Freedom edition!Pastebin:https://pastebin.com/VuQffYvxPrevious thread:>>569564
take your cancer and leave. this shit looks worse than garry's mod.
>>573585Please be nice. This is no place for anti-American activity.
>>573524 here, I'm not your new fan club ITT
>>573593I assumed it was someone else, don't worry.
Fresh install, fresh load up of character. Should V8 look that dark in preview iray?
>>573614Also, EcVh0's Iray Pale Skin Shader for Genesis 8 Female(s) doesn't appear to be loading properly when applying to sections.
>>573615Seems that is just a problem during iray preview. Didnt happen in actual render. Though there are some black dots now.
>>573614>>573615>>573616Does Gen 8 look any different in Iray than Gen 3? Some new shaders or some shit?I don't mean in regards to what you posted, either. Just in general.
>>573619Not really, just feels like another character for G3 with different default pose. Also lots of fancy expression poses.
>>573620That'll be $134.95 plus tax, goy
>>573637you crack me up dude
Daz Studio 5.0 WHEN?Also, found a decent Gantz outfit on renderosity.
>>573692Needs more of those circular suit life indicators though.
>>573692Where is the butt?
>>573695Find me some butt morphs, this is basic glute slider maxed.
>>573637that anus navel is killing me
SAY SOMETHING NICE! Or she pulls the trigger!!!!ITS LOADED!!
>>573718You a punk
>>573718I bet you have a feminine penis.
>>573620The only good thing about Gen 8 (apart from the A pose being easier for content creators to make clothing for) is that it has more backwards compatibility than any other Genesis figure.All the clothing I've made for Genesis has been for Genesis 1 and it's good that they can be used on Genesis 8.
>>573715Thanks for pointing that out. Fixed!(previous fix was still a little janked)
>>573723the only thing that can make make gen 8 worth anything is a g3f (EVERYTHING) to g8f converter>>573727I still love you my dude, you da best
>>573740Nice tits. Not too small, but also not to big and physical plausible. Except that she is floating above the ground.
Wait, are nudes allowed here?
>>573740This is sfw board, you cuck. Enjoy your ban.
>>573773Please don't be mean. Being unfriendly to one's kin is un-American.
>>573774It's a harsh word, kid. Better get used to it
>>573773And that is exactly the problem. Some asshole who doesn't know shit decided to make it it SFW and nobody actually asked /3 if they want that.I say fuck it and post nudes.
>>573783Because if they made it NSFW the place would be flooded with uncanny valley, Genesis 1 + OpenGL-tier quality porn and the board would be deader than Robert de Niro's genetic lineage. There are plenty of porn boards that should be sufficient for your needs.
>>573785I am in no need and i can somehow see your argument, but nude doesn't mean porn as this guy demonstrated. A NSFW threat would be enough. Its not that i want tot see a barrage of dicks and dickgirls and whatever, but i think its stupid to limit artists in their expression when they do nothing but showing a little-bit of skin.
Doing some experimentation trying to get a decent cell shading effect in Daz Studio.
>>573801Notice how the /3/ Lewd threads on /aco/ actually tend to be more helpful and with a greater level of maturity than most of the threads on /3/.Blue Board attracts more underaged b& users who shit the place up.
>>573816people on /3/ judge them for the technicality and general quality of the works. people on /aco/ don't really give a shit and all they want is more porn.
>>573817You haven't been on the /3/ lewd thread have you. Most of the people posting there are posting critiques. They're just not posting "shit" and "needs more anatomies" bullshit that gets so fucking tired here.
>>573825thats my meme I made years ago :D
> Site Temporarily OfflineHope you didn't have too much bookmarked there
>>573827As relevant now as the day you made it.
There are some very awful breast morphs out for G8
>>573637What the fuck is that? Fuck that's hideous.
>>573692>2017>not making your own outfitsGive up
>>573698Take the limits off the slider then. Or make the morphs yourself.
>>573886unlimited sliders usually have odd effects.>>573885Its on the backburner but I've been meaning to.
>>573740She's fucking floating! What the hell?
>>573740Use Ctrl + D to bring a character down to the floor. Just learned about it the other day. Useful feature!
>>573786>banana for scale>>>/imgur/
>>573718that's a great background, photo or set?
>>573727Either you're working on making her look more feminine or I'm being corrupted. > orYeah yeah whateverStart posting lewds on /aco/
>>573887>unlimited sliders usually have odd effectsMany sliders/dials are masters that control multiple slaves; their limits prevent the slaves from having effects that overlap (sometimes literally) oddly.You owe it to yourself to learn deformers.
>>573801We should just allow lewds with a spoiler.
guhzcoituz has his own site for his products now.
I wanna give my waifu a footrub!
>>573992stay thirsty my friends
>>573992Christopher Reeve got a sex change?
>2017>you STILL can't import already rigged models into Daz Studio>you're still forced to rig your shit inside Studio with its SHIT rigging toolsWhat the fuck is this shit
>>574037Daz's rigging tools are pretty decent.
>>574032And here I was thinking I was the only one that thought it looked like Christopher Reeve.
>>573925>>574006>guhzcoituzanyone have his newer stuff? Nier 2B, psyloke and others.
>>574037WTF you talking about? Daz's rigging tools are actually pretty damn good.
How would one convert a V4 character head morph and skin/texture to G3?Pic related. Material in .mt5 format
>>574142For shape, use genX2. There is somebody selling a uv converter but it uses geometry and I couldn't get it working right.
>>574144or if you aren't a complete faggot you can convert V4 to Genesis 1, G1 to G2, and G2 to G3. I've done it, it's just tedious.
>>574142Oh, and >Material in .mt5 formatHorseshit, only one material is .mt5.https://bw-1651cf0d2f737d7adeab84d339dbabd3-bcs.s3.amazonaws.com/products/product_92053/Help92053.txtMaybe you should quit pirating shit from idiots who copy files out of their runtime folders
>>574142Is that supposed to resemble my waifu Kristen Stewart?
>>574165Clothing looks shite. Make your own.
Daz studio with TK17's posing system: the shit
>>574171>Make your ownWhich DAZ product does that, would you be so kind to say my trolling islander fuckwit
>>574191Daz doesn't make a 3d modelling program, get Blender or Maya or something.We're on a 3d modelling board, shouldn't you know this?
>>574199>what is hexagonActually, it is a 3D board that covers all facets of 3D. Not just modeling.
does anyone still have a zip of some poses for M4?I have an old character I'd like to use again
>>574204>what is hexagonAbandonware
>>574207https://www.daz3d.com/catalogsearch/result/?q=poses%20m4What kind of broke ass nigga are you?Just kiddinghttps://www.renderosity.com/mod/freestuff/?search=pose+m4http://www.sharecg.com/b/11/Poser/?keywords=m4&fsf=f&s=dd&member_type%5BAll%5D=on&attribute%5B2449%5D%5B2461%5D=1&attribute%5B2577%5D%5B-1%5D=1&attribute%5B2439%5D%5B-1%5D=1&tdm=aDon't scoff because they're freebies, most of these are pretty good. Also, polite reminder that nearly all V4 poses/expressions work on M4 with next to no tweaking if any.
