[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.

alt


File: SierraFlag_BG.jpg (1.4 MB, 2000x1800)
1.4 MB
1.4 MB JPG
Freedom edition!

Pastebin:
https://pastebin.com/VuQffYvx

Previous thread:
>>569564
>>
File: SierraWheelie.jpg (639 KB, 2000x1800)
639 KB
639 KB JPG
America!
>>
take your cancer and leave. this shit looks worse than garry's mod.
>>
>>573585
Please be nice. This is no place for anti-American activity.
>>
>>573524 here, I'm not your new fan club ITT
>>
>>573593
I assumed it was someone else, don't worry.
>>
File: wat.jpg (29 KB, 760x431)
29 KB
29 KB JPG
Fresh install, fresh load up of character. Should V8 look that dark in preview iray?
>>
File: paleshader.jpg (32 KB, 776x443)
32 KB
32 KB JPG
>>573614
Also, EcVh0's Iray Pale Skin Shader for Genesis 8 Female(s) doesn't appear to be loading properly when applying to sections.
>>
>>573615
Seems that is just a problem during iray preview. Didnt happen in actual render. Though there are some black dots now.
>>
>>573614
>>573615
>>573616
Does Gen 8 look any different in Iray than Gen 3? Some new shaders or some shit?

I don't mean in regards to what you posted, either. Just in general.
>>
>>573619
Not really, just feels like another character for G3 with different default pose. Also lots of fancy expression poses.
>>
>>573620
That'll be $134.95 plus tax, goy
>>
File: BigBabe02.png (2.64 MB, 1754x1800)
2.64 MB
2.64 MB PNG
Thick!
>>
>>573637
you crack me up dude
>>
File: Gantzfu.png (3.67 MB, 3840x2160)
3.67 MB
3.67 MB PNG
Daz Studio 5.0 WHEN?
Also, found a decent Gantz outfit on renderosity.
>>
>>573692
Needs more of those circular suit life indicators though.
>>
>>573692
Where is the butt?
>>
File: Gantzfu_MaxGlutes.png (416 KB, 1280x720)
416 KB
416 KB PNG
>>573695
Find me some butt morphs, this is basic glute slider maxed.
>>
>>573637
that anus navel is killing me
>>
File: suicide.png (473 KB, 400x800)
473 KB
473 KB PNG
SAY SOMETHING NICE! Or she pulls the trigger!!!!

ITS LOADED!!
>>
>>573718
You a punk
>>
>>573718

I bet you have a feminine penis.
>>
>>573620

The only good thing about Gen 8 (apart from the A pose being easier for content creators to make clothing for) is that it has more backwards compatibility than any other Genesis figure.

All the clothing I've made for Genesis has been for Genesis 1 and it's good that they can be used on Genesis 8.
>>
File: BigBabe02.png (2.64 MB, 1754x1800)
2.64 MB
2.64 MB PNG
>>573715
Thanks for pointing that out. Fixed!

(previous fix was still a little janked)
>>
>>573723
the only thing that can make make gen 8 worth anything is a g3f (EVERYTHING) to g8f converter

>>573727
I still love you my dude, you da best
>>
>>573740
Nice tits. Not too small, but also not to big and physical plausible. Except that she is floating above the ground.
>>
Wait, are nudes allowed here?
>>
>>573763
No.
>>
>>573740
This is sfw board, you cuck. Enjoy your ban.
>>
>>573773
Please don't be mean. Being unfriendly to one's kin is un-American.
>>
>>573774
It's a harsh word, kid. Better get used to it
>>
>>573773
And that is exactly the problem. Some asshole who doesn't know shit decided to make it it SFW and nobody actually asked /3 if they want that.
I say fuck it and post nudes.
>>
>>573783
Because if they made it NSFW the place would be flooded with uncanny valley, Genesis 1 + OpenGL-tier quality porn and the board would be deader than Robert de Niro's genetic lineage.

There are plenty of porn boards that should be sufficient for your needs.
>>
File: 1490917502895.jpg (177 KB, 960x955)
177 KB
177 KB JPG
>daz
>>
>>573785
I am in no need and i can somehow see your argument, but nude doesn't mean porn as this guy demonstrated.
A NSFW threat would be enough.
Its not that i want tot see a barrage of dicks and dickgirls and whatever, but i think its stupid to limit artists in their expression when they do nothing but showing a little-bit of skin.
>>
File: Gerudo Cell 1.jpg (109 KB, 1000x1250)
109 KB
109 KB JPG
Doing some experimentation trying to get a decent cell shading effect in Daz Studio.
>>
>>573801

Notice how the /3/ Lewd threads on /aco/ actually tend to be more helpful and with a greater level of maturity than most of the threads on /3/.

Blue Board attracts more underaged b& users who shit the place up.
>>
>>573816
people on /3/ judge them for the technicality and general quality of the works. people on /aco/ don't really give a shit and all they want is more porn.
>>
File: 1406309041223.jpg (135 KB, 400x2525)
135 KB
135 KB JPG
>>573817

You haven't been on the /3/ lewd thread have you. Most of the people posting there are posting critiques. They're just not posting "shit" and "needs more anatomies" bullshit that gets so fucking tired here.
>>
>>573825
thats my meme I made years ago :D
>>
File: so long suckers.png (27 KB, 766x604)
27 KB
27 KB PNG
> Site Temporarily Offline

Hope you didn't have too much bookmarked there
>>
>>573827

As relevant now as the day you made it.
>>
There are some very awful breast morphs out for G8
>>
>>573637
What the fuck is that? Fuck that's hideous.
>>
>>573883
Homo
>>
>>573692
>2017
>not making your own outfits
Give up
>>
>>573698
Take the limits off the slider then. Or make the morphs yourself.
>>
>>573886
unlimited sliders usually have odd effects.
>>573885
Its on the backburner but I've been meaning to.
>>
>>573740
She's fucking floating! What the hell?
>>
>>573740
Use Ctrl + D to bring a character down to the floor. Just learned about it the other day. Useful feature!
>>
>>573786
>banana for scale
>>>/imgur/
>>
>>573718
that's a great background, photo or set?
>>
>>573727
Either you're working on making her look more feminine or I'm being corrupted.
> or
Yeah yeah whatever
Start posting lewds on /aco/
>>
>>573887
>unlimited sliders usually have odd effects
Many sliders/dials are masters that control multiple slaves; their limits prevent the slaves from having effects that overlap (sometimes literally) oddly.

You owe it to yourself to learn deformers.
>>
>>573801

We should just allow lewds with a spoiler.
>>
guhzcoituz has his own site for his products now.
>>
File: SierraCasual.jpg (2.75 MB, 2000x1800)
2.75 MB
2.75 MB JPG
I wanna give my waifu a footrub!
>>
>>573992
lewd
>>
>>573925
>guhzcoituz
where
>>
>>574005
>guhzcoituzDOTcom
>>
>>573992
stay thirsty my friends
>>
>>573992

Christopher Reeve got a sex change?
>>
File: 1495730398557.jpg (75 KB, 750x728)
75 KB
75 KB JPG
>2017
>you STILL can't import already rigged models into Daz Studio
>you're still forced to rig your shit inside Studio with its SHIT rigging tools

What the fuck is this shit
>>
>>574037
Daz's rigging tools are pretty decent.
>>
File: that.png (35 KB, 116x173)
35 KB
35 KB PNG
>>573891
>>
>>574032
And here I was thinking I was the only one that thought it looked like Christopher Reeve.
>>
>>573925
>>574006
>guhzcoituz
anyone have his newer stuff? Nier 2B, psyloke and others.
>>
>>574037

WTF you talking about? Daz's rigging tools are actually pretty damn good.
>>
How would one convert a V4 character head morph and skin/texture to G3?
Pic related. Material in .mt5 format
>>
>>574142
For shape, use genX2. There is somebody selling a uv converter but it uses geometry and I couldn't get it working right.
>>
>>574144
or if you aren't a complete faggot you can convert V4 to Genesis 1, G1 to G2, and G2 to G3. I've done it, it's just tedious.
>>
>>574142
Oh, and
>Material in .mt5 format
Horseshit, only one material is .mt5.
https://bw-1651cf0d2f737d7adeab84d339dbabd3-bcs.s3.amazonaws.com/products/product_92053/Help92053.txt

Maybe you should quit pirating shit from idiots who copy files out of their runtime folders
>>
>>574142
Is that supposed to resemble my waifu Kristen Stewart?
>>
File: Boss.png (2.31 MB, 2241x2401)
2.31 MB
2.31 MB PNG
>>
>>574165
>>
>>574165
Clothing looks shite. Make your own.
>>
Daz studio with TK17's posing system: the shit
>>
>>574171
>Make your own
Which DAZ product does that, would you be so kind to say my trolling islander fuckwit
>>
>>574191
Daz doesn't make a 3d modelling program, get Blender or Maya or something.

