How far have you guys and girls came as 3D artists?
>>573039He's including the fe(males), which amateur 3D attracts like honey.
>>573027honestly your topography is still looking like shit.There is ton of optimization to be done.
>>573027How did it feel to be in december 2017? Was the earth still intact?
>>573082As a beginner lurking here, the word "topology" started to scare me. You are all so harsh about it and I don't know how to learn how to do it properly on my own. I can't even see anything wrong with the models usually.
>>573376didoi want to know what fuhr ture is liCe
>>573398topo is super important if you want to high poly. if you want gamedev you shouldn't care about it.
i don't understand why yall up in his ass.his weapons are fine but they are tasteless since there is no texture
>>573418Why are people so offensive towards every beginner on this board?
>>573431self punishment - the image
>>573417its not important at all if it doesnt deform. t. TF
>>573431That's a great quote, but the problem is that I often see sarcastic shitposts instead of actually useful feedback. I'm not asking for a praise, but if I get roasted when asking for help, then what's the point being here.
>>573434I'm sure the kid thought the same way in the beginning of whiplash. The key is to never be discouraged no matter how many shitposts and insults are thrown in your way. If you can't handle that, you can start posting your works in deviantart where all you'll get will be "good job"s and you won't improve above mspaint furry level.Now get the fuck out of my class.
>>573429To toughen them up and weed out the weak ones.
>>573398Nigger just-This is on the first page of google for "3d modeling topology":http://topologyguides.com/It's not that hard to just fucking google shit.Fuck.
>>573506your topo ONLY means shit on deforming models, newfag. Stop spreading fake news
In 2 months from here
>>573516to here. Still got much to learn though
>>573517looking at how that coffee table is sitting on the rug is seriously fucking with my brain.i like the rest but i really don't get the coffee table. is it floating? was it photoshopped in? why does it look like it doesn't belong there?
>>573536looks because the table legs are not the pushing at the fuzzy carpet strands proper
>>573545that and the lighting is weird. Where are any of the shadows?Sure they would be pretty soft but you should still see them.
>>573507So.... then it's going to be really important if OP or anyone reading this wants to make deforming models or use subdivision surfaces. If you have a bunch of faces in the same plane, then yeah topology doesn't matter, but otherwise, it's important. Really with a static mesh, as long as it looks ok, anything goes, but you'll have an easier time making it look ok with good topology, edge flow etc.You are fake news. 4/10, got me to reply.
>>573517Stop lying Anonymous
>>573545>>573548Ah I see what you mean especially with the carpet. Lighting's a tricky thing sometimes too>>573562I'll take that as a compliment?
>>573517let me guess, 3ds and vray?
>>573562It's not that hard. He already said he didn't model everything here, and it is easier when you are following a tutorial (architecture academy by blenderguru).
>>573571Btw, repeating pattern on the sofa is extremely visible. That's a big no-no, so fix it.
>>573561>>573507Does that apply to all modern games or just some low poly stuff? Is it a problem if I make some of my static models with multiple meshes and just put individual parts inside each other instead of connecting them as a single object?
>>57302727 december 2015 https://www.instagram.com/p/_zFWO2vus1/?taken-by=gam3_b0y&hl=ennow:https://www.instagram.com/p/BVcHYpFBH7X/?taken-by=gam3_b0y (WIP NOW) https://www.instagram.com/p/BURJrVCheBz/?takenby=gam3_b0y (not fully finished) https://www.instagram.com/p/BUho8MYBqSN/?taken-by=gam3_b0ylast work : pic relatedPS: I work :v
>>573570Surprisingly no, it's actually Blender
Late Febuary/Early March (((current year))))
>>573791delete all your lamps and get sunlight
>>573794no lamps in that, son
I'm a professional freelancer, doing it for 2 years now. But it's fucking boring and I'm going back to university in September. (Sorry to burst your bubble, but working with artists is sheite).>>573517Increase the light samples, looks a bit crunchy. Otherwhise good job. You can see it on the lamp. Decrease the area lights on the windows slightly. The wall above has to much specularity. Righthand wall has no material and is slightly too dark. But really good job.
>>573812>I'm a professional freelancer> I'm going back to university in September.I got a ph fucking d in medicine before I got even around freelancing.Fucking amateurs I swear
>>573812Getting 100$ a month from doing shitty work on Upwork doesn't qualify you as a freelancer, Pajeet.
>>573790eww, smooth and this would be alright
>>573905yeah man just the freelancers