What the fuck is up with her lips?
>>574217Arabella has the sweaty lips problem too. I hate it.
>>574216OH FUGI totally forgot that renderosity has some free stuff.Thanks friendo
>>574218>sweaty lips problemCan people who don't know the term 'specular' kindly leave
>>574221>sweaty lips defense force
>>574191Lmao why the fuck would you use Daz to make clothing? Retard, you're on a 3d board. Learn some 3d.
>>574221Nothing spectacular about those lips bud
>>574191I use Hexagon (Daz product) and 3D-Coat to make my clothing for Daz Studio. Hexagon is a fantastic vertex modeller (even if it is woefully in need of an update, but hey, only $20). 3D-Coat has a hobbyist/educational license for less than $100 and is a really good sculpting program.Hexagon has a direct bridge to Daz Studio and really should be upgraded and bundled with Daz Studio.
>>574234Got any pics of the shit you've made?
>>574217>>574218what is keeping you from lowering the specularity?
>>574238You can actually download the shit I've made.https://www.sharecg.com/pf/full_uploads.php?pf_user_name=ghastly
>>574245I found a bunch of spec or glossy values near her lips surfaces but they didnt appear to have done a thing.
>>573580Is that Ben Shapiro?
>>573585Get the fuck out you goddamn communist
>>574217>>574218never seen lip gloss before?
>>574256>gloss>sweatWho wouldn't want a waifu with a drooling problem?
>>574249http://www.sharecg.com/v/40092/browse/11/Poser/Keytar-For-PoserHow accurate is this
>>574250https://youtu.be/L1BDM1oBRJ8?t=25s click the link not the [Embed]This is literally you
>>574267It looks like it's vaguely based on a Korg RK-100 but modified enough not to get sued. I haven't downloaded it but it doesn't appear to be a very detailed model based on the picture. It looks like all the buttons and wheels are just textures.
>>574273also it has no Thomas Dolby signature
>>574268PORK CHOP SANDWICHES!!!!!!
>>574268That takes me back.I previewed in window though, maybe I should actually try renders.
>>574278 It does not
daily reminder that anyone who doesn't use the iray render in Studio is doing it wrong.
>>574291but my v4 skins dont have all those fancy maps.
>>574292&?I use old ass maps and models with iray all the fucking time. most of my props and environment stuff is from pre iray times too. everything works
>>574299Isn't it much better to have spec maps and junk?
>>574299Works but everything has a plastic sheen to it.
>>574286Oh right, his/yours was a Casio.
>>574300>implying V4 characters don't have specular maps
>>574324Casio AZ-1I should model one some day.
>>574326you should learn to model for more than the application poorfags use
>>574325But what about and junk?
>>574328and junk is always important
>>574292Here's V3 with Iray. And I completely forgot to fix her clothes before I rendered this.
>>574327I like modelling stuff for Daz though, and if people want to use the stuff in other programs they can always just export the stuff I make as an OBJ and use them in whatever they want.
>>574331Thats a HUGE BITCH
>>574331Anything done to her? iRay uber script ran or something?
>>574336Absolutely nothing done to her except I changed the shaders on her and her hair. I meant to do her clothes but completely forgot in my haste to go eat while it rendered. I use the uber script then manually adjust the shaders as needed.
>>574321>Works but everything has a plastic sheen to it.oh right, this is permanent and can't be fixed with literally two clicks....does actually anyone in here ever open the material panel?
Uh-oh! Romance afoot!
>>574255>communistWhy are you alive
>>574358Fuck off commie
It's a shame that you still can't just have a brush and grab vertices and pull them around and you still have to use the magnets. Being able to kind of doing this with the magnets is a start but it would be neat to not have to use deformers that need some extra tweaking at all.
>>574444What? Just use Zbrush.
>>574356>You gonna get scissored
>>574442Set the collision object as the floor and bring her lower to make it look like she's not floating. Clothing could do with some work too.
>>574444>It's a shame that you still can't just have a brush and grab vertices and pull them around and you still have to use the magnetsImagine
>>574486>>574486>>574486THE FUCK IS THAT NIGGA
>>574501Poser can do that, out of the box.
>>574504And dynamic cloth.
>>574504And soft-body simulation
>>574504And dynamic hair. And these are just the features you get with the basic version. If you can't spend $130 on that, I can't help you.
>"Don't forget to pack your hollow points, sweetie!">"Ugghh... I know!"
>>574600Nah, just Iray plus poor lighting skills and photoshop.
>>574595This ugly looking bitch again... Jesus fuck.
>>574608That's another ugly bitch. And she's beautiful!
>>574610>>574595>>574442>>574217> solid white sclera with no capillaries, badly made iris rims that are either too dark or too sharp on the edgesAnons, this isn't any of your faults or the figures' but these are really cheap eye mats. Are these the defaults for G3F/G8F? If you're using mats from a vendor, call them out here.
>>574610>>574595First off, you're showing improvement.> That's another ugly bitchNo, this is the same head without the horizontal overscaling. If it isn't, you need to work on variation in your aesthetics (most of us do).Brown/black healed laceration scars look fake, and all of your scars are perfectly flat to the facial contours. The white scar on the nose is white because the scar tissue is too thick for melanocytes to penetrate, so it's going to be raised. The more recent looking cross-face laceration scar is going to be a depression (i.e. a gradient line on the bump map) with a very thin pinkish line matching its contours on the diffuse map. Even mediocre lighting will catch a correct scar material and besides it's a good excuse to learn 3 point lighting and get off your DAZbabby HDRI crutch. The lip morph is a nice touch. Also, increase the bump value on the lips if the bump map isn't shit. They're too flat in general and rougher lips will sell your idea.The eyelashes are now shorter than any human's regardless of age or gender, i.e. you overdid it here. Slide that back to about 50-75% of the default value. If this is G3F, change the gamma on the transparency map to thin the individual hairs.FYI, one of the first things you learn when drawing the human head is that the corners of the mouth in a neutral expression are also the horizontal positions of the pupil centers. This remains a constant across age, gender and race, even where the eyes are set widely apart. Aesthetically we tolerate mouths wider than pupil centers more than the opposite.
>>574628You are the hero this board needs. Criticism without GTFO FAGGIT NUB GO
>>574631No one comes into this hobby knowing everything. We were all newfaggots once.
quick little render
who else /shittyCPUrendertimes/ here?Something I like to do is stop at about the halfway mark and use the noise reducer tool in photoshop and other touching up, I just can't wait till I get a new video card so I can render in style.
>>574683All it made me do was renderer more complex shit that took just as long. I'm using 4x 1080 Tis.
>>574683How much of that is noise reducer, I kinda like the style.
>>574702This is the original render.
>>574486Fucking Poser.Probably the reason why Daz doesn't go that way, to prevent the Poser guys to stir even more drama.
>>574708>It-it's because those people are faggots, that's why!Also Jesus buried dinosaur bones in the earth to test your faith.