We're on a 3d modelling board, shouldn't you know this?
>>
>>574199
>what is hexagon
Actually, it is a 3D board that covers all facets of 3D. Not just modeling.
>>
File: 673568367.jpg (11 KB, 155x143)
11 KB
11 KB JPG
does anyone still have a zip of some poses for M4?
I have an old character I'd like to use again
>>
>>574204
>what is hexagon
Abandonware
>>
>>574207
https://www.daz3d.com/catalogsearch/result/?q=poses%20m4
What kind of broke ass nigga are you?

Just kidding
https://www.renderosity.com/mod/freestuff/?search=pose+m4
http://www.sharecg.com/b/11/Poser/?keywords=m4&fsf=f&s=dd&member_type%5BAll%5D=on&attribute%5B2449%5D%5B2461%5D=1&attribute%5B2577%5D%5B-1%5D=1&attribute%5B2439%5D%5B-1%5D=1&tdm=a

Don't scoff because they're freebies, most of these are pretty good. Also, polite reminder that nearly all V4 poses/expressions work on M4 with next to no tweaking if any.
>>
File: HDTest1.png (2.92 MB, 2560x1440)
2.92 MB
2.92 MB PNG
What the fuck is up with her lips?
>>
>>574217
Arabella has the sweaty lips problem too. I hate it.
>>
>>574216
OH FUG
I totally forgot that renderosity has some free stuff.
Thanks friendo
>>
>>574218
>sweaty lips problem
Can people who don't know the term 'specular' kindly leave
>>
>>574221
>sweaty lips defense force
>>
>>574191
Lmao why the fuck would you use Daz to make clothing? Retard, you're on a 3d board. Learn some 3d.
>>
>>574221
Nothing spectacular about those lips bud
>>
File: 343.jpg (10 KB, 200x211)
10 KB
10 KB JPG
>>574231
>>
>>574191

I use Hexagon (Daz product) and 3D-Coat to make my clothing for Daz Studio. Hexagon is a fantastic vertex modeller (even if it is woefully in need of an update, but hey, only $20). 3D-Coat has a hobbyist/educational license for less than $100 and is a really good sculpting program.

Hexagon has a direct bridge to Daz Studio and really should be upgraded and bundled with Daz Studio.
>>
>>574234
Got any pics of the shit you've made?
>>
>>574217
>>574218
what is keeping you from lowering the specularity?
>>
File: 0 Dancer 06.jpg (112 KB, 1000x1250)
112 KB
112 KB JPG
>>574238

You can actually download the shit I've made.

https://www.sharecg.com/pf/full_uploads.php?pf_user_name=ghastly
>>
>>574245
I found a bunch of spec or glossy values near her lips surfaces but they didnt appear to have done a thing.
>>
>>573580
Is that Ben Shapiro?
>>
>>573585
Get the fuck out you goddamn communist
>>
File: glossy-lips.jpg (601 KB, 1739x1159)
601 KB
601 KB JPG
>>574217
>>574218
never seen lip gloss before?
>>
>>574256
>gloss
>sweat
Who wouldn't want a waifu with a drooling problem?
>>
>>574249
http://www.sharecg.com/v/40092/browse/11/Poser/Keytar-For-Poser

How accurate is this
>>
>>574250
https://youtu.be/L1BDM1oBRJ8?t=25s click the link not the [Embed]
This is literally you
>>
>>574267
It looks like it's vaguely based on a Korg RK-100 but modified enough not to get sued. I haven't downloaded it but it doesn't appear to be a very detailed model based on the picture. It looks like all the buttons and wheels are just textures.
>>
>>574273
also it has no Thomas Dolby signature
>>
>>574268

PORK CHOP SANDWICHES!!!!!!
>>
>>574268
That takes me back.
I previewed in window though, maybe I should actually try renders.
>>
>>574278
It does not
>>
daily reminder that anyone who doesn't use the iray render in Studio is doing it wrong.
>>
>>574291
but my v4 skins dont have all those fancy maps.
>>
>>574292
&?
I use old ass maps and models with iray all the fucking time. most of my props and environment stuff is from pre iray times too. everything works
>>
>>574299
Isn't it much better to have spec maps and junk?
>>
>>574299

Works but everything has a plastic sheen to it.
>>
>>574286
Oh right, his/yours was a Casio.
>>
>>574300
>implying V4 characters don't have specular maps
>>
>>574324

Casio AZ-1

I should model one some day.
>>
>>574326
you should learn to model for more than the application poorfags use
>>
>>574325
But what about and junk?
>>
>>574328
and junk is always important
>>
File: 1.png (3.17 MB, 1920x1080)
3.17 MB
3.17 MB PNG
>>574292
Here's V3 with Iray. And I completely forgot to fix her clothes before I rendered this.
>>
>>574327

I like modelling stuff for Daz though, and if people want to use the stuff in other programs they can always just export the stuff I make as an OBJ and use them in whatever they want.
>>
>>574331
Thats a HUGE BITCH
>>
>>574331
Anything done to her? iRay uber script ran or something?
>>
>>574336
Absolutely nothing done to her except I changed the shaders on her and her hair. I meant to do her clothes but completely forgot in my haste to go eat while it rendered.

I use the uber script then manually adjust the shaders as needed.
>>
File: 147613574651.jpg (50 KB, 803x826)
50 KB
50 KB JPG
>>574321
>Works but everything has a plastic sheen to it.
oh right, this is permanent and can't be fixed with literally two clicks.


...does actually anyone in here ever open the material panel?
>>
File: Blush.jpg (2.49 MB, 2000x1800)
2.49 MB
2.49 MB JPG
Uh-oh!

Romance afoot!
>>
>>574255
>communist
Why are you alive
>>
>>574358
Fuck off commie
>>
>>574356
Looks shit.
>>
File: Qquick2.png (1.72 MB, 1606x2409)
1.72 MB
1.72 MB PNG
>>
It's a shame that you still can't just have a brush and grab vertices and pull them around and you still have to use the magnets. Being able to kind of doing this with the magnets is a start but it would be neat to not have to use deformers that need some extra tweaking at all.
>>
>>574444
agreed
>>
>>574444
What? Just use Zbrush.
>>
>>574356
>You gonna get scissored
>>
>>574462
Chuckled!
>>
>>574442
Set the collision object as the floor and bring her lower to make it look like she's not floating. Clothing could do with some work too.
>>
File: 7 vaganias.png (119 KB, 506x1534)
119 KB
119 KB PNG
>>574444
>It's a shame that you still can't just have a brush and grab vertices and pull them around and you still have to use the magnets

Imagine
>>
>>574486
>>574486
>>574486
THE FUCK IS THAT NIGGA
>>
>>574501
Poser can do that, out of the box.
>>
>>574504
And dynamic cloth.
>>
>>574504
And soft-body simulation
>>
>>574504
And dynamic hair.

And these are just the features you get with the basic version. If you can't spend $130 on that, I can't help you.
>>
File: Heist.jpg (2.15 MB, 2000x1800)
2.15 MB
2.15 MB JPG
>"Don't forget to pack your hollow points, sweetie!"
>"Ugghh... I know!"
>>
>>574595
3Delight?
>>
>>574600
Nah, just Iray plus poor lighting skills and photoshop.
>>
>>574595
This ugly looking bitch again... Jesus fuck.
>>
File: Cute.jpg (289 KB, 931x837)
289 KB
289 KB JPG
>>574608
That's another ugly bitch. And she's beautiful!
>>
>>574610
>>574595
>>574442
>>574217
> solid white sclera with no capillaries, badly made iris rims that are either too dark or too sharp on the edges

Anons, this isn't any of your faults or the figures' but these are really cheap eye mats. Are these the defaults for G3F/G8F?

If you're using mats from a vendor, call them out here.
>>
>>574610
>>574595
First off, you're showing improvement.

> That's another ugly bitch
No, this is the same head without the horizontal overscaling. If it isn't, you need to work on variation in your aesthetics (most of us do).

Brown/black healed laceration scars look fake, and all of your scars are perfectly flat to the facial contours. The white scar on the nose is white because the scar tissue is too thick for melanocytes to penetrate, so it's going to be raised. The more recent looking cross-face laceration scar is going to be a depression (i.e. a gradient line on the bump map) with a very thin pinkish line matching its contours on the diffuse map. Even mediocre lighting will catch a correct scar material and besides it's a good excuse to learn 3 point lighting and get off your DAZbabby HDRI crutch. The lip morph is a nice touch. Also, increase the bump value on the lips if the bump map isn't shit. They're too flat in general and rougher lips will sell your idea.

