>>573033>>573041Fucking Sketchup losers.
>>573041this can't be real but I know it must be
>>573231it was real?
>>573349Nvidia went out of their way to recreate the scene to prove it wasn't fakehttps://www.youtube.com/watch?v=O9y_AVYMEUs
>>573032This gif I always though like someone didn't bother to rig the eyes and just gave a random head animation to this model, until I found its a music video from mudvayne.
>>573406YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADIG! BURY ME! UNDERNEATH ALL THAT I OWWWWWWWWWWWWWWWWWWWN!
>>573509i forget where it is (i think hawaii) but its when the sun is direclty overhead so the shadows of poles dont exist
>>573550that's almost surreal... very interesting
>>573413holy shit it looks like a ps2 game
>>573413>i am directly under the earth's sunnnn..... now
>>573032It's pretty easy to find a real photo because of the amount of attention to detail placed on shit that doesn't matter. Like the dusty hole on that rusty bolt.
>>573041>construction worker fucked up the UV's
>>573413It's just like one of my German job simulators!
>>573413That's exactly how retarded midday looked in GTA IV, I don't know if they fixed in in V, haven't played it enough.
>when you set your water normalmap to tile 22 times but you accidentally put 222
>>574513Is that Morrowind?
really makes you question things
>>574629oh shit why haven't the other chunks loaded
>>574629Wtf.Consider my almonds activated
fucking UV maps, how do they work
>>574705hehe one side is black, and the other is orange
>>573041that's pretty dreamlike
>>574809I didn't notice that haha
>>573367I said BAD render.
>>574549If you manage your render look this bad...
>>574629damn it haarp
>>573399>faking the moon landing to prove it wasn't fakedreally gets my mind thinking
>>574917faking it with technology that didn't exist back then
>>574945>studios with props and cameras didn't exist back thenk
>>573032>when bioware remakes a game
>>575003we have mirrors on the moon we can shoot lasers at and measure the distanceCounter Question: Why would we send Matt Damon to Mars to film the Martian instead of just filming it on the moon and slapping a sepia filter on it?Because we'd already been to the moon and people wouldn't find the movie convincing if we could see the Moon landing in the background of Mars, that's why.Checkmate faggot
>>573033>>573041>>574513looks real to me>>573107>>573368that's not real, is it?>>574705>>574629that just looks weird, not rendered
>>573041fuuuuuuuuuu>>574475kekd my ass off m8
>>573413greatest scanline render I've ever seen
>>574513looks like the same shitty graphics with different angle
>>575415looks really photoshopped...
>>573107>ICE TO MEET YOU
>>575415wat.are these trees on the shadow part of a hill?
>>575415I was waiting for someone to post this.
>>575415What's going on here?
>>575501Trees are in shadow, background is a huge sand dune in sunlight.
this one reeeaaally fucked with my mind
>>573413Lahaina Noon always gets me.
>>574868It's a reference to when chief Wiggum is chasing after Marge/her fugitive neighbor through the desert you dip
>>573032tfw shitty displacement map
>>573041this can't be real
>>573413Thats the Hawaii one right?
>>575757yeah. I mean look at this shit
>>575518waaaaaaatapparently this species of trees leans toward the equator.
>>574629What is it?
>>576455>tree not allowed in germoney
>>575761>>576606>uncheck cast shadows>uncheck visible to GI
>>576606>>576645ahahaha it's almost like that was the joke!!!!
>>575131>there's a mirror on the moon>hurp durp only humans could have put that there!You terrancentricists make me sick
>>576713but that is a render
>>573413so they shopped out the shadow
>>576730no you fucking retard read the reply chain
>>576713can someone explain to me why the "horizon" is literally 50ft away?it's pitch black way too close and no one explained that anywhere.
>>576754horizon is a combination of focal length and the moon being fuken tinypitch black is because exposure
>>576731mang that aint real
>>576754lack of atmosphere only makes it look like that. Those tiny mounds on the horizon could actually be mountains miles and miles away.
>>576823>Those tiny mounds on the horizon could actually be mountains miles and miles away.It's really confusing that all these stones near the camera are consistent with the ones close to the horizon
>>573413that's a pretty mindfuck
>>573413looks almost okay for a unity game.
>>576754because the sound stage was small af.