>>574708No need to be salty. You'll always have Iray, autofit and futagrafting. Lots and lots of futagrafting.
guys , why does my Tab v1.03e genitalia has that transparent hip zone? If I render it , it's all fine.But can I change that even when I am just in texture mode or whatever?
>>574712> that videoslower you slut
>>574683>>574704Render times are the least of your problems
>>574714she seems to be biting her lip?
>>574721That's it.I didn't really know what expression I wanted, obviously in hindsight, that wasn't the right one.
>>574721>>574722Lose the weird fucking curl upwards is what I'm saying here.
>>574683I don't know what the hell is going on with that wall but that's nauseating, frankly
>>574032Kaitlyn Jenner.This is the new breakfast of champions.
>>574683Put the diffuse map of the tablet in the emission tab and it'll shine like a backlight.
>>573925>>574075Wow. His stuff looks really good. I'm really impressed by the 2B dress. Any idea how he made it?
>>574750The same as anyone makes items for 3d. 3d modelling software. Blender, zbrush, 3dsmax. Marvellous Designer is great for clothing.
>>574704Why do you not render with the background as an environment? When you just drop a character ontop of an image, it doesn't look like it belongs at all.
>>574770that's like asking him why he's using default shitty lighting instead of a setup with a skydome
>>574750>>574769Actually, he converted a game model rip of 2B converted into XNA, which is why he is selling it on DA instead of other markets because it is VERY illegal. I recognized it because I was trying to convert it into a FO4 costume mod for practice and it was harder than I thought.
>>574712>If I render it , it's all fine.Then it's fine.A preview is a preview. Shit like this happens in the OpenGL preview, especially if maps with transparencies are involved.
>>574770>>574805>>574744I am not a clever man.
>>574822Hmm.. That explains it.I was wondering how the hell he got the patterns so accurately. Regarding the conversion, mind explaining a bit more? Would it involve needing to resize the dress to suit the body?
>>574822Really? What a dick.
>>574865I've done like a million clothing conversions for video game mods and XPS, but never for Daz, but I assume it would be the same. Just fit the clothes as best you can, then automatically copy the bone weights from the body you're fitting the clothes too. Then if there's "special" bones, like skirt bones and such, you have to add them yourself, I just use the automatic bone weights in blender for those though
If you ain't driving American steel, you ain't driving!
>>574873When are you going to give up?
I didn't know how to make the windows not be totally white
>>574876Lower the opacity?
>>574878The model has the windows attached to the geometry of the car itself
>>574879Nevermind, found it out
>>574878Lolwut? You like cars with no windows? It'll need a glass shader.
>>574884I said lower, not remove. Do you have eyes?
>>574873Left is CUTE
>>574845>>574840>>574841get this nudity off my Christian board
>>574869Cool. Thanks. Seems like something interesting to try perhaps. Might even give the blindfolds and hair a go I suppose.Any idea how he did the face shaping? Some of his morphs look pretty good
If anyone is having a hard time lighting there scene.. read up on Exposure/ISO/fstop.. makes a huge difference. Not only does your scenes look way better they render faster.
>>574885Why not just apply a glass shader? Fucking idiot.
>>574898Y'know I would have conceded if you didn't act like such a bitter faggot.
>>574885Are real windows white with "lower opacity" or are they completely different? Moron.
So you walk into the dojo and this woman challenges you to a round of Bō.What do?
>>574903Punch her in the moose knuckle.
>>574905Excuse me, but the correct term is "beaver"
>>574903tell her to better rig her fucking shirt
>>574903Cast breast expansion spell.
>>574909Still waiting on this, senpai.>>574903
Can I convert a G3 character (all its morphs) to G8? What do I need to use for that? Tried to look on dazfree but it's hard to find anything in particular with the horrible research bar.
>>574941Google sickleyield convert g3 to g8
Any idea why transfer utility wouldn't work properly on genesis 3? It seems to work fine on other models. It trchnically works but the clothing always gets totally deformed or moved in the process.
>>574941>>574942Following this logic could G3M be made into the unreleased G8M?
Hi friends.Need glasses for Genesis 3 Male that look like they could be worn by a scholar in a fantasy setting. I've found a couple of things but they're for older figures (the closest I got was Genesis 2 Male)I know I can convert clothing pretty easily but what about stuff like glasses with head morphs? I'm kind of a newbie to this whole DAZ thing and I don't want to go downloading ancient files that it turns out I can't even use.
>>574954Just find an .obj of a good model and import it. It's as easy as that. You can also import .dae but it's unreliable as fuck.
>>574954Glasses can easily be applied to any model, even super transformed ones like animals, monsters and dragons. If they dont autofit, then just move them.
Is this decent?
Now I have a problem. Hopefully you guys can help.I'm trying to animate a scene and when I move the playhead to scrub through the timeline Daz crashes. In the regular animation tool and also in Animate.What do?
>>574899>I'm only acting retarded because you are mean!
>>574957The walls are only lit by the ceiling cans even though a snowstorm is clearly happening outside.Composition is good though.
>>574958You render the background by itself and then reduce the scene to the animating figures with the BG dropped in as a picture (assuming the camera doesn't rotate).
>>574943I have the same problem
>>574954Import an .obj, move to right position, parent to head. Viola, when you move the head, the glasses follow.
>>574957Looks good. The only thing is the tiling on the wall, you can see where the diffuse starts and stops.
>>574970Then you get no reflections or lighting on the character from the backdrop or environment. You render it with iray's beauty canvas enabled. That way, only the character gets rendered but there's no backdrop.
Anyone know a good place to pirate g3m stuff? Places only upload female stuff and it pisses me off.
>>575008I totally support capitalism, and believe you should never under any circumstance "pirate" anything, it is stealing, and wrong.That being said, here's some sites.http://daz3dfree.com/http://gfxstuff.ru/https://3dzone.link/https://zonegfx.com/ (has the most stuff, make multiple accounts for maximum loot. use a VPN and this fake email site http://fakemailbox.com/ja/)Remember, pirating is evil.
I can't use morph loader pro or advanced for some reason.I export as .obj with scale set to Daz Studio, then import in blender, make my edits without damaging the geometry (as in removing vertices or faces).I export as .obj with Keep Vertex Order and -Z forward and Y up, and yet, when I import the model into morph loader pro, it says the geometry doesn't match.I even tried using a completely unedited model (the one I exported as Daz Studio scale) and it still didn't work, so it has to be the orientation or something but I can't figure it out. Any help would be appreciated
>>575021Before you export from Daz, set your shape to base instead of high resolution. Also, set subd to 0.
>>575021What are you trying to do, exactly? What adjustments are you making to the mesh? Because it sounds like Zbrush + GoZ would be a better option for whatever you're trying to accomplish.
>>575026Did thatAll I'm doing is trying to morph the head into a celebrity shape.>>575030I have never used Zbrush, I have always used blender and I feel comfortable using that that most. Have you made custom morphs via Zbrush? then maybe I would consider it.