The eyelashes are now shorter than any human's regardless of age or gender, i.e. you overdid it here. Slide that back to about 50-75% of the default value. If this is G3F, change the gamma on the transparency map to thin the individual hairs.

FYI, one of the first things you learn when drawing the human head is that the corners of the mouth in a neutral expression are also the horizontal positions of the pupil centers. This remains a constant across age, gender and race, even where the eyes are set widely apart. Aesthetically we tolerate mouths wider than pupil centers more than the opposite.
>>
>>574628
You are the hero this board needs. Criticism without GTFO FAGGIT NUB GO
>>
>>574631
No one comes into this hobby knowing everything. We were all newfaggots once.
>>
File: 2.png (2.88 MB, 2409x3212)
2.88 MB
2.88 MB PNG
quick little render
>>
File: wewww.jpg (571 KB, 1000x1000)
571 KB
571 KB JPG
who else /shittyCPUrendertimes/ here?

Something I like to do is stop at about the halfway mark and use the noise reducer tool in photoshop and other touching up, I just can't wait till I get a new video card so I can render in style.
>>
>>574683
All it made me do was renderer more complex shit that took just as long. I'm using 4x 1080 Tis.
>>
>>574683
How much of that is noise reducer, I kinda like the style.
>>
File: wewww.png (1.63 MB, 1358x1358)
1.63 MB
1.63 MB PNG
>>574702
This is the original render.
>>
>>574486

Fucking Poser.
Probably the reason why Daz doesn't go that way, to prevent the Poser guys to stir even more drama.
>>
>>574708
>It-it's because those people are faggots, that's why!
Also Jesus buried dinosaur bones in the earth to test your faith.
>>
>>574708
No need to be salty. You'll always have Iray, autofit and futagrafting. Lots and lots of futagrafting.
>>
File: daz.webm (1.26 MB, 1280x720)
1.26 MB
1.26 MB WEBM
guys , why does my Tab v1.03e genitalia has that transparent hip zone?
If I render it , it's all fine.
But can I change that even when I am just in texture mode or whatever?
>>
>>574712
> that video
slower you slut
>>
>>574683
>>574704
Render times are the least of your problems
>>
>>574714
she seems to be biting her lip?
>>
>>574721
That's it.

I didn't really know what expression I wanted, obviously in hindsight, that wasn't the right one.
>>
>>574721
>>574722
Lose the weird fucking curl upwards is what I'm saying here.
>>
>>574683
I don't know what the hell is going on with that wall but that's nauseating, frankly
>>
>>574032
Kaitlyn Jenner.
This is the new breakfast of champions.
>>
>>574683
Put the diffuse map of the tablet in the emission tab and it'll shine like a backlight.
>>
>>573925
>>574075
Wow. His stuff looks really good. I'm really impressed by the 2B dress. Any idea how he made it?
>>
>>574750
The same as anyone makes items for 3d. 3d modelling software. Blender, zbrush, 3dsmax. Marvellous Designer is great for clothing.
>>
>>574704
Why do you not render with the background as an environment? When you just drop a character ontop of an image, it doesn't look like it belongs at all.
>>
>>574770
that's like asking him why he's using default shitty lighting instead of a setup with a skydome
>>
>>574750
>>574769

Actually, he converted a game model rip of 2B converted into XNA, which is why he is selling it on DA instead of other markets because it is VERY illegal. I recognized it because I was trying to convert it into a FO4 costume mod for practice and it was harder than I thought.
>>
File: nazibitchlol.png (1.72 MB, 2000x1333)
1.72 MB
1.72 MB PNG
>>
File: nazibitchorg.png (894 KB, 1920x1080)
894 KB
894 KB PNG
>>574840
>>
File: standingbypoollol.png (2.74 MB, 1920x1080)
2.74 MB
2.74 MB PNG
>>
>>574712
>If I render it , it's all fine.

Then it's fine.
A preview is a preview. Shit like this happens in the OpenGL preview, especially if maps with transparencies are involved.
>>
>>574770
>>574805
>>574744
I am not a clever man.
>>
>>574822
Hmm.. That explains it.I was wondering how the hell he got the patterns so accurately.
Regarding the conversion, mind explaining a bit more? Would it involve needing to resize the dress to suit the body?
>>
>>574822
Really? What a dick.
>>
>>574865
I've done like a million clothing conversions for video game mods and XPS, but never for Daz, but I assume it would be the same. Just fit the clothes as best you can, then automatically copy the bone weights from the body you're fitting the clothes too. Then if there's "special" bones, like skirt bones and such, you have to add them yourself, I just use the automatic bone weights in blender for those though
>>
File: Bikers.jpg (2.66 MB, 2000x1800)
2.66 MB
2.66 MB JPG
If you ain't driving American steel, you ain't driving!
>>
>>574873
When are you going to give up?
>>
File: r.png (2.24 MB, 1920x1158)
2.24 MB
2.24 MB PNG
I didn't know how to make the windows not be totally white
>>
>>574876
Lower the opacity?
>>
>>574878
The model has the windows attached to the geometry of the car itself
>>
>>574879
Nevermind, found it out
>>
>>574878
Lolwut? You like cars with no windows? It'll need a glass shader.
>>
>>574884
I said lower, not remove. Do you have eyes?
>>
>>574873
Left is CUTE
>>
>>574886
Thank you!
>>
>>574845
>>574840
>>574841
get this nudity off my Christian board
>>
>>574869
Cool. Thanks. Seems like something interesting to try perhaps. Might even give the blindfolds and hair a go I suppose.
Any idea how he did the face shaping? Some of his morphs look pretty good
>>
If anyone is having a hard time lighting there scene.. read up on Exposure/ISO/fstop.. makes a huge difference. Not only does your scenes look way better they render faster.
>>
>>574885
Why not just apply a glass shader? Fucking idiot.
>>
>>574898
Y'know I would have conceded if you didn't act like such a bitter faggot.
>>
>>574885
Are real windows white with "lower opacity" or are they completely different? Moron.
>>
File: e1d.jpg (1.78 MB, 1920x1709)
1.78 MB
1.78 MB JPG
So you walk into the dojo and this woman challenges you to a round of Bō.

What do?
>>
>>574903
Punch her in the moose knuckle.
>>
>>574905
Excuse me, but the correct term is "beaver"
>>
>>574903
tell her to better rig her fucking shirt
>>
>>574903
Cast breast expansion spell.
>>
>>574909
Still waiting on this, senpai.
>>574903
>>
Can I convert a G3 character (all its morphs) to G8? What do I need to use for that? Tried to look on dazfree but it's hard to find anything in particular with the horrible research bar.
>>
>>574941
Google sickleyield convert g3 to g8
>>
Any idea why transfer utility wouldn't work properly on genesis 3? It seems to work fine on other models. It trchnically works but the clothing always gets totally deformed or moved in the process.
>>
>>574941
>>574942
Following this logic could G3M be made into the unreleased G8M?
>>
Hi friends.

Need glasses for Genesis 3 Male that look like they could be worn by a scholar in a fantasy setting. I've found a couple of things but they're for older figures (the closest I got was Genesis 2 Male)

I know I can convert clothing pretty easily but what about stuff like glasses with head morphs? I'm kind of a newbie to this whole DAZ thing and I don't want to go downloading ancient files that it turns out I can't even use.
>>
>>574954
Just find an .obj of a good model and import it. It's as easy as that. You can also import .dae but it's unreliable as fuck.
>>
>>574954
Glasses can easily be applied to any model, even super transformed ones like animals, monsters and dragons. If they dont autofit, then just move them.
>>
File: Livingroomday.png (3.16 MB, 1920x1080)
3.16 MB
3.16 MB PNG
Is this decent?
>>
Now I have a problem. Hopefully you guys can help.

I'm trying to animate a scene and when I move the playhead to scrub through the timeline Daz crashes. In the regular animation tool and also in Animate.

What do?
>>
>>574899
>I'm only acting retarded because you are mean!
>>
>>574957
The walls are only lit by the ceiling cans even though a snowstorm is clearly happening outside.

Composition is good though.
>>
>>574958
You render the background by itself and then reduce the scene to the animating figures with the BG dropped in as a picture (assuming the camera doesn't rotate).
>>
>>574943
I have the same problem
>>
>>574954
Import an .obj, move to right position, parent to head. Viola, when you move the head, the glasses follow.
>>
>>574957
Looks good. The only thing is the tiling on the wall, you can see where the diffuse starts and stops.
>>
>>574970
Then you get no reflections or lighting on the character from the backdrop or environment.
You render it with iray's beauty canvas enabled. That way, only the character gets rendered but there's no backdrop.
>>
Anyone know a good place to pirate g3m stuff? Places only upload female stuff and it pisses me off.
>>
File: tifa.png (589 KB, 636x1174)
589 KB
589 KB PNG
>>575008
I totally support capitalism, and believe you should never under any circumstance "pirate" anything, it is stealing, and wrong.

