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Should I bother investing thousands in VR equipment and shit and making VR games or is it dying gimmick technology like 3D monitors?
>>
It's a dying gimmick. But it'll be back in another 20 years.
>>
I would say it's a gimmick regarding games. VR arcades seem to be doing ok tho.
But there really are some fields where VR and AR are useful, like medical or construction.

But you don't need to invest thousands. A rift or vive is like 500 bucks.
>>
>>572876
>VR arcades
Are those the places where you get nasty unknown eye infections due to fecal bacteria on other people's hands? Sign me up!
>500 bucks
That's a lot of money
>>
>>572813
>and making VR games
The answer to your question is identical to the question "are they porn games"
>>
>>572895
Yeah 500 is a lot. He's also not telling you how much you have to spend on a rig to run it. You need an i7, at least 12 gigs of ram, a 970(minimum), That's already about a 900 dollar rig you need to run it
>>
>>572967
I have an i7 950, 8gb ddr3, and a gtx 660. H-how am I looking for VR dev
>>
>>572895
>That's a lot of money
Yes but it's not 'thousands'.

>>572967
Why would you attempt to make games without having the proper computer?
>>
>>572986
>Why would you attempt to make games without having the proper computer?
what did you mean by this?
>>
>Should I bother investing thousands in VR equipment and shit

no

>is it dying gimmick technology like 3D monitors?

no
>>
>>573002
AR -> Vaporware
VR -> OUYA
>>
>>572813
I would give it a few years to mature it's getting there though.
>>
>>572990
I mean if you want to do something it's obvious you will need the right equipment. I was assuming that someone wanting to make VR games would at least have a computer capable enough.
>>
>>573228
define capable enough
>>
>>572813
If you learn it now, the eventual catch up of technology will make it so you have an advantage in knowledge and how to make VR games - assuming the techniques and pipeline don't change drastically. Do note though, that the markets are small, especially on PC, and that there are still major problems with VR. I personally wouldn't invest my time into it, but when I inevitbly do have to play catch up, those around me with the head start will have the one up on me.
>>
>>573234
One actually capable of running your game.
>>
>>572813
See for yourself:
https://www.youtube.com/watch?v=JE3t1i-DqS4
>>
>>573270
so you mean any samsung phone?
>>
>>573317
>VR
>>
>>572813
VR hasn't taken off because 1) no one's come up with a really amazing game and 2) it's expensive and the recession of 2007 caused PC hardware to lag (along with every other luxury / non-essential consumer grade item other than phones and TVs)

If you're just some hobbyist looking for something to do then sure, fuck around with it. If it's a business thing, incorporate and lease the equipment and then write off the expenses.
>>
>>573371
I think it hasn't taken off cause its not easy to setup and the goggles arent really convenient. They tried to push it with phones bit the experience isnt that great once the novelty wears off.

We either need very convenoent head gear with great visuals and sound as eell as being portable or have a dedicated VR room that's cheap and easy for anyone to setup.

I think its a balance between quality of experience vs ease and price.
Perhaps we need another technology breakthrough first.
>>
Wait until generation 2 for VR, i tested VR and it's good but the next gen is going to be better and more worth spending a weelbarrow of money on.
>>
>>573631
this is gen 2 mate...
>>
>>573647
No, it's generation 5. The first generation of VR was the Wheel 'n See Pictogramaphone from Victorian England.
For a mere tuppence you could gaze into the viewscope of the pictogramaphone while circulating the spinner to view a realistic true to life representation of a bird flapping its wings or a horse galloping majestically.
>>
>>573662
nobody recognizes that as the true gen 1
>>
>>573663
This "nobody" sounds like a pretty smart guy!
>>
>>574372
if nobody was a person his name would have been capitalized
>>
>>572813
You can't make actual games. Last gen proved that people don't want to move around or use their voice to control their characters. Nothing really beats a dual shock 4 or 360 controller when it comes to actual immersive gameplay. You can probably build a fun app, though. Maybe social thing like second life.
>>
>>573647
Chill with your fucking autism. >>573631 clearly means wait for the HTC Vive 2. (Or equivalent "2nd gen" system. Who knows if HTC or some other company will be the champion of VR in 2 more years?)