>>575014>posting the weakest of download sites and not posting the method for simultaneously downloading multiple files without limits or captchas or spending moneyYou're a content creator's best friend. Or a complete newfag.>vacuum formed shirtwell looks like that mystery's solved
>>575073>literally post anti-piracy rhetoric in my post>you must be a content creators best friend
>"B-but that's my girl!">"Listen here you mick bastard..."
>>575078Lighting is crap, clothing is absolute shit. Character is ugly as all hell. Composition is ok.
>>575081When you say clothing is shit, are you talking about the character designs themselves or more the texture stretching, low polycount, and other visual aberrations?
>tfw you go browse other peoples Daz3d renders for hours and then realize that you'll never ever ever ever ever become as good a 3d artist as the many people you looked at.Art is painful.
>>575094Not with that attitude.
>>575095Actually, I feel like I am a good 3d artist, but I have such impossibly high standards that everything I make looks like TRASH. Sometimes I'll spend like 2 and a half hours in photoshop just to make it look better, but then it ends up looking "okay".It also doesn't help that I have such a barren Deviantfart page, I would be lucky to get even half the admiration other people get.
>>575098Lots of artists feel the same. Just gotta put your stuff out though.
>>575098Well, let's see your stuff then.
>>575100Nope, that's cheating, but I did post one of my things in this thread.
>>575101What the fuck is that supposed to mean? You're complaining that nobody visits your deviantart but you don't want to publicize it because "that's cheating"?
>>575082The design, texture stretching, the fact it doesn't look like it sits how it should. I make my own, sim it, uv map it and texture it so I'm probably biased.
>>575102Yeah. I believe that forcibly promoting my identity is cheating, and I want people to naturally want to see more of me if they wish.
>>575104They've got to see your stuff to begin with mate. I think you follow me on Deviantart, if you're who I think you are.
>>575104I think there's enough animosity on /3/ as there is, but frankly, you're a fucking idiot. If you don't want to advertise your work that's up to you, but when you complain that nobody is paying attention to you, well, then I have to question your sense of logic.
>>575106I've been called worse by better.But really, these are just my personal beliefs, It feels alot better when you finally do get new people that like what you do, and you didn't have to shove it in their face.I have like 25 watchers, and they don't have more favorites than pageviews, so I'm happy if I could gain notoriety this way, it's more natural, and if I'm destined for D league fame, so be it, as long as I feel like I've earned it, I'm okay.
>>575108I actually outright asked you to post your deviantart, and you didn't. How's me asking you the same you shoving it in my face? Your life isn't a fucking storybook. What are you, waiting for the chapter in your life where a sudden freak accident launches you into internet fame? What are you, fucking deluded? Sorry if I sound upset, but there should be absolutely no doubt in your mind why you're stagnating when you don't advertise your stuff. Grow some balls, seriously. "I don't want to shove it in people's faces". Well, be prepared to be backseated by the PEOPLE WHO WILL.
>>575103>texture stretchingThis is a huge problem for clothing that neither Poser nor DS have solved. The solution will require stepping away from UV mapping and coming up with something based on a dynamically generated undistorted subdivision, a pattern tile, origin and angle of tesselation.If this already exists tell me.
>>575104>and I want people to naturally want to see more of me if they wishIf dA were strong enough to make external promotion unnecessary everyone would know that by now. Social media is a necessary evil for creatives who aren't employed by studios doing promotion for them.
>>575103I got a question for you, when you model and rig your clothes, do you do it for the vanilla G3F model, or if you have a character with like, enormous breasts, do you model it to the character with the enormous breasts or do you still do it on the vanilla G3F mesh?Basically the only way I've figured out to rig clothes to my musclegirls is to first rig it to the vanilla G3F mesh, and then apply the morph on top of that. I can't seem to copy the bones from the musclegirl morph'd mesh directly. Am I making sense? Hope you understand.
>>575115If I make clothing to sell, I make it on the base character, yes. But if I'm doing a few shots of a custom character, I'll make the clothing for that one specifically and not bother rigging it. I sim the clothing for each pose I'm rendering using Marvellous Designer.
>>575115I've tried copying bones from a custom character morph to clothing that already fits, but it just fucks it all up.
>>575204>>575205Interesting, thanks for the input!
>>575103show us your work there, Mr pixarguy
Can I make a futanari version of Trump in this?
>>575221As a 3d professional, posting here just to be ripped apart by a bunch of faggots putting their characters together with sliders and dials, chucking a big fat cock on a woman and applying bought items like Lego to get some followers on their Tumblr... No thank you.
>>575230What do you live off? You have a main job and you do Daz products on the side as extra?
>>575230You're willingly using your free time to post critique of hypermuscular Daz fetish artwork you found on 4chan. How seriously do you take yourself as a professional?
>>575234Critique is essential in bettering oneself. It doesn't matter how seriously I take myself. I make a living in 3d. You're getting butthurt on the internet :)
>>575231I have a big enough following to make money from ads on my own site, Patreon cash towards creating an erotic 3d game, sales from image sets on affect3d, and products and sets on renderotica.
>>575236> diversified profile between story content, games and developer contentI wish I liked your work more because you clearly sound brighter than the average person here and a lot more organized/motivated. I'm told the terrible eyes I see in most of these renders are the default maps that come with G8F (and possibly G3F). It's completely worth the investment to find characters whose eye mats will be better than this, which should be most of them. DAZ went cheap here and it's the first part of the figure people look at.
>>575230>As a 3D professionalYou sure as hell haven't displayed any professionalism in any capacity so far.
Suppose there is a standalone human model, is there any relatively simple way to convert its shape to a g3 morph?
>>575236>Patreon cash towards creating an erotic 3d game, sales from image sets on affect3d, and products and sets on renderotica.So you're a drug dealer? Yeah I don't think anyone with self control wants to see your trash m80
>>575264I'm sorry you feel that way :)
>>575298You probably use some of my products yourself. So that's fine for me.
>>575321Name them, oh wait you don't want to because you have some odd sense of superiority even though you're a glorified drug dealer who has no talent so he feeds off the sickness of others to make a quick buck, fuck you.
>>575321>You probably use some of my products yourselfThe Renderotica vendors I buy from wouldn't be caught dead posting figures with default mats and default ambient lights, even anonymously. They actually take pride in their work. I could however completely believe this is you: http://www.renderotica.com/artists/ManOfSteel/Gallery
>>575360I haven't posted anything here, and I never would. My mats are custom.
>>575330I would never post my identity on an anonymous imageboard.Wow, someone is special today. Why are you so upset about a stranger on the internet?
>>574873What is the jacket on the left?
>>575384>reread reply chain>I confused you for the person you were calling out, OPApologies, I apparently took stupid pills for breakfast and a LOT of them. >>575102>but you don't want to publicize it because "that's cheating"Well think of it another way. As soon as Anon here outs himself most of us are going to run to our preferred shitty Phuongdzu site to pirate his content "just to see if it's any good."
>>575394That's Lara's jacket from one of the latest Tomb Raider's!
>>575403No problem at all my friend
>>575409Why not, his last batch of renders included the jacket from Wolfenstein. Whatever else he has trouble doing, bringing clothing in from video game assets isn't one of them.