That being said, here's some sites.
http://daz3dfree.com/
http://gfxstuff.ru/
https://3dzone.link/
https://zonegfx.com/ (has the most stuff, make multiple accounts for maximum loot. use a VPN and this fake email site http://fakemailbox.com/ja/)

Remember, pirating is evil.
>>
File: f42.png (44 KB, 591x601)
44 KB
44 KB PNG
I can't use morph loader pro or advanced for some reason.

I export as .obj with scale set to Daz Studio, then import in blender, make my edits without damaging the geometry (as in removing vertices or faces).
I export as .obj with Keep Vertex Order and -Z forward and Y up, and yet, when I import the model into morph loader pro, it says the geometry doesn't match.

I even tried using a completely unedited model (the one I exported as Daz Studio scale) and it still didn't work, so it has to be the orientation or something but I can't figure it out. Any help would be appreciated
>>
>>575021
Before you export from Daz, set your shape to base instead of high resolution. Also, set subd to 0.
>>
>>575021
What are you trying to do, exactly? What adjustments are you making to the mesh? Because it sounds like Zbrush + GoZ would be a better option for whatever you're trying to accomplish.
>>
>>575026
Did that

All I'm doing is trying to morph the head into a celebrity shape.

>>575030
I have never used Zbrush, I have always used blender and I feel comfortable using that that most.
Have you made custom morphs via Zbrush? then maybe I would consider it.
>>
>>575014
thanks
>>
>>575014
>posting the weakest of download sites and not posting the method for simultaneously downloading multiple files without limits or captchas or spending money
You're a content creator's best friend. Or a complete newfag.
>vacuum formed shirt
well looks like that mystery's solved
>>
File: 1501225679448.jpg (101 KB, 600x600)
101 KB
101 KB JPG
>>575073
>literally post anti-piracy rhetoric in my post
>you must be a content creators best friend
>>
File: Argument.jpg (2.81 MB, 2000x1800)
2.81 MB
2.81 MB JPG
>"B-but that's my girl!"

>"Listen here you mick bastard..."
>>
>>575078
Lighting is crap, clothing is absolute shit. Character is ugly as all hell. Composition is ok.
>>
>>575081
When you say clothing is shit, are you talking about the character designs themselves or more the texture stretching, low polycount, and other visual aberrations?
>>
>tfw you go browse other peoples Daz3d renders for hours and then realize that you'll never ever ever ever ever become as good a 3d artist as the many people you looked at.

Art is painful.
>>
>>575094
Not with that attitude.
>>
>>575095
Actually, I feel like I am a good 3d artist, but I have such impossibly high standards that everything I make looks like TRASH. Sometimes I'll spend like 2 and a half hours in photoshop just to make it look better, but then it ends up looking "okay".

It also doesn't help that I have such a barren Deviantfart page, I would be lucky to get even half the admiration other people get.
>>
>>575098
Lots of artists feel the same. Just gotta put your stuff out though.
>>
>>575098
Well, let's see your stuff then.
>>
>>575100
Nope, that's cheating, but I did post one of my things in this thread.
>>
>>575101
What the fuck is that supposed to mean? You're complaining that nobody visits your deviantart but you don't want to publicize it because "that's cheating"?
>>
>>575082
The design, texture stretching, the fact it doesn't look like it sits how it should. I make my own, sim it, uv map it and texture it so I'm probably biased.
>>
>>575102
Yeah.

I believe that forcibly promoting my identity is cheating, and I want people to naturally want to see more of me if they wish.
>>
>>575104
They've got to see your stuff to begin with mate. I think you follow me on Deviantart, if you're who I think you are.
>>
>>575104
I think there's enough animosity on /3/ as there is, but frankly, you're a fucking idiot.

If you don't want to advertise your work that's up to you, but when you complain that nobody is paying attention to you, well, then I have to question your sense of logic.
>>
>>575106
I agree.
>>
>>575106
I've been called worse by better.

But really, these are just my personal beliefs, It feels alot better when you finally do get new people that like what you do, and you didn't have to shove it in their face.

I have like 25 watchers, and they don't have more favorites than pageviews, so I'm happy if I could gain notoriety this way, it's more natural, and if I'm destined for D league fame, so be it, as long as I feel like I've earned it, I'm okay.
>>
>>575108
I actually outright asked you to post your deviantart, and you didn't. How's me asking you the same you shoving it in my face?

Your life isn't a fucking storybook. What are you, waiting for the chapter in your life where a sudden freak accident launches you into internet fame? What are you, fucking deluded? Sorry if I sound upset, but there should be absolutely no doubt in your mind why you're stagnating when you don't advertise your stuff. Grow some balls, seriously. "I don't want to shove it in people's faces". Well, be prepared to be backseated by the PEOPLE WHO WILL.
>>
>>575103
>texture stretching
This is a huge problem for clothing that neither Poser nor DS have solved. The solution will require stepping away from UV mapping and coming up with something based on a dynamically generated undistorted subdivision, a pattern tile, origin and angle of tesselation.

If this already exists tell me.
>>
>>575104
>and I want people to naturally want to see more of me if they wish
If dA were strong enough to make external promotion unnecessary everyone would know that by now. Social media is a necessary evil for creatives who aren't employed by studios doing promotion for them.
>>
>>575103
I got a question for you, when you model and rig your clothes, do you do it for the vanilla G3F model, or if you have a character with like, enormous breasts, do you model it to the character with the enormous breasts or do you still do it on the vanilla G3F mesh?

Basically the only way I've figured out to rig clothes to my musclegirls is to first rig it to the vanilla G3F mesh, and then apply the morph on top of that. I can't seem to copy the bones from the musclegirl morph'd mesh directly. Am I making sense? Hope you understand.
>>
>>575115
If I make clothing to sell, I make it on the base character, yes. But if I'm doing a few shots of a custom character, I'll make the clothing for that one specifically and not bother rigging it. I sim the clothing for each pose I'm rendering using Marvellous Designer.
>>
>>575115
I've tried copying bones from a custom character morph to clothing that already fits, but it just fucks it all up.
>>
>>575204
>>575205
Interesting, thanks for the input!
>>
>>575103

show us your work there, Mr pixarguy
>>
Can I make a futanari version of Trump in this?
>>
>>575221
As a 3d professional, posting here just to be ripped apart by a bunch of faggots putting their characters together with sliders and dials, chucking a big fat cock on a woman and applying bought items like Lego to get some followers on their Tumblr... No thank you.
>>
>>575230
What do you live off? You have a main job and you do Daz products on the side as extra?
>>
>>575230
You're willingly using your free time to post critique of hypermuscular Daz fetish artwork you found on 4chan. How seriously do you take yourself as a professional?
>>
>>575234
Critique is essential in bettering oneself. It doesn't matter how seriously I take myself. I make a living in 3d. You're getting butthurt on the internet :)
>>
>>575231
I have a big enough following to make money from ads on my own site, Patreon cash towards creating an erotic 3d game, sales from image sets on affect3d, and products and sets on renderotica.
>>
File: you want it WHEN.png (618 KB, 600x900)
618 KB
618 KB PNG
>>575236
> diversified profile between story content, games and developer content
I wish I liked your work more because you clearly sound brighter than the average person here and a lot more organized/motivated.

I'm told the terrible eyes I see in most of these renders are the default maps that come with G8F (and possibly G3F). It's completely worth the investment to find characters whose eye mats will be better than this, which should be most of them. DAZ went cheap here and it's the first part of the figure people look at.
>>
>>575230
>As a 3D professional

You sure as hell haven't displayed any professionalism in any capacity so far.
>>
Suppose there is a standalone human model, is there any relatively simple way to convert its shape to a g3 morph?
>>
>>575236
>Patreon cash towards creating an erotic 3d game, sales from image sets on affect3d, and products and sets on renderotica.
So you're a drug dealer? Yeah I don't think anyone with self control wants to see your trash m80
>>
>>575264
I'm sorry you feel that way :)
>>
>>575298
You probably use some of my products yourself. So that's fine for me.
>>
>>575321
Name them, oh wait you don't want to because you have some odd sense of superiority even though you're a glorified drug dealer who has no talent so he feeds off the sickness of others to make a quick buck, fuck you.
>>
>>575321
>You probably use some of my products yourself
The Renderotica vendors I buy from wouldn't be caught dead posting figures with default mats and default ambient lights, even anonymously. They actually take pride in their work.
I could however completely believe this is you: http://www.renderotica.com/artists/ManOfSteel/Gallery
>>
>>575360
I haven't posted anything here, and I never would. My mats are custom.
>>
>>575330
I would never post my identity on an anonymous imageboard.