Anyway I agree with the previous advice, Vive is a nifty toy but if you don't have money to burn on nifty toys then it's not for you.
>>
Don't wait. Don't bother.
VR: Not even once
It's inconvenient and offers marginal advantages that come with a stupid price tag and a lot of inconvenience.
>>
>>574409
are you one of those people who thinks that 3D stereo is a meme even when Avatar is the highest grossing film of all time
>>
>>574415
Fads come and go, 3d gimmicks are literally in and out of our culture all the time, nobody even talks about Avatar anymore, it's not like it was a cult classic.

As for VR, it's another fad, I always said it was a dumb gimmick, and it still is. All people use it for is porn anyway, and you know your tech is garbage when it's major use is porn.
>>
VR is fun but you are not going to make loads of money doing it

only get into VR if you want to make something fun for yourself that you also share with others

as far as the "gimmick" part, everything about entertainment is a gimmick and gimmicks can be fun. otherwise companies like nintendo would have gone bankrupt by now.
>>
>>575439
isn't nintendo losing money with their consoles and their game sales have gone down really badly due to people not liking the motion control gimmick in the wii and wii u

switch should help them out though since it's just a normal handheld
>>
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Despite what salty poor ass neet neckbeard keyboard warriors are telling you OP.

VR isn't a dying gimmick. That's just stupid.

VR toys like "giant machines for walking around and/or rides you'd only see in a testing lab or a mall are gimmicky, as no one will spent thousands for a giant treadmill, when you can play most VR games just sitting down or standing in one spot.

VR is here to stay and its kicking off more and more than it ever could back in the 1990s. I'd know as I was around when VR was trying to make a scene back in 1992 - 1994. The probably was technology and computers where no where near what they are now.

The thing about VR as a developer is, like the first video games. The devs are not 100% sure how to make good games yet. There's limitation to our knowledge because everything up-to-this point has been doing on TV/LCD screens, and are done with keyboard/mice or game controllers.

Now. VR is allowing people to walk around, touch and interact with 3D objects while having free camera/head movement and not limited to a flat computer/TV screen.

And since. The technology is still new and the developers of VR don't want to make 10,000 dollar VR machines like they where inthe past.

They are still limited on what they can and can not do.

I'd suggest waiting for generation two or onwards before developing for VR. You like all of them will be limited to "room-scale" / standing or sitting for the people who will play your games.

And you will be limited to "teleporting" players with controls, or slow walking using a keyboard/gamepad or thumbstick. ( Assuming you don't just want to make a stand in place narrative game or "arcade shooter."

These are what's popular as not much else works yet. As no one has figured out how to ensure better smoother, freedom of movement for VR users. It has nothing to do with VR being a gimmick or a fad.

It has everything to do with learning how to make games with the current limitations of the technology.
>>
>>574671

This guy will never be successful.

>Fad
>Major use for porn means it fails

This child clearly has never been a creator or successful. Just a salty burger flipper for life.

When something like "VR/Blu-Ray/VHS" got picked up by the porn industries. Guess what ended up being common-place "VHS / Blu-Ray & Now VR. ( Maybe as I've not seen much in the way of VR porn. )" -- Assuming they are users just using the samsung shit cell-phone screens on their faces while watching bagaroo or whatever the fuck poor people waste money on.

>But VR is too expensive!

While they spend monthly checks on burgers / porn subs and useless shit.

IF... The porn industry American / Japanese have picked on on VR and are creating/supporting the content.

VR is not only going to be super common place. It's already successful by that alone.

I personally, hate cell-phones. They should have always been only for emergency phone calls and the like. Not for shit posting, meme spamming and facebook selfies 24/7.

But. If what "I" wanted had happened. Don't you think that would have been shitty?

Good thing individuals like this fool aren't part of who creates and sells these types of things.

Hate VR all you want but you are missing out and that's fine with me.
>>
>>575474
why

are

you

typing

like

this?

