if you need them

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