Wow, someone is special today. Why are you so upset about a stranger on the internet?
>>
>>574873
What is the jacket on the left?
>>
>>575384
>reread reply chain
>I confused you for the person you were calling out, OP

Apologies, I apparently took stupid pills for breakfast and a LOT of them.

>>575102
>but you don't want to publicize it because "that's cheating"
Well think of it another way. As soon as Anon here outs himself most of us are going to run to our preferred shitty Phuongdzu site to pirate his content "just to see if it's any good."
>>
>>575394
That's Lara's jacket from one of the latest Tomb Raider's!
>>
>>575403
No problem at all my friend
>>
>>575409
Why not, his last batch of renders included the jacket from Wolfenstein. Whatever else he has trouble doing, bringing clothing in from video game assets isn't one of them.
>>
>>575412
I've had some experience converting for Fallout 4. The biggest most positive change in going over to Daz Studio has been the rigging system. What a treat! I'm used to Outfit Studio where you can't even see bone weight mesh deformation in real time, so using a rigging system that's actually half way decent a la Daz Studio has been a really positive experience.
>>
File: oo.png (1.55 MB, 991x1446)
1.55 MB
1.55 MB PNG
heh... btfo
>>
>>575413
So basically you still have to re-rig the clothing in DS once you've brought in the mesh.
>>
File: Assassin.jpg (2.84 MB, 2250x1800)
2.84 MB
2.84 MB JPG
Tried my hand at a cool action scene!
>>
>>575644
rocksalt?
>>
>>575655
Nah, it was intended to look like a regular shotgun blast, but now that you mentioned it I can't unsee it! Better luck next time I guess.
>>
>>575073
give us the strongest download sites then genius
>>
>>575802
ahahahahaha no
>>
>>575802
There's no such thing, he's just being a contrarian.

You should support creators anyway though, unless they're on renderotica, then you just pirate the fuck outta them.
>>
>>575838
>he's just being a contrarian
The newfriend is posting the sites downstream of the original sites that actually pirate the content themselves. The only good thing about the downstream sites is that they're more likely to use one particular filehost, which another site will gladly download in aggregate for you for zero (0) dollars.

No, I will not spoonfeed you.

> unless they're on renderotica, then you just pirate the fuck outta them
For no reason stated or implied. I haven't been ripped off by renderotica yet, what's your fucking problem (and no, I don't buy comics there)?
>>
>>575421
First I thought it was JC Denton. Then I remembered that the Blade outfit is almost the exact same
>>
Best waifu!
>>
>>576010
You took all those assets then forgot to make her hair pink
Good composition though.
>>
>>573718
>SAY SOMETHING NICE
I absolutely love this, could i get the link to that model/and or scene? I'm an oil painter and that model would be perfect for a piece I'm working on.
>>
>>576020
>forgot
>>
>>576024
If you're going to this much trouble to recreate Zarya why not go the whole nine yards
>>
>>576035
I like her better blonde! And it's no trouble really. Just a simple conversion and recreating the face and textures.
>>
>>576037
go actual blonde then, not desaturated butterscotch
>>
>>576040
I like it the way it is.
>>
>>576041
No you don't you just think you do
>>
Best girls!
>>
>>576133

That's a weird way to spell Mei.
>>
>>575014
>make multiple accounts for maximum loot. use a VPN and this fake email site
It's sad that site won't let me make one legit account because its creator thinks there are enough IPs for every internet user or something.
>>
File: GuhCoNormiemap.jpg (315 KB, 1920x1080)
315 KB
315 KB JPG
>>574822
>>574865
>>574866
Texture maps are pretty shitty quality too.
>>
>>576249

Paper clothing. Needs thickness added to the white part.
>>
File: omo.png (1.05 MB, 3213x2088)
1.05 MB
1.05 MB PNG
>>
>>576133
i need more of this
>>
File: ZaryaTracerBG.png (2.5 MB, 2000x1800)
2.5 MB
2.5 MB PNG
>>576268
Here's a hi-res render for a start!
>>
File: Untitled-1.jpg (7 KB, 182x202)
7 KB
7 KB JPG
>>576279
> sharp knees
>>
File: snapshot1.png (3.94 MB, 2000x2000)
3.94 MB
3.94 MB PNG
>>
Is there any way to sculpt faces in DAZ? I try playing with sliders, but the face just doesn't get the way I want it. Fucking videogames nowadays have better character creation tools than it.
>>
>>576318
Yes. Use the send to Zbrush function.
>>
File: ZaryaTracer02BG.png (2.11 MB, 1718x1800)
2.11 MB
2.11 MB PNG
One fucks the other.
>>
>>576328
OK, I guess?
>>
>>576329
It's Zarya. Zarya who fucks Tracer.
>>
>>576317
That's a cool bot, what's it from?
>>
>>576332
http://daz3dfree.com/props/roamer-bot/
>>
File: Eba_1.png (1.38 MB, 1584x816)
1.38 MB
1.38 MB PNG
>>
>>576249
Did you actually buy it on DA from him? Of course a low poly game rip is going to have shitty textures, reselling ripped game assets is pretty much the scummiest thing you can do.

Speaking of reselling ripped game assets, I'm surprised EA and Blizzard haven't gone after Wartech yet, whining about people stealing "his" work while blatantly stealing and reselling other's work. Ugh, and his conversions products sucked too, I feel sorry for people who actually paid money for it.
>>
File: corrected.jpg (136 KB, 1584x816)
136 KB
136 KB JPG
>>576380
Son, even if she's the niggest nig who ever nigged there's no excuse for that lighting.
>>
File: actuallycorrected.jpg (562 KB, 1584x816)
562 KB
562 KB JPG
>>576397
>corrected.jpg
You actually made it worse. That's wretched. Pic related took me thirty seconds.
>>
>>576388
>Wartech
http://forender.com/component/mijoshop/category/33-character.html
Waiting for Sony/Naughty Dog to take them down over TLoU.

And hilariously he's the most adamant about filehost takedowns of "his" works, usually within 72 hours of posting.
>>
>>576398
>Pic related took me thirty seconds
Of course it did because you didn't learn shit.
http://3drender.com/light/3point.html
>>
>>576400
How am I supposed to apply three point lighting in photoshop to somebody else's picture? Are you dense?
>>
File: fo4faces_beavisbutthead.jpg (82 KB, 1024x576)
82 KB
82 KB JPG
>>576327
Riveting idea anon.
Seriously is there some kind of facegen plugin for Gen3 or Gen8?
>>
>>576415
There is for Gen3.
>>
File: Betsy-Gen8 Promo-1.png (2.89 MB, 1080x1920)
2.89 MB
2.89 MB PNG
Can anyone help me with PBR inputs in daz?

For example, I take a sbsar file from substance source, put it into B2M, it gives me all the outputs I could need, diff, metallic, gloss, roughness, normal, spec, ao, etc etc

In daz, after applying the iray uber base shader and selecting PBR, theres like 5 different glossy/rougness related inputs, i can't for the life of me figure out which ones I should put in, I play around by trial and error but none of them turn out quite as the material should look, and I was under the impression the whole point of PBR is a material that should keep its look regardless of lighting, for the most part.
heres a mummy
>>
Can you get ambient occlusion to work in daz?

Do I need to 'buy' some custom shaders? If so, which ones?
>>
File: 002.jpg (50 KB, 398x476)
50 KB
50 KB JPG
What are the basics of importing an .OBJ weapon and posing it with a character?
Assuming I import with correct scale and associate textures correctly, do I just parent it to the figure's hand?
>>
>>576599
Yes
>>
File: 135.jpg (32 KB, 600x450)
32 KB
32 KB JPG
>>576599
>>576600
>mfw I check'd em
Also, is it better to pose by dragging things around freely or to use the sliders per individual body part?
>>
>>576604
Well the IK rig is dogshit wrapped in catshit and the posing system as a whole is horseshit wrapped in bullshit, for a start.

And, the way I do it is to create a base for the pose by rotating the limbs individually. Generally only need to manipulate the upper and lower arms and legs, as well as hips and torso this way in order to create a decent pose. For finnickiness and small adjustments I tend to grab and drag a limb into position, but you have to continuously lock and unlock other limbs or the whole body will move with. It's shit.

Say what you want about TK17, but they at least get the posing system right. It can take me literally two minutes to create a decent pose in TK17 that would take me 15+ minutes in Daz Studio ONLY because the posing system is so fucking bad.
>>
Why are all the third party breast shapes so shit for G8F and when will the damned easy convert be updated to not deform when posed.
>>
>>574504
>>574520
>>574531
>>574586
if poser is so damn good, why are we all using daz3d? (honest question, newfag)
>>
File: man_in_restaurant.png (497 KB, 1022x575)
497 KB
497 KB PNG
>>
>>576625
because daz is free and we are all poor
>>
File: 1501226080387.jpg (339 KB, 1200x1600)
339 KB
339 KB JPG
>>576635
I thought it was some compatibility issue with newer genesis figures and poser.
>>
>>576635
but don't we all pirate the hell out of the daz3d store anyway? why aren't we pirating poser
>>
>>576636
What a creepy photogrpah.
>>
>>576637
>>576636
Until Genesis 3 the Genesis figures could be converted for use in Poser.