>>575475
same

question

as

above
>>
>>572813

VR is still shit. Resolution is too low, field of view is too narrow.
>>
>>575500
reddit spacing

they really need to go back
>>
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>>575508
i hope it never gets better. just a fucking screen is addictive enough. don't make this alternate reality that is a million times worse than real life please. dystopia here we come.
>>
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I'm making a living developing VR games for unreal and unity. For the past few years now, I've worked with products such as the deepoon, viulux, all of the oculus iterations the vive a handful of others... none o them are there yet..

not that VR isn't fun it CAN BE GREAT! but only in short bursts...
It's going to be so fantastic in a few years! To that end, kids LOVE IT... they dont care about all this technical stuff or ergonomics they play. Unfortunately, kid's aren't RICH and VR is over the top expensive. For the price of a VR setup you can have an enormous TV that'll entertain you far more than any headset i've ever used... except for maybe the Vive with a handful of games... they get boring fast. Studios in VR will fail, many already have. The adoption rate is about a half a percent of all gamers. It turns out that most of those are developers.

I know it's written into our pop-culture so there will always be an effort to make it a reality. Investors are still excited about the product..

The key is, if you're going to develop for VR, then you need to make sure that you keep visual details close. 2.5 meters is about the limit for the depth perception in these HMD's. Everything past 2.5 meters is clear to about 5 meters. Past that, you'll want to reel it all in because it gets blurry.

Forward renderer is your friend for clear imaging.

Doing any outdoor experiences is out of the question, do indoor stuff.

They tend to burn your eyes too.. long hours with those HMD's can be painful if not damaging.

I'm not sure when VR will flourish, but it's not today.
>>
>>576044
>reddit spacing

gtfo
>>
>>572813
The future of VR is in businesses designed specifically as VR experiences, not in home personal VR.
>>
>>575500
So you can read it easier. Why can't you use the shift key and capital letters?
>>
People argue about formatting because they don't have any idea what VR is about or how they might contribute to the conversation, pathetic.
>>
>>576060
It's the opposite of being easier to read.
>>
>>575500

I just came back and saw this.

I'm

not

typing

like

this?

Why don't you get off your shitty toilet apple phone and use a pc screen?

I've written this at a level that anyone with an IQ above a 3rd grade could understand read?

This is the weirdest retarded reply I've ever seen.

As bad as in-game people crying "u spek engishl?

When I don't type out a bunch of emoji's or memes.

Imbecile.
>>
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>>577799

How it looks on my screen, gee...it's not a cell-phone who would have guessed?
>>
>>575511

I've never used or visited reddit. Too me reddit sounds like a facebook of imageboards. I've only ever used/browsed 4chan. I don't care about wasting my time on other shitty social meme boards.

When you can't think up better insults, recycle: reddit / meme / mom / virgin / kys over and over and over and over and over and over and over and over again.

So you think you won the pointless shit tier attempt at an insult.

OP didn't seem to listen to any of us, so was all a waste. Cool huh?
>>
>>577802
why the fuck are you typing like this? Get with the program or fuck off
>>
RIP thread and RIP VR
>>
>>574375
It should have been capitalized as the start of the sentence anyways, why would he assume that you would capitalize a name?
>>
>>572813
vr will be used for medical training in the near future.

invest into vr for medical training.
>>
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still making money in VR though... i mean i complain about it but im making a fortune
>>
>>575441
Nintendo can make 0 profit for the next 50 years before they have to sell off IPs.

The Wii and Switch are making loads
>>
>>580020
Yea the Wii and DS era was a major boom for Nintendo
>>
>>572967
Lel, no you don't. Learn 2 gpu multithread.
>>
>>575789
We're already there, anon. Military is just slowly commercializing all the tech it has. Where do you think the kinect came from?
>>
>>576047
It's called paragraphing you FUCKING RETARDED FAGGOT!

People have been doing it on 4chan, and in fact, the entire fucking internet since for-fucking-ever. You and every other mouth breathing retard who complains about "reddit spacing" really needs to fucking kill themselves.

