[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.

alt


File: E3B9jKK[1].jpg (93 KB, 544x324)
93 KB
93 KB JPG
I'm transitioning to Maya from Blender, and how do I "relax" or "smoothen" an edge election? I want to make this edge loops more rounded as they are slightly too blocky.
>>
>>573392
Bevel?
>>
You push the button that makes a selection rounder but be careful because it's next to the button that sets your mesh on fire.
>>
Press "3"
>>
>>573452
You're an idiot; stop giving advice.
>>
>>573401
this is a perfect summation of my understanding of the Maya UI
>>
Anon, If you look at your UI, you can press numbers 1-4 I believe. This will go into different modes. Wire frame, smooth, quad angle. etc. It's been a little bit since I've messed with Maya 2016 but you can also use the bevel tool as someone suggested earlier.
>>
>>573710
Jesus christ Are you >>573452 ?
Pressing 3 is a smoothed preview. if you smooth OPs mesh it isn't going to be rounded because those faces have edges half way along them that aren't adding any curvature will only reinforce a non circular shape.

OP just select those verts along the mid points of those faces that need to be rounded out, then scale uniformly on x/y, which can be done by holding control and scaling on z.
>>
>>573392
Attribute editor > increase subdivisions, assuming you used the right primitives.
>>
>>574314
>Not deleting history
>model is clearly far from a prim

Why is this thread such a retard magnet?




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.