What DS has over Poser right now is mainly a better set of shaders out of the box and that make it dead simple to set up, light and render a scene.

The G3/G8 figures are low res trash but they're bundled with the application and desperate vendors will jump on literally ANYTHING that's a DAZ figure because they sell well to whatever generation picks up DS as a hobby for a year and a half.

Poser won't reward lazy people with instantly great looking renders but I hasten to add that knowledgeable users have already invested heavily in graphics cards and external renderers like Octane/Reality for both DS and Poser.

DS has a few competitive features like geoshells and geografting but performancewise it starts to die when you have more than a few figures in a scene.

You won't get fucked learning either program.
>>
File: bonus.png (60 KB, 457x291)
60 KB
60 KB PNG
>>
https://www.youtube.com/watch?v=urf-AAIwNYk
>daz3d will never include animation generators like this
>daz3d will never have basic animation tools as anything other than third-party plugins
>daz3d development will never be anything other than adding spyware and gluing in nvidia's updates for iray
fuck my life
>>
>>576679
>fuck my life
No one held a gun to your head and said "G3F is the only figure worth using and DS is the only program worth using."
>>
>>576679
>3d tech is progressing
>griping about the time you've spent on a free 3d program even a chimp could learn in a week
>>
>>576679
To imagine Daz thinks they can take down Autodesk with their shitty program.
Here's a thought, why don't they just open source Studio? They make money off the store, not the program, and it might even get some development once in a while.
>>
>>576740
>why don't they just open source Studio
Because then it couldn't have DRM
Because then they couldn't charge for HD Morphs SDKs and force developers to only sell content using it through their store
Because they wouldn't be able to include Iray
Because people would break encrypted scripts
Because they built the entire fucking thing as a black box on purpose and said so when they announced it back when Poser 5 was a thing
Because it wouldn't be integrated with the god holy store because no one could possibly unzip a file to a directory themselves

Because DAZ Studio is designed for futa enthusiasts
>>
File: 1399140450463.jpg (28 KB, 389x380)
28 KB
28 KB JPG
>tfw ps-ds died
>>
>>576747
Well, somebody already broke DAZ's DRM already, iray is honestly pretty shitty if it wasn't for Nvidia probably paying DAZ to include it, and locking it down just means DAZ will forever remain an amateur application that can't integrate into other work flows and only used to make shitty Patreon porn.
>>
>>576796
>Nvidia probably paying DAZ to include it
It's very much the other way around. Nvidia's filings make it clear they make a good bit of revenue from licensing Iray across multiple products and vendors and they don't need DAZ at all.
>>
>>576796
>DAZ will forever remain an amateur application that can't integrate into other work flows and only used to make shitty Patreon porn.

A company that now designs video game models only uses a totally closed ecosystem discouraging the use of any other software, even Bryce WHICH THEY OWN.
Its animation tools are so garbage that people are literally paying people instead to animate fuck loops of video game characters with sharp ass polys in SFM.
>>
>>576795
Still up for me.

Also, retard here.
Please suggest how I would get Teen Josie 6's shape and textures to G8F.
>>
File: crazy granpa2.png (1.2 MB, 1280x1280)
1.2 MB
1.2 MB PNG
lots of hair/beard clipping but otherwise I'm happy... plz shit on me
>>
>>576843
It's probably the worst thing posted in this thread.
>>
>>576843
>plz shit on me
you've taken all the fun out of it, you have

the pose is good, the eyes are actually focused on something, etc.

Weapon is the first thing you found. Rambo knife doesn't match the character.
Texture has no wrinkles, age spots, teeth could be yellower and to a much lesser degree so could the sclera.
Old people hair is not only whiter but a fuckload drier (go to church regularly for examples, I do) so make the speculars less silky looking.

I have no interest in critiquing the morph since it's 3DUniverse's and not your own.
>>
>>576824
G8F and G3F uses the same UV map, so use this tutorial although it seems a bit tedious.

https://www.daz3d.com/forums/discussion/59665/tutorial-converting-textures-from-gen2-to-gen3

With the shape... well, I think genX2 to G3, and then convert with that DeviantArt tool from G3 to G8? Should work in theory, but again, pretty tedious.
>>
>>576870
>I have no interest in critiquing the morph since it's 3DUniverse's and not your own.

LOL. There's 20% Toon Generations (set at age 30) in there, the rest is free sharecg stuff (circular eyes, cariactures from a guy called mythcons), "200+ morphs", default morphs, and Morpheus. The morph is as much mine as any Daz3D morph is anybody's. The skin texture is 3DUniverse though but the bump and spec maps are not... the eye textures are mine own as well.

Thanks for the other critique though.
>>
>>576870
do you know of any daz character that comes with old person skin texture?
>>
>>576881
Do you know how to operate Photoshop and add lines to a map you lazy fucking piece of shit
>>
>>576890
Different anon but why do you have to be so fucking mad? I get you don't want to spoonfeed and all that but calm the fuck down. It's obvious he's just trying to learn and you just see it as an opportunity to sperg out like some vengeful loser.
>>
>>576890
yes? but you obviously never actually created a single texture map if you think it's that easy.
>>
>>576892
some are here to learn and get better, others are here to sperg out at people trying to learn and get better. yin and yang.
>>
Can anyone tell me what the legality of Daz model is. I can sculpt heads fairly well however I don't know the first thing about hair/clothes modelling so I'm planning on having my character's heads with Daz hair/clothes and bodies.
Will I be sued if I pirate Daz clothing etc. It will be in Unity can they unpack it.
>>
>>576899
Are you planning on making money off your Unity project? If so, I'd wager you could get in trouble.
>>
>>576899
>Will I be sued if I pirate Daz clothing etc.

unlikely you'll be sued. but you'll def be DMCA'd. Don't do it. It's a stupid risk to take.
>>
>>576922
What if I were to trace over a DAZ render that was made using pirated shit? Could they realistically DMCA it then? Just curious.
>>
>>576926
they can DMCA you for anything, even if you haven't done anything... though they wouldn't, of course, unless you had done something. you can counterfile and go to court or sth if it was traced and you'd lose. I don't know what you mean exactly by trace over though
>>
File: Capture.jpg (246 KB, 2947x1142)
246 KB
246 KB JPG
I would like someone who is a Blender expert to tell me how can i solve the following issue.

I have a model ported from daz who is wearing skin tight clothes with white boots. Problem is inorder to fix skin tight cloth issue i used with shrinkwrap modifier to make it fit the body properly. But that resulted in the White boots getting covered or overlapped by the skintight cloth texture. I want to show the boots over the cloth texture. How can i do this?

I have so far tried simple deform, mesh deform, cast modifiers with no success. How can i fix this issue?

Please help.
>>
>>576893
>but you obviously never actually created a single texture map if you think it's that easy
I spent a week on vacation from work to teach myself how to create a complete set of diffuse/specular/bump maps. All this nigger has to do is add a few lines to a bump map and paint a few brown dots on an existing diffuse map.

Be asshurt somewhere else.
>>
>>576899
> May I steal things how do you do this in countries without so much human feces in your streets
fuck off pajeet snd go back to making finger family flash videos LITTLE JOHNNY TELLING LIES
>>
>>576931
> please help me make more Christopher Reeve girls

Now that I've gotten being an asshole out of my system, use a looser offset when applying the shrinkwrap modifier. Alternately don't use it at all and retopo manually.
>>
>>576940
I'm the OP and that's not my post. Those calves are way out of whack and I like bigger feet than that.
>>
>>576944
>Those calves are way out of whack
I have enormous calves myself due to flat feet but you're right
>and I like bigger feet than that
Not a foot fetishist but good on you for recognizing people can't fucking stand on pins.
>>
File: Capture.jpg (192 KB, 1557x1604)
192 KB
192 KB JPG
>>576931
>>576940
I followed your suggestion and it ended up looking this...
Having a looser offset is obviously not the solution.
>>
>>577085
You must be mentally retarded. You merely needed to adjust the shrinkwrap modifier slightly instead of by some order of magnitude. Or you know, you could hide the clothing polys where they're "under" the boots.
>>
>>577104
Ok fine. Please tell me oh great anon, how do i hide the clothing polys under the boots. Is there a better approach than masking?
>>
>>576940
>>577002
>>576944
>>577104
>>577104

Are all the people here rude fucks? The guy is just asking for some help to resolve the boot issue. why cant someone just give a straight shot answer instead of cussing?
>>
>>577111
Nice trips, this is general /3/ attitude though.
>>
>>577111
/3/ is pretty good at offering help, you just have to go into it knowing that every helpful reply is going to be prefaced with calling you a retard, a faggot, and/or a dumb fucking idiot. You get used to it after a while.
>>
>>577111
> why is 4chan so mean
>>
I made a custom morph in Hexagon and saved it in daz3d as a Support asset -> morph asset(s) in my DAZ Connect Library. But how do I actually load it up and apply it to a new character?
>>
>>577161
the morph loader will only take an .obj file and the morph is .dsf
>>
>>577161
nvm it worked when I saved it in the DAZ 3d library and restarted daz
>>
>>576554
fuck no one has info on this? i know its a slow board but i was sure someone would know something
>>
>>576909
patreon is a way around it right? thats why theres so many shit daz dating sims around, because people cant really claim a lawsuit if you are not charging money for the game, but people are paying you to be a 'game dev'

that was my plan anyway
>>
>>577196
>people cant really claim a lawsuit if you are not charging money for the game
I look forward to your eventual ass raping due to "I heard it on the internet so it must be true."