And before you accuse me of being a newfag, I've been here longer than you've been alive, kiddo.
>>
>>575511
>I AM THE PROTECTOR OF 4CHAN AND WILL TELL YOU WHAT ORTHOGRAPHY IS ACCEPTABLE
have sex, /v/aggot
>>
>>572961
lmfao he's right
>>
VR will be a gimmick until they 1) fix locomotion/controls and 2) make it less cumbersome to use

it's gonna be big eventually but it could take years
>>
I still wait until I can have feedback into my fingers (stopping them and my hands from moving), and somebody with the idea that VR means monitors of arbitrary size.

Then I can have a PC without mouse, monitor, joystick, pen, keyboard or any other manual controller.

Or maybe a glitch will break all my fingers, who knows?
>>
as someone who interned at Oculus for a few months I'd say wait till the next gen headsets, those will have more tracking capabilities and people would have worked out the kinks of VR dev by then.
>>
>>585630
they dont even use VR in the new Blade Runner or Ghost in the Shell movies. They know its a gimmicky dead end.

They only use 3d holograms and voice commands...
>>
>>577799
what he means is
>>
>>582704
>Write one sentence

>Better put a space here!
>>
>>580011
how
>>
Shit's just too expensive. I don't want to parrot the idea that you need to spend a thousand bucks in a PC to even be "VR-ready"; I think you could spend less and even then, if you're interested in actually getting into VR, you probably have a somewhat capable computer already, you'd theoretically only need something like a GPU upgrade to be set.

The problem is that these oversized goggles cost 400 bucks as a baseline and that's with the Rift on a temporary discount. The professed killer VR app never came and honestly, that VR chat application where you get to load up models from anywhere looks far, far more interesting than anything they managed to put out so far, save for something more creatively-centered like tiltbrush, where you can paint in and into a 3D space.

Until the cost of these things comes down to something way more manageable, like 150 bucks for starters, Google Cardboard is going to continue to kill the home offerings, because the barrier of entry is virtually nonexistent and the hardware is already present in the vast majority of people's pockets.

/3/ should really start a bounty board for people to ask for unique 3D models to load into VRchat. Think about it, the people who own the headsets to fuck around with it are probably loaded and will pay to have a bit more individuality in there.
>>
>>572813
>dying gimmick technology like 3D monitors
Saddly, yes. Some crappy chinese or taiwanese manufactors would have to mass product those in time to make it affordable like smartphones or Widescreen Led tvs. The price range will kill it in time if this doesn´t happen.
>>
>>589238
cardboard is horrible
>>
>>589279
Doesn't matter if it's horrible, you dolt. The whole point is that it's way more accessible than the other offerings.
>>
>>589343
its godawful in comfort and experience anon
>>
>>589345
It's literally a piece of cardboard, anon. Again, it does not matter how great or awful it is, the barrier of entry is nonexistent.
>>
When the goggle become the sizes of a sun glasses, yes
>>
>>589347
>Again, it does not matter how great or awful it is
the absolute state of /3/
>>
>>589238
VRchat is definitely making me want to get a headset.
Add to that my interest in dabbling in 3D modelling.
I already have ideas where to get avatars.
I just need to know how to extract assets from games and rigging them for compatibility in VRchat.
I've been seeing an avatar from a game I've been playing and it just gave me the spark to focus on reaching my goal/s for VRchat.

Would lurking here be just the trick or do I have to get active in asking?
-extracting assets
-rigging/customizing models
-etc
>>
VR is so isolating and awful. Its god AWFUL.
>>
>>589498
You can keep pretending that the price of this 15 dollar, literal piece of folded cardboard that can be easily discarded without remorse doesn't factor into the overall experience.