>>575412I've had some experience converting for Fallout 4. The biggest most positive change in going over to Daz Studio has been the rigging system. What a treat! I'm used to Outfit Studio where you can't even see bone weight mesh deformation in real time, so using a rigging system that's actually half way decent a la Daz Studio has been a really positive experience.
>>575413So basically you still have to re-rig the clothing in DS once you've brought in the mesh.
Tried my hand at a cool action scene!
>>575655Nah, it was intended to look like a regular shotgun blast, but now that you mentioned it I can't unsee it! Better luck next time I guess.
>>575073give us the strongest download sites then genius
>>575802There's no such thing, he's just being a contrarian.You should support creators anyway though, unless they're on renderotica, then you just pirate the fuck outta them.
>>575838>he's just being a contrarianThe newfriend is posting the sites downstream of the original sites that actually pirate the content themselves. The only good thing about the downstream sites is that they're more likely to use one particular filehost, which another site will gladly download in aggregate for you for zero (0) dollars.No, I will not spoonfeed you. > unless they're on renderotica, then you just pirate the fuck outta themFor no reason stated or implied. I haven't been ripped off by renderotica yet, what's your fucking problem (and no, I don't buy comics there)?
>>575421First I thought it was JC Denton. Then I remembered that the Blade outfit is almost the exact same
>>576010You took all those assets then forgot to make her hair pinkGood composition though.
>>573718>SAY SOMETHING NICEI absolutely love this, could i get the link to that model/and or scene? I'm an oil painter and that model would be perfect for a piece I'm working on.
>>576024If you're going to this much trouble to recreate Zarya why not go the whole nine yards
>>576035I like her better blonde! And it's no trouble really. Just a simple conversion and recreating the face and textures.
>>576037go actual blonde then, not desaturated butterscotch
>>576040I like it the way it is.
>>576041No you don't you just think you do
>>576133That's a weird way to spell Mei.
>>575014>make multiple accounts for maximum loot. use a VPN and this fake email siteIt's sad that site won't let me make one legit account because its creator thinks there are enough IPs for every internet user or something.
>>574822>>574865>>574866Texture maps are pretty shitty quality too.
>>576249Paper clothing. Needs thickness added to the white part.
>>576133i need more of this
>>576268Here's a hi-res render for a start!
>>576279> sharp knees
Is there any way to sculpt faces in DAZ? I try playing with sliders, but the face just doesn't get the way I want it. Fucking videogames nowadays have better character creation tools than it.
>>576318Yes. Use the send to Zbrush function.
One fucks the other.
>>576328OK, I guess?
>>576329It's Zarya. Zarya who fucks Tracer.
>>576317That's a cool bot, what's it from?
>>576249Did you actually buy it on DA from him? Of course a low poly game rip is going to have shitty textures, reselling ripped game assets is pretty much the scummiest thing you can do. Speaking of reselling ripped game assets, I'm surprised EA and Blizzard haven't gone after Wartech yet, whining about people stealing "his" work while blatantly stealing and reselling other's work. Ugh, and his conversions products sucked too, I feel sorry for people who actually paid money for it.
>>576380Son, even if she's the niggest nig who ever nigged there's no excuse for that lighting.
>>576397>corrected.jpgYou actually made it worse. That's wretched. Pic related took me thirty seconds.
>>576388>Wartechhttp://forender.com/component/mijoshop/category/33-character.htmlWaiting for Sony/Naughty Dog to take them down over TLoU. And hilariously he's the most adamant about filehost takedowns of "his" works, usually within 72 hours of posting.
>>576398>Pic related took me thirty secondsOf course it did because you didn't learn shit.http://3drender.com/light/3point.html
>>576400How am I supposed to apply three point lighting in photoshop to somebody else's picture? Are you dense?
>>576327Riveting idea anon.Seriously is there some kind of facegen plugin for Gen3 or Gen8?
>>576415There is for Gen3.
Can anyone help me with PBR inputs in daz?For example, I take a sbsar file from substance source, put it into B2M, it gives me all the outputs I could need, diff, metallic, gloss, roughness, normal, spec, ao, etc etcIn daz, after applying the iray uber base shader and selecting PBR, theres like 5 different glossy/rougness related inputs, i can't for the life of me figure out which ones I should put in, I play around by trial and error but none of them turn out quite as the material should look, and I was under the impression the whole point of PBR is a material that should keep its look regardless of lighting, for the most part. heres a mummy
Can you get ambient occlusion to work in daz?Do I need to 'buy' some custom shaders? If so, which ones?
What are the basics of importing an .OBJ weapon and posing it with a character?Assuming I import with correct scale and associate textures correctly, do I just parent it to the figure's hand?
>>576599>>576600>mfw I check'd emAlso, is it better to pose by dragging things around freely or to use the sliders per individual body part?
>>576604Well the IK rig is dogshit wrapped in catshit and the posing system as a whole is horseshit wrapped in bullshit, for a start. And, the way I do it is to create a base for the pose by rotating the limbs individually. Generally only need to manipulate the upper and lower arms and legs, as well as hips and torso this way in order to create a decent pose. For finnickiness and small adjustments I tend to grab and drag a limb into position, but you have to continuously lock and unlock other limbs or the whole body will move with. It's shit.Say what you want about TK17, but they at least get the posing system right. It can take me literally two minutes to create a decent pose in TK17 that would take me 15+ minutes in Daz Studio ONLY because the posing system is so fucking bad.
Why are all the third party breast shapes so shit for G8F and when will the damned easy convert be updated to not deform when posed.
>>574504>>574520>>574531>>574586if poser is so damn good, why are we all using daz3d? (honest question, newfag)
>>576625because daz is free and we are all poor
>>576635I thought it was some compatibility issue with newer genesis figures and poser.
>>576635but don't we all pirate the hell out of the daz3d store anyway? why aren't we pirating poser
>>576636What a creepy photogrpah.
>>576637>>576636Until Genesis 3 the Genesis figures could be converted for use in Poser.What DS has over Poser right now is mainly a better set of shaders out of the box and that make it dead simple to set up, light and render a scene.The G3/G8 figures are low res trash but they're bundled with the application and desperate vendors will jump on literally ANYTHING that's a DAZ figure because they sell well to whatever generation picks up DS as a hobby for a year and a half. Poser won't reward lazy people with instantly great looking renders but I hasten to add that knowledgeable users have already invested heavily in graphics cards and external renderers like Octane/Reality for both DS and Poser. DS has a few competitive features like geoshells and geografting but performancewise it starts to die when you have more than a few figures in a scene. You won't get fucked learning either program.
https://www.youtube.com/watch?v=urf-AAIwNYk>daz3d will never include animation generators like this>daz3d will never have basic animation tools as anything other than third-party plugins>daz3d development will never be anything other than adding spyware and gluing in nvidia's updates for irayfuck my life
>>576679>fuck my lifeNo one held a gun to your head and said "G3F is the only figure worth using and DS is the only program worth using."