DAZ gives you a program and figures for zero (0) rupees and you are too poor to actually buy ANYTHING? Really?

>but in streetshitland no one could possibly pay for software
Start a fucking tradition in your family
>>
>>577219
Maybe you're fucking stupid enough to pay 20 bucks for a virtual shirt but please don't try to rationalize your decision as anything other than fiscal irresponsibility.
>>
>>577220
> spending more than $10 on anything because you don't watch for >40% off sales
> having nojob yet blaming capitalism for everything not being free
> thinking "it's smart to make content for pay but stupid to pay for content"

I'm not the one doing mental gymnastics here chum.
>>
File: a45.jpg (58 KB, 600x610)
58 KB
58 KB JPG
https://www.daz3d.com/freebies
https://www.renderosity.com/mod/freestuff/?browse
http://www.contentparadise.com/searchimageviewdetail.aspx?type=free
https://www.sharecg.com
>>
>>577237
Thanks, will add to next OP. Maybe even a pastebin update :O
>>
>>577196
retard detected
>>
>>577268
Underage most likely
>>
How do you scale/select/translate a single body part in Hexagon? I can't figure out how to easily select the eyelashes to move them, for example.
>>
File: destiny.jpg (206 KB, 640x640)
206 KB
206 KB JPG
Disney princess
>>
>>577354
> I'll just keep posting Toon Generations until someone's too stupid to recognize it
>>
>>577362
this is what toon generations look like you freakin' retard.
>>
File: hula.jpg (151 KB, 640x640)
151 KB
151 KB JPG
Moana's older sister
>>
>>577219
I actually paid for about 40% of what I have put forward to what I'm making so far from DAZ and it has been my intention to buy up the rest of the stuff I am using as more money comes in.

I didn't word it right, but I am not in the US and the trouble it would take for someone to file a lawsuit against me where I am would be not worth it.

>>577268
>>577282
There are many others who use multiple DAZ assets in their games that are earning well over 5k a month in patreon bucks. Do you really beleive those addidas wearing slav squatters paid for everything? Of course not.

It makes it even harder for them to do anything about it if they are not outright selling their entire game as a product. If you were to put it on steam or something, that would be another story.
>>
>>577385
>It makes it even harder for them to do anything about it if they are not outright selling their entire game as a product.

LOL. One DMCA to Patreon and your shit is taken down. Happens all the time pal. You're a retard for thinking a lawsuit is what you have to worry about. People don't sue, they take down.
>>
>>577385
>There are many others who use multiple DAZ assets in their games that are earning well over 5k a month in patreon bucks.
the license for using it in unity and for stills/static animations is completely different. there's no way for content creators to check if a still is using pirated or bought items, but many items aren't even legally available for that yet. You will get caught, anon. I don't give a fuck but you'd be a retard to waste all that energy
>>
>>577403
>but many items aren't even legally available for that yet
*for use in unity and other game engines
>>
Anyone know if guhzcoituz Psylocke or Harley outfits have been posted anywhere? Can't find them on the usual sites and he wants like $20 for them.
Psylocke freebie on sharecg is not a bad alternative though
>>
>>577364
That's actually rather cute, anon.

>>577385
Bottom line is if you want to use resources as actual 3D assets in your Unity game you need to buy game licenses to do so. If you're putting rendered stills or video in your game then don't be a pirate.

Also, RIGHT NOW on fastgrab
https://www.daz3d.com/prison-cell-block-k
Shilling this because they've never dropped the price this low before according to DAZdeals extension.

According to a guy who used to work at DAZ, fastgrab works like this: they set a goal of X sales for an item (e.g. 70) and when it hits that number the sale for that the sale ends.
>>
>>577410
This faggot is charging 20 bucks for a converted model he ripped from a video game? What a piece of shit.
>>
>>577412
It's not like we can't report him.
>>
>>577412
Downloading zbrush now to convert my own stolen content into lewd costumes. Would prefer to pirate his though as he is no doubt better than whatever my first attempt will be.
>>
File: moana2.png (423 KB, 640x640)
423 KB
423 KB PNG
>>577364
various fixes, tried to make her face look a little closer to the real Moana. still ways to go though...
>>
>>577354
head's too circular for disney and the nose tip is too boxy i think

you might have been looking at this for too long
>>
>>577422
I'd do it for you since I like what you're doing but it's gonna take several hours with my connection speed, but download the APK for Moana Island Life from apkpure, extract it with 7zip, and use https://github.com/Perfare/UnityStudio/releases to extract an FBX of her model if it's actually a Unity game. Should be a better reference.
>>
>>577435
thanks, it's just a learning exercise though, I think I'll call it quits
>>
>>577435
I was looking at this for reference (but didn't follow it all too closely)
https://www.turbosquid.com/3d-models/moana-3d-1143802
>>
File: freakmaui.png (617 KB, 640x640)
617 KB
617 KB PNG
>>577422
started working on a complimentary Maui just for fun and to see if I could do it but screwed up the transfer between Hexagon halfway. Giving up.
>>
>>577435
It is a Unity game and Unity Studio can open it.

JSYK, Unity Studio only exports ASCII FBX, so if DAZ Studio shits the bed on ASCII FBX imports you can use this to convert ASCII to binary:
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909

Doesn't require any other Autodesk component to run.
>>
File: Moana.png (212 KB, 512x512)
212 KB
212 KB PNG
>>577476
Yup, finally got it downloaded. There's less polygons that I expected but the face has a pretty good count. Blender's tri to quad yet again fucked up finding the proper loops but it worked well enough for a nice subdivision.
>>
>>577485
could you upload the ASCII FBX somewhere?
>>
>>577488
http://www61.zippyshare.com/v/8YxsQlB5/file.html
>>
pretty much every mobile game is unity, and there's mobile games of about every recent IP, and current technology puts mobile game models at a level of complexity comparable to subdivision modelling without the subdivision modifier
>>
>>577489
>http://www61.zippyshare.com/v/8YxsQlB5/file.html
Thanks, appreciate it
>>
Looking for some lewd poses with dildos or anything held in or near G3F's mouth. Any suggestions on presets poses or packs?
>>
>>577485
>Yup, finally got it downloaded.
if it's not too much trouble could you point out the asset filename you extracted it from?
>>
>>577551
Deleted it a good while ago. You have to go to load folder and open the data folder, or whichever one has the folder "Resources" inside of it, and one of the files with a seemingly random name in the tree menu will have moana_model inside of it. Could probably use the search up top for moana and find it.
>>
>>577554
There are four. Two that are subsections of moana_canoe, one that calls itself moana_model_ui, and just plain moana_model that's part of dcff0d8371f7aa24f8dcb773473d584e

I'm guessing it was that one.
>>
>>577411
>Also, RIGHT NOW on fastgrab
aaand it's gone now, proving Anon's point about numbers.
>>
>>577576
stop fucking shilling some random shitty building. nobody cares
>>
>>577579
nobody cares
>>
>>577579
>stop talking about things unrelated to futa geografts!
go fuck yourself
>>
File: Elsa.png (128 KB, 512x512)
128 KB
128 KB PNG
The textures didn't come out and I deleted the APK before I realized it but here's a mesh for Elsa from Frozen Free Fall Icy Shot that could be useful for references.

http://www48.zippyshare.com/v/4EjgDVAD/file.html
>>
>>577630
>http://www48.zippyshare.com/v/4EjgDVAD/file.html
awesome man thanks
>>
>>577404
Not that guy, but what do you mean they are legally not available for that?

Do you mean someone who properly buys some clothes for example in daz cannot legally use them in a unity game they are making even if they bought that DAZ licenese thing?
>>
>>577403
>>577385

So my question is how come games like this
https://www.patreon.com/sandlustgames

haven't been DMCA'd?