>>593211
You can check the sticky for tutorials and ask in the general/questions thread on how to rip models. It's not something you'll pick up by just lurking though.
>>
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>>593211
What I have in mind, and more.
This shit is going to be baller in VRchat.
The models, the particles, the animations, once I find them, and then somewhat porting all that to be usable in VRchat.
>>
>>572813
>investing thousands
blender is free.
blender does stereoscopic 3d that's the standard for vr.
>>
>>593343
>blender does stereoscopic 3d that's the standard for vr.
actual VR is 360 video, doesnt have to be stereo.
>>
>>573270
You mean baking lighting and compiling the code.
>>
>>593345
>actual VR is 360 video, doesnt have to be stereo.
What. VR implies using a headset device with two lenses and seperate screens that simulate the human eye to give you a perception of 3d depth through a 2d monitor.
>>
>>593947
nope. Just has to be 360.
>>
>>593948
This guy is right, but he's bad at explaining himself.
A static camera that is always facing the same direction isn't VR. It's just 3D. (assuming stereo)
For actual VR, you have to be able to adjust the camera in real time, and that doesn't actually demand a 3D image.
>>
>>572825
Doubt it. It's only a gimmick if it can only be used the way it was showcased, and people have taken this and ran with it in many fields. from gaming to showrooms to real estate and helping ptsd... it has gotten enough interest from enough varied people that it looks like it's going to continue for a while yet.
>>
>>573007
Based off what? OUYA probably had a chance if internet was better and more consistent at the time... are you implying that something isnt developed enough that's needed?
>>
>>572813
I'd recommend you wait. VR right now is too small to make decent money off of in any way, but as it gets more advanced and popular and the bar for entry gets lowered, it will become profitable.
>>
>>572813
Oculus medium is pretty insane for sketching things out
>>
>>593345
>actual VR is 360 video
incorrect.
>>593948
>Just has to be 360
incorrect.
>>593957
>For actual VR, you have to be able to adjust the camera in real time
that's what the vr headset is for, not the program needed to design the 3d vr world.

it's like you retards forget that all 3d images are just 2d.
360 video is only 360 video.
in order for a human to see 3d in vr it requires a stereoscopic image.

the camera can be controlled by the headset movement afterwards.
line of code are free.

zero need to invest thousands.
blender is free.
you already have a smartphone.
google cardboard can be made by a 5-year old.
>>
I wonder how many of people commenting here actualy own VR hardware, and im not talkign about smartphone strapped to your head.
VR is niche market, thanks to ps VR and hopefully MS headset that will come out at some point eventually, it'll become more mainstream - for now, the target market is too small, but its much much better than previous attempt at VR, mainly because now it actually works without breaking your neck or making you puke after 10 minutes. Apps and games are really fun, and a lot of corporations, not related to games, are investing in it - dont care about Facebook but its a major player here too, HP, Dell, Intell, if those companies are sinking money in developing apps for VR hardware, it wont go away that fast, and with more price drops and affordable hardware for common folk, it actually might be equivalent of TV screen. I've worked in VR field for last 10 years or so, and while the business is all the time a niche, its slowly growing - there is more clients, and more normal people are get in touch with technology. Also, 3d tvs were shit that was pushed so all factories dont go idle because market saturated with hd ready/fhd screens and it wasnt time for 4k / OLEDs yet.
>>
>>598532
VR is something we will hop over. Its wont succeed due to form factor within the next 10 years, and stop kidding yourself, as resolutions per eye go up, so does gpu demand, And no, nobody wants to wear glasses or shit on their face or even walk around after a long 8-10 hours at work and then having the wife and dogs and kids to interact with. If you believe that, you are retareded.

VR is dead
>>
>>598533
again, do you own a headset? did you used it for more than 10 minutes? I have both oculus and vive, and i ususally very openly present them to people who are interested, and since they're not on internet shitposting pretending to be edgy, they'are always fascinated, and the only thing preventing them from getting it is the price of headset+decent pc.
>>
>>598534
i have cardboard, tried rift in bestbuy enough to know its sheer garbage. I have 3d vision 2 and game with it a lot, its miles ahead and easy and no incredible huge headset. I'm literally playing tekken 7 and marvel vs capcom infinite in full 3d at 120fps on a 1080ti and 8700k. Thats all I have the energy for after a days work being on my feet for 8-10 hours a day then sitting in traffic driving home and having to be alert driving the car. I can only sit on my ass with the glasses on (very lightweight). The only thing I could do with VR would