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File: spyrro.gif (967 KB, 470x298)
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Does anyone know how to recreate PS1 jitter and affine texture transformation in Blender, like in this picture?
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just make sure your vertices snap to integers. that's why there was jitter. psx didn't support floating points for vertices.
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File: aGc8WTE[1].jpg (134 KB, 564x1166)
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>>573596
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>>573596
it's not a 3D modeler issue, but the target game-engine / hardware limitation.

I do know that at least Unity has fan-made assets that recreate the wobbly PS1 looks.




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