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>>573032
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>>573033
>>573041

Fucking Sketchup losers.
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>>573041
this can't be real but I know it must be
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>>573034
Keked.
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>>573032
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>>573231
it was real?
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>>573032
classic
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>>573349
Nvidia went out of their way to recreate the scene to prove it wasn't fake

https://www.youtube.com/watch?v=O9y_AVYMEUs
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>>573032
This gif I always though like someone didn't bother to rig the eyes and just gave a random head animation to this model, until I found its a music video from mudvayne.
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http://hyperrealcg.tumblr.com/
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fucking this
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>>573413
>[Shaded]
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>>573413
lolwut
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>>573406
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

DIG! BURY ME! UNDERNEATH ALL THAT I OWWWWWWWWWWWWWWWWWWWN!
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>>573509
i forget where it is (i think hawaii) but its when the sun is direclty overhead so the shadows of poles dont exist
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>>573550
that's almost surreal... very interesting
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>>573413
holy shit it looks like a ps2 game
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>>573413
>i am directly under the earth's sunnnn..... now
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>>573032
It's pretty easy to find a real photo because of the amount of attention to detail placed on shit that doesn't matter. Like the dusty hole on that rusty bolt.
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>>573041
>construction worker fucked up the UV's
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>>573413
It's just like one of my German job simulators!
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>>573413
That's exactly how retarded midday looked in GTA IV, I don't know if they fixed in in V, haven't played it enough.
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>when you set your water normalmap to tile 22 times but you accidentally put 222
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>>574513
Is that Morrowind?
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really makes you question things
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>>574629
oh shit why haven't the other chunks loaded
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>>574629
Wtf.
Consider my almonds activated
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fucking UV maps, how do they work
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>>574705
hehe one side is black, and the other is orange
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>>573041
that's pretty dreamlike
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>>574809
I didn't notice that haha
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>>573367
I said BAD render.
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>>574549
If you manage your render look this bad...
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>>574470
>space
>under
Anon...
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>>574629
damn it haarp
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>>573399
>faking the moon landing to prove it wasn't faked
really gets my mind thinking
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>>574917
faking it with technology that didn't exist back then
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>>574945
Citation please
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>>574972
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>>574945
>studios with props and cameras didn't exist back then
k
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>>573032
>when bioware remakes a game
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>>575003
we have mirrors on the moon we can shoot lasers at and measure the distance

Counter Question: Why would we send Matt Damon to Mars to film the Martian instead of just filming it on the moon and slapping a sepia filter on it?

Because we'd already been to the moon and people wouldn't find the movie convincing if we could see the Moon landing in the background of Mars, that's why.

Checkmate faggot
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>>573033
>>573041
>>574513
looks real to me

>>573107
>>573368
that's not real, is it?

>>574705
>>574629
that just looks weird, not rendered
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>>575131
What
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>>573041
fuuuuuuuuuu

>>574475
kekd my ass off m8
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>>573413
greatest scanline render I've ever seen
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>>574513
looks like the same shitty graphics with different angle
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>>575415
winner
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>>575415
looks really photoshopped...
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>>573107
>ICE TO MEET YOU
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>>575415
wat.

are these trees on the shadow part of a hill?
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>>575415
I was waiting for someone to post this.
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>>575415
What's going on here?
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>>575501
Trees are in shadow, background is a huge sand dune in sunlight.
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this one reeeaaally fucked with my mind
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>>573413
Lahaina Noon always gets me.
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>>574868
It's a reference to when chief Wiggum is chasing after Marge/her fugitive neighbor through the desert you dip
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>>573032
tfw shitty displacement map
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>>573041
this can't be real
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...kill me
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>>573413
Thats the Hawaii one right?
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>>575757
yeah. I mean look at this shit
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>>575518
waaaaaaat
apparently this species of trees leans toward the equator.
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>>574629
What is it?
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>>575761
>mat_fullbright 1
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>>576455
>tree not allowed in germoney
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>>575761
>>576606
>uncheck cast shadows
>uncheck visible to GI
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>>576606
>>576645
ahahaha it's almost like that was the joke!!!!
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>>575131
>there's a mirror on the moon
>hurp durp only humans could have put that there!
You terrancentricists make me sick
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>>576713
but that is a render
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>>573413

so they shopped out the shadow
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>>576730
no you fucking retard read the reply chain
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>>576713

can someone explain to me why the "horizon" is literally 50ft away?
it's pitch black way too close and no one explained that anywhere.
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>>576754
horizon is a combination of focal length and the moon being fuken tiny

pitch black is because exposure
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>>573368
Fuckin lol'd
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>>575121
>"Fucking Infinite"
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>>576731
mang that aint real
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>>576754
lack of atmosphere only makes it look like that. Those tiny mounds on the horizon could actually be mountains miles and miles away.
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>>576823
>Those tiny mounds on the horizon could actually be mountains miles and miles away.
It's really confusing that all these stones near the camera are consistent with the ones close to the horizon
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>>573413
that's a pretty mindfuck
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>>573413

looks almost okay for a unity game.
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>>576754
because the sound stage was small af.




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