I haven't played this one but just looking at the front page I can see items that are not published by DAZ, I find it hard to beleive these russians got permission from every third party publisher. It's one of the biggest earners as far as games using daz assets go, how come its still around?

I'm not really arguing against you, I am just trying to understand.
>>
>>577642
another guy here, just looking at the front page again you can see non daz shop stuff but its still up and has been up for a while, why hasn't it been DMCA'd?

https://www.patreon.com/Inceton
>>
File: 1502299224727.jpg (247 KB, 960x960)
247 KB
247 KB JPG
>>577642
>>577645
iirc, it was something about games using daz renders being perfectly fine. Like the countless RPGmaker games out there.
>>
>>577642
>>577645
these games are not packaging the models with them, just renders You can do whatever you want with your renders, but you cannot share the models.
>>
>>577642
I literally said
>the license for using it in unity and for stills/static animations is completely different
and you proceed to immediately ask "but why are the stills in this game fine...?"
there's no helping some
>>
>>577534
Maybe ask in the lewd thread
>>>/aco/1623875
>>
Any tips on sculpting a Daz head to match a shape like >>577630 in Blender? Or anything really, same tools innit.

When I do it I end up teasing the shape to the general silhouette, rotate the view, and I've made a terrible monster.
>>
>>577718
That place is nightmares. I'll take the creations in this thread any day.
>>
>>577864
its a blue board though anon

go tumblr and search relevant tags im sure you will find something
>>
>>577703
>>577706
isnt it possible to have the assets in unity be deformed enough, or even frozen, that people couldnt rip them in any useful way?

say for example you had a pirated third party bikini, but you merged the mesh with a original daz model that you could use with their license, no one could rip the bikini with any ease let alone use it on any model that it wasnt merged into
>>
>>577881
go away
seriously
>>
>>577886
i wont lol
>>
Do you guys make clothes in zbrush or MD for daz? I have just started getting into daz and not sure which to focus on. I have used MD a fair bit before but not zbrush.
>>
>>577881
I thought about it for a while and I don't know how you'd deform or freeze or merge assets in ways that would make them unrippable but also usable in the game.

I think Daz with clothing and everything might be too much for a game anyway, just bake it all down to a lowerpoly model and cull unseen bits. That might still be a problem but at least it wouldn't be exact pieces of assets from the Daz store.
>>
>>577891
>I think Daz with clothing and everything might be too much for a game anyway, just bake it all down to a lowerpoly model and cull unseen bits. That might still be a problem but at least it wouldn't be exact pieces of assets from the Daz store.

This is what I was thinking. I more wanted to do this as a test than anything else, I'm gonna try it when I'm back from holiday.
>>
>>577881
no pajeet
go back to making finger family animations for youtube
>>
File: fitbot.png (797 KB, 1002x2000)
797 KB
797 KB PNG
OP here, I'm making robots now!
>>
>>577903
thats a fun looking robot mate

put some guns on him, maybe a big one from his dick
>>
File: 14828546434780.png (496 KB, 750x750)
496 KB
496 KB PNG
What are some great looking preset environments? Preferably with camera and lighting already setup.
>>
>>577965
> please don't make me learn 3 point lighting, i's a poh ole field nigga
>>
>>577966
literal environments I mean. Some caves or underground labs etc.
>>
how does subdivision actually work? I crammed up the mesh subd render settings but my render looks exactly the same. I thought it would increase the amount of polygons or sth?
>>
>>577973
if you don't have enough memoey it moght not work
>>
>>577973
It splits the mesh into a finer grid. Imagine a square, now split it into four squares. That's one level of subdivision. It also smooths the result unless your program is set to not smooth it, not sure if Daz has that option since there's no point in Daz.

Now either it's not happening or the mesh is already dense enough that you just don't notice a difference. I imagine for most Daz figures you'd only want 2, or maybe 3 in really old figures, levels of subdivision. Nothing I'd consider crammed.
>>
>>578088
>or maybe 3 in really old figures
The exact opposite. Generation 1/2 (Michael 1/2, Victoria 1/2) had 160k polys, Generation 3 was less and Generation 4 was about 60k polys (which is why they can be morph sculpted without subdivision patches).

DAZ Studio is why the Genesis figures get progressively lower in poly density; its memory footprint is mostly consumed by that enterprise-level SQL backend so more than 3 figures or any animation or a quality displacement map, and the application starts to choke.

It's really a piece of shit.
>>
>>577630
I've been trying to find similar reproductions of cg cartoon movies and all I have is Mavis from the Hotel Transylvania 2 game. Don't know why this lowpoly and I think it was unlit model has edge loops on the nostrils but it's nice that it does. Might be a nice reference for morphs even though it's Sony.

http://www27.zippyshare.com/v/HuGTs9z5/file.html
>>
File: untitled.png (194 KB, 512x512)
194 KB
194 KB PNG
>>577858
I feel like I'm doing this in a really roundabout left-brain way, kinda dragging the vertices into the general area, using a shrinkwrap modifier on a heavily subdivided Elsa head, and masking it in with vertex weights.

Gotta scale the eyes up more and fix the cranium.
>>
>>578172
> there's still no morph brush in DS
>>
File: untitled.png (157 KB, 512x512)
157 KB
157 KB PNG
>>578172
Looks closer but I moved the eyebrow section too far down so the eyebrows are where the eyelids start and there's some fucked up shit happening with the mesh that I didn't notice happening until I rendered. No idea why a small section of the finger, which I never selected, moved over 20 units, or why when I move it back another moves out, or why the eyes are now really fucked up.

I guess it wouldn't be too hard to delete them and reimport the original eyes and scale them to the sockets.
>>
>>578222
you could upload the character somewhere and let people look at it, you know
>>
>>578230
http://www13.zippyshare.com/v/SvrLm5Ae/file.html Alright
>>
>>578222
what software are you doing this in?
>>
>>578239
Blender
>>
>>577973
if you are using gen3 or gen8 theres little gain by increasing the subd and unless you have a beast pc all you will do is drasticly increase render time while gaining minimal results
>>
https://www.sharecg.com/v/78851/browse/21/DAZ-Studio/Elsa-Morph-for-Girl-6

This isn't terrible actually.

The thumbnail sucks but that's just the camera and render.
>>
>>575014
here is another
http://dazposer.net/
but its using crap hosters like rapidgator or novafile where you need premium account
Does anyone know another site with decent hosters like openload, uptobox or similar?
>>
time for a new thread me thinks
>>
>>578354
>crap hosters like rapidgator or novafile where you need premium account
there's a filehost that grabs RG links at premium without captcha or limits and costs nothing to set an account up with

or you could actually buy shit since you can afford broadband you total fuckup
>>
File: Morph.jpg (81 KB, 1536x512)
81 KB
81 KB JPG
Having some alright results just teasing the mesh for a Disney Infinity model I retopo'd a little bit.

Tempted to completely retopo it based on Gen 2 or Gen 3 topology and making a morph that way for better accuracy, but that's a big task.
>>
>>578403
nice but the lacrimals stand out so much to me they look out of place.. can you do something about them?
>>
File: Clipboard.png (368 KB, 1024x512)
368 KB
368 KB PNG
>>578405
?
>>
>>578405
>lacrimals
there are no fucking lacrimals on this model
just say "outline around eyeballs" like a non-faggot
>>
>>578407
>>578408

dont get so wound up sweetie, just fix the lacrimals and you will have a nice looking model for a first attempt, enough to pass your class anyway
>>
>>578417
there are no lacrimals on that model
none
there's an empty space where they could be at either side of the eye where the lashes end
your squealing homo act is amusing to your twitter friendlets but barely rates a (you) here, "sweetie"

Lacrimals are things with actual geometry, not merely a location
>>
>>578423
thanks for the (you), dear, im looking forward to seeing your next post with your model fixed
>>
>>578424
man I wish that were my model, you might want to work on your reading comp
>>
Is Hexagon still a viable piece of software? It hasn't updated for 6 years.
>>
How about a pool scene for next OP?
Very summery.
>>
>>578258
with toon morphs with exaggerated eyes etc. the polygons become really obvious in close-ups
>>
>>578470
> make low poly figures
> require subd to look decent in renders
what did they mean by this

you can see edges on the god damned tits
>>
File: Capture.png (206 KB, 539x666)
206 KB
206 KB PNG
Gen 3 might be easier to make a morph for than Gen 2, mesh is less dense and easier to modify. Gen 2 looked a little redundant any way, like a bunch of them were just interpolated from the surrounding edge loops.
>>
>>578574
>>578574
>>578574
Get your ass to mars!
>>
>>574841
This is actually not as pathetic as everything else on here. But it's still pathetic, nonetheless.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.