>>576679>3d tech is progressing>griping about the time you've spent on a free 3d program even a chimp could learn in a week
>>576679To imagine Daz thinks they can take down Autodesk with their shitty program. Here's a thought, why don't they just open source Studio? They make money off the store, not the program, and it might even get some development once in a while.
>>576740>why don't they just open source StudioBecause then it couldn't have DRMBecause then they couldn't charge for HD Morphs SDKs and force developers to only sell content using it through their storeBecause they wouldn't be able to include IrayBecause people would break encrypted scriptsBecause they built the entire fucking thing as a black box on purpose and said so when they announced it back when Poser 5 was a thingBecause it wouldn't be integrated with the god holy store because no one could possibly unzip a file to a directory themselvesBecause DAZ Studio is designed for futa enthusiasts
>tfw ps-ds died
>>576747Well, somebody already broke DAZ's DRM already, iray is honestly pretty shitty if it wasn't for Nvidia probably paying DAZ to include it, and locking it down just means DAZ will forever remain an amateur application that can't integrate into other work flows and only used to make shitty Patreon porn.
>>576796>Nvidia probably paying DAZ to include itIt's very much the other way around. Nvidia's filings make it clear they make a good bit of revenue from licensing Iray across multiple products and vendors and they don't need DAZ at all.
>>576796>DAZ will forever remain an amateur application that can't integrate into other work flows and only used to make shitty Patreon porn.A company that now designs video game models only uses a totally closed ecosystem discouraging the use of any other software, even Bryce WHICH THEY OWN. Its animation tools are so garbage that people are literally paying people instead to animate fuck loops of video game characters with sharp ass polys in SFM.
>>576795Still up for me.Also, retard here.Please suggest how I would get Teen Josie 6's shape and textures to G8F.
lots of hair/beard clipping but otherwise I'm happy... plz shit on me
>>576843It's probably the worst thing posted in this thread.
>>576843>plz shit on meyou've taken all the fun out of it, you havethe pose is good, the eyes are actually focused on something, etc.Weapon is the first thing you found. Rambo knife doesn't match the character.Texture has no wrinkles, age spots, teeth could be yellower and to a much lesser degree so could the sclera.Old people hair is not only whiter but a fuckload drier (go to church regularly for examples, I do) so make the speculars less silky looking. I have no interest in critiquing the morph since it's 3DUniverse's and not your own.
>>576824G8F and G3F uses the same UV map, so use this tutorial although it seems a bit tedious.https://www.daz3d.com/forums/discussion/59665/tutorial-converting-textures-from-gen2-to-gen3With the shape... well, I think genX2 to G3, and then convert with that DeviantArt tool from G3 to G8? Should work in theory, but again, pretty tedious.
>>576870>I have no interest in critiquing the morph since it's 3DUniverse's and not your own.LOL. There's 20% Toon Generations (set at age 30) in there, the rest is free sharecg stuff (circular eyes, cariactures from a guy called mythcons), "200+ morphs", default morphs, and Morpheus. The morph is as much mine as any Daz3D morph is anybody's. The skin texture is 3DUniverse though but the bump and spec maps are not... the eye textures are mine own as well.Thanks for the other critique though.
>>576870do you know of any daz character that comes with old person skin texture?
>>576881Do you know how to operate Photoshop and add lines to a map you lazy fucking piece of shit
>>576890Different anon but why do you have to be so fucking mad? I get you don't want to spoonfeed and all that but calm the fuck down. It's obvious he's just trying to learn and you just see it as an opportunity to sperg out like some vengeful loser.
>>576890yes? but you obviously never actually created a single texture map if you think it's that easy.
>>576892some are here to learn and get better, others are here to sperg out at people trying to learn and get better. yin and yang.
Can anyone tell me what the legality of Daz model is. I can sculpt heads fairly well however I don't know the first thing about hair/clothes modelling so I'm planning on having my character's heads with Daz hair/clothes and bodies. Will I be sued if I pirate Daz clothing etc. It will be in Unity can they unpack it.
>>576899Are you planning on making money off your Unity project? If so, I'd wager you could get in trouble.
>>576899>Will I be sued if I pirate Daz clothing etc.unlikely you'll be sued. but you'll def be DMCA'd. Don't do it. It's a stupid risk to take.
>>576922What if I were to trace over a DAZ render that was made using pirated shit? Could they realistically DMCA it then? Just curious.
>>576926they can DMCA you for anything, even if you haven't done anything... though they wouldn't, of course, unless you had done something. you can counterfile and go to court or sth if it was traced and you'd lose. I don't know what you mean exactly by trace over though
I would like someone who is a Blender expert to tell me how can i solve the following issue.I have a model ported from daz who is wearing skin tight clothes with white boots. Problem is inorder to fix skin tight cloth issue i used with shrinkwrap modifier to make it fit the body properly. But that resulted in the White boots getting covered or overlapped by the skintight cloth texture. I want to show the boots over the cloth texture. How can i do this? I have so far tried simple deform, mesh deform, cast modifiers with no success. How can i fix this issue?Please help.
>>576893>but you obviously never actually created a single texture map if you think it's that easyI spent a week on vacation from work to teach myself how to create a complete set of diffuse/specular/bump maps. All this nigger has to do is add a few lines to a bump map and paint a few brown dots on an existing diffuse map. Be asshurt somewhere else.
>>576899> May I steal things how do you do this in countries without so much human feces in your streetsfuck off pajeet snd go back to making finger family flash videos LITTLE JOHNNY TELLING LIES
>>576931> please help me make more Christopher Reeve girlsNow that I've gotten being an asshole out of my system, use a looser offset when applying the shrinkwrap modifier. Alternately don't use it at all and retopo manually.
>>576940I'm the OP and that's not my post. Those calves are way out of whack and I like bigger feet than that.
>>576944>Those calves are way out of whack I have enormous calves myself due to flat feet but you're right>and I like bigger feet than thatNot a foot fetishist but good on you for recognizing people can't fucking stand on pins.
>>576931>>576940I followed your suggestion and it ended up looking this...Having a looser offset is obviously not the solution.
>>577085You must be mentally retarded. You merely needed to adjust the shrinkwrap modifier slightly instead of by some order of magnitude. Or you know, you could hide the clothing polys where they're "under" the boots.
>>577104Ok fine. Please tell me oh great anon, how do i hide the clothing polys under the boots. Is there a better approach than masking?
>>576940>>577002>>576944>>577104>>577104Are all the people here rude fucks? The guy is just asking for some help to resolve the boot issue. why cant someone just give a straight shot answer instead of cussing?
>>577111Nice trips, this is general /3/ attitude though.
>>577111/3/ is pretty good at offering help, you just have to go into it knowing that every helpful reply is going to be prefaced with calling you a retard, a faggot, and/or a dumb fucking idiot. You get used to it after a while.
>>577111> why is 4chan so mean
I made a custom morph in Hexagon and saved it in daz3d as a Support asset -> morph asset(s) in my DAZ Connect Library. But how do I actually load it up and apply it to a new character?
