Couple of questions on modelling and texturing large spaceships like a Star Destroyer:- What do you think are the best techniques for creating high detail 'greebling'. And also: does the detail depend more on the models or on the texturing?- The engine glows: I'm currently using Arnold in Maya, Mesh lights seem to work pretty well, but not ideal. What would be your take on them?- Would it be wise to create little windows and copy them all over with a parented light, or again use Arnold's mesh light and distribute these meshes all over the model?Please share your 'essentials' for creating highly detailed giant spaceships
Model sets of modular greeble pieces and distribute them via a scatter object. You don't want to place them manually. Or use Houdini to create them proceduraly. Some kind of visible flame(light) from the engine. Don't use just a mesh light. Use some kind of volumetric light (idk desu) For lights on the hull use emission textures, don't plaster hundreds of lights on the hull.