>>577161the morph loader will only take an .obj file and the morph is .dsf
>>577161nvm it worked when I saved it in the DAZ 3d library and restarted daz
>>576554fuck no one has info on this? i know its a slow board but i was sure someone would know something
>>576909patreon is a way around it right? thats why theres so many shit daz dating sims around, because people cant really claim a lawsuit if you are not charging money for the game, but people are paying you to be a 'game dev'that was my plan anyway
>>577196>people cant really claim a lawsuit if you are not charging money for the gameI look forward to your eventual ass raping due to "I heard it on the internet so it must be true."DAZ gives you a program and figures for zero (0) rupees and you are too poor to actually buy ANYTHING? Really? >but in streetshitland no one could possibly pay for softwareStart a fucking tradition in your family
>>577219Maybe you're fucking stupid enough to pay 20 bucks for a virtual shirt but please don't try to rationalize your decision as anything other than fiscal irresponsibility.
>>577220> spending more than $10 on anything because you don't watch for >40% off sales> having nojob yet blaming capitalism for everything not being free> thinking "it's smart to make content for pay but stupid to pay for content"I'm not the one doing mental gymnastics here chum.
>>577237Thanks, will add to next OP. Maybe even a pastebin update :O
>>577268Underage most likely
How do you scale/select/translate a single body part in Hexagon? I can't figure out how to easily select the eyelashes to move them, for example.
>>577354> I'll just keep posting Toon Generations until someone's too stupid to recognize it
>>577362this is what toon generations look like you freakin' retard.
Moana's older sister
>>577219I actually paid for about 40% of what I have put forward to what I'm making so far from DAZ and it has been my intention to buy up the rest of the stuff I am using as more money comes in.I didn't word it right, but I am not in the US and the trouble it would take for someone to file a lawsuit against me where I am would be not worth it. >>577268>>577282There are many others who use multiple DAZ assets in their games that are earning well over 5k a month in patreon bucks. Do you really beleive those addidas wearing slav squatters paid for everything? Of course not. It makes it even harder for them to do anything about it if they are not outright selling their entire game as a product. If you were to put it on steam or something, that would be another story.
>>577385>It makes it even harder for them to do anything about it if they are not outright selling their entire game as a product.LOL. One DMCA to Patreon and your shit is taken down. Happens all the time pal. You're a retard for thinking a lawsuit is what you have to worry about. People don't sue, they take down.
>>577385>There are many others who use multiple DAZ assets in their games that are earning well over 5k a month in patreon bucks.the license for using it in unity and for stills/static animations is completely different. there's no way for content creators to check if a still is using pirated or bought items, but many items aren't even legally available for that yet. You will get caught, anon. I don't give a fuck but you'd be a retard to waste all that energy
>>577403>but many items aren't even legally available for that yet*for use in unity and other game engines
Anyone know if guhzcoituz Psylocke or Harley outfits have been posted anywhere? Can't find them on the usual sites and he wants like $20 for them.Psylocke freebie on sharecg is not a bad alternative though
>>577364That's actually rather cute, anon.>>577385Bottom line is if you want to use resources as actual 3D assets in your Unity game you need to buy game licenses to do so. If you're putting rendered stills or video in your game then don't be a pirate.Also, RIGHT NOW on fastgrabhttps://www.daz3d.com/prison-cell-block-kShilling this because they've never dropped the price this low before according to DAZdeals extension.According to a guy who used to work at DAZ, fastgrab works like this: they set a goal of X sales for an item (e.g. 70) and when it hits that number the sale for that the sale ends.
>>577410This faggot is charging 20 bucks for a converted model he ripped from a video game? What a piece of shit.
>>577412It's not like we can't report him.
>>577412Downloading zbrush now to convert my own stolen content into lewd costumes. Would prefer to pirate his though as he is no doubt better than whatever my first attempt will be.
>>577364various fixes, tried to make her face look a little closer to the real Moana. still ways to go though...
>>577354head's too circular for disney and the nose tip is too boxy i thinkyou might have been looking at this for too long
>>577422I'd do it for you since I like what you're doing but it's gonna take several hours with my connection speed, but download the APK for Moana Island Life from apkpure, extract it with 7zip, and use https://github.com/Perfare/UnityStudio/releases to extract an FBX of her model if it's actually a Unity game. Should be a better reference.
>>577435thanks, it's just a learning exercise though, I think I'll call it quits
>>577435I was looking at this for reference (but didn't follow it all too closely)https://www.turbosquid.com/3d-models/moana-3d-1143802
>>577422started working on a complimentary Maui just for fun and to see if I could do it but screwed up the transfer between Hexagon halfway. Giving up.
>>577435It is a Unity game and Unity Studio can open it.JSYK, Unity Studio only exports ASCII FBX, so if DAZ Studio shits the bed on ASCII FBX imports you can use this to convert ASCII to binary:http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909Doesn't require any other Autodesk component to run.
>>577476Yup, finally got it downloaded. There's less polygons that I expected but the face has a pretty good count. Blender's tri to quad yet again fucked up finding the proper loops but it worked well enough for a nice subdivision.
>>577485could you upload the ASCII FBX somewhere?
pretty much every mobile game is unity, and there's mobile games of about every recent IP, and current technology puts mobile game models at a level of complexity comparable to subdivision modelling without the subdivision modifier
>>577489>http://www61.zippyshare.com/v/8YxsQlB5/file.htmlThanks, appreciate it
Looking for some lewd poses with dildos or anything held in or near G3F's mouth. Any suggestions on presets poses or packs?
>>577485>Yup, finally got it downloaded.if it's not too much trouble could you point out the asset filename you extracted it from?
>>577551Deleted it a good while ago. You have to go to load folder and open the data folder, or whichever one has the folder "Resources" inside of it, and one of the files with a seemingly random name in the tree menu will have moana_model inside of it. Could probably use the search up top for moana and find it.
>>577554There are four. Two that are subsections of moana_canoe, one that calls itself moana_model_ui, and just plain moana_model that's part of dcff0d8371f7aa24f8dcb773473d584eI'm guessing it was that one.
>>577411>Also, RIGHT NOW on fastgrabaaand it's gone now, proving Anon's point about numbers.
>>577576stop fucking shilling some random shitty building. nobody cares
>>577579>stop talking about things unrelated to futa geografts!go fuck yourself
The textures didn't come out and I deleted the APK before I realized it but here's a mesh for Elsa from Frozen Free Fall Icy Shot that could be useful for references.http://www48.zippyshare.com/v/4EjgDVAD/file.html
>>577630>http://www48.zippyshare.com/v/4EjgDVAD/file.htmlawesome man thanks
>>577404Not that guy, but what do you mean they are legally not available for that?Do you mean someone who properly buys some clothes for example in daz cannot legally use them in a unity game they are making even if they bought that DAZ licenese thing?
>>577403>>577385So my question is how come games like this https://www.patreon.com/sandlustgameshaven't been DMCA'd?I haven't played this one but just looking at the front page I can see items that are not published by DAZ, I find it hard to beleive these russians got permission from every third party publisher. It's one of the biggest earners as far as games using daz assets go, how come its still around?I'm not really arguing against you, I am just trying to understand.
>>577642another guy here, just looking at the front page again you can see non daz shop stuff but its still up and has been up for a while, why hasn't it been DMCA'd?https://www.patreon.com/Inceton
>>577642>>577645iirc, it was something about games using daz renders being perfectly fine. Like the countless RPGmaker games out there.
>>577642>>577645these games are not packaging the models with them, just renders You can do whatever you want with your renders, but you cannot share the models.
>>577642I literally said>the license for using it in unity and for stills/static animations is completely differentand you proceed to immediately ask "but why are the stills in this game fine...?"there's no helping some
>>577534Maybe ask in the lewd thread>>>/aco/1623875
Any tips on sculpting a Daz head to match a shape like >>577630 in Blender? Or anything really, same tools innit.When I do it I end up teasing the shape to the general silhouette, rotate the view, and I've made a terrible monster.
>>577718That place is nightmares. I'll take the creations in this thread any day.
>>577864its a blue board though anongo tumblr and search relevant tags im sure you will find something
>>577703>>577706isnt it possible to have the assets in unity be deformed enough, or even frozen, that people couldnt rip them in any useful way?say for example you had a pirated third party bikini, but you merged the mesh with a original daz model that you could use with their license, no one could rip the bikini with any ease let alone use it on any model that it wasnt merged into
>>577886i wont lol
Do you guys make clothes in zbrush or MD for daz? I have just started getting into daz and not sure which to focus on. I have used MD a fair bit before but not zbrush.
>>577881I thought about it for a while and I don't know how you'd deform or freeze or merge assets in ways that would make them unrippable but also usable in the game.I think Daz with clothing and everything might be too much for a game anyway, just bake it all down to a lowerpoly model and cull unseen bits. That might still be a problem but at least it wouldn't be exact pieces of assets from the Daz store.
>>577891>I think Daz with clothing and everything might be too much for a game anyway, just bake it all down to a lowerpoly model and cull unseen bits. That might still be a problem but at least it wouldn't be exact pieces of assets from the Daz store.This is what I was thinking. I more wanted to do this as a test than anything else, I'm gonna try it when I'm back from holiday.
>>577881no pajeetgo back to making finger family animations for youtube
OP here, I'm making robots now!
>>577903thats a fun looking robot mateput some guns on him, maybe a big one from his dick
What are some great looking preset environments? Preferably with camera and lighting already setup.
>>577965> please don't make me learn 3 point lighting, i's a poh ole field nigga
>>577966literal environments I mean. Some caves or underground labs etc.
how does subdivision actually work? I crammed up the mesh subd render settings but my render looks exactly the same. I thought it would increase the amount of polygons or sth?
>>577973if you don't have enough memoey it moght not work
>>577973It splits the mesh into a finer grid. Imagine a square, now split it into four squares. That's one level of subdivision. It also smooths the result unless your program is set to not smooth it, not sure if Daz has that option since there's no point in Daz.Now either it's not happening or the mesh is already dense enough that you just don't notice a difference. I imagine for most Daz figures you'd only want 2, or maybe 3 in really old figures, levels of subdivision. Nothing I'd consider crammed.
>>578088>or maybe 3 in really old figuresThe exact opposite. Generation 1/2 (Michael 1/2, Victoria 1/2) had 160k polys, Generation 3 was less and Generation 4 was about 60k polys (which is why they can be morph sculpted without subdivision patches). DAZ Studio is why the Genesis figures get progressively lower in poly density; its memory footprint is mostly consumed by that enterprise-level SQL backend so more than 3 figures or any animation or a quality displacement map, and the application starts to choke. It's really a piece of shit.
>>577630I've been trying to find similar reproductions of cg cartoon movies and all I have is Mavis from the Hotel Transylvania 2 game. Don't know why this lowpoly and I think it was unlit model has edge loops on the nostrils but it's nice that it does. Might be a nice reference for morphs even though it's Sony.http://www27.zippyshare.com/v/HuGTs9z5/file.html
>>577858I feel like I'm doing this in a really roundabout left-brain way, kinda dragging the vertices into the general area, using a shrinkwrap modifier on a heavily subdivided Elsa head, and masking it in with vertex weights.Gotta scale the eyes up more and fix the cranium.
>>578172> there's still no morph brush in DS
>>578172Looks closer but I moved the eyebrow section too far down so the eyebrows are where the eyelids start and there's some fucked up shit happening with the mesh that I didn't notice happening until I rendered. No idea why a small section of the finger, which I never selected, moved over 20 units, or why when I move it back another moves out, or why the eyes are now really fucked up.I guess it wouldn't be too hard to delete them and reimport the original eyes and scale them to the sockets.
>>578222you could upload the character somewhere and let people look at it, you know
>>578222what software are you doing this in?
>>577973if you are using gen3 or gen8 theres little gain by increasing the subd and unless you have a beast pc all you will do is drasticly increase render time while gaining minimal results
https://www.sharecg.com/v/78851/browse/21/DAZ-Studio/Elsa-Morph-for-Girl-6This isn't terrible actually.The thumbnail sucks but that's just the camera and render.
>>575014here is anotherhttp://dazposer.net/but its using crap hosters like rapidgator or novafile where you need premium accountDoes anyone know another site with decent hosters like openload, uptobox or similar?
time for a new thread me thinks
>>578354>crap hosters like rapidgator or novafile where you need premium accountthere's a filehost that grabs RG links at premium without captcha or limits and costs nothing to set an account up withor you could actually buy shit since you can afford broadband you total fuckup
Having some alright results just teasing the mesh for a Disney Infinity model I retopo'd a little bit.Tempted to completely retopo it based on Gen 2 or Gen 3 topology and making a morph that way for better accuracy, but that's a big task.
>>578403nice but the lacrimals stand out so much to me they look out of place.. can you do something about them?
>>578405>lacrimalsthere are no fucking lacrimals on this modeljust say "outline around eyeballs" like a non-faggot
>>578407>>578408dont get so wound up sweetie, just fix the lacrimals and you will have a nice looking model for a first attempt, enough to pass your class anyway
>>578417there are no lacrimals on that modelnonethere's an empty space where they could be at either side of the eye where the lashes endyour squealing homo act is amusing to your twitter friendlets but barely rates a (you) here, "sweetie"Lacrimals are things with actual geometry, not merely a location
>>578423thanks for the (you), dear, im looking forward to seeing your next post with your model fixed
>>578424man I wish that were my model, you might want to work on your reading comp
Is Hexagon still a viable piece of software? It hasn't updated for 6 years.
How about a pool scene for next OP?Very summery.
>>578258with toon morphs with exaggerated eyes etc. the polygons become really obvious in close-ups
>>578470> make low poly figures> require subd to look decent in renderswhat did they mean by thisyou can see edges on the god damned tits
Gen 3 might be easier to make a morph for than Gen 2, mesh is less dense and easier to modify. Gen 2 looked a little redundant any way, like a bunch of them were just interpolated from the surrounding edge loops.
>>578574>>578574>>578574Get your ass to mars!
>>574841This is actually not as pathetic as everything else on here. But it's still pathetic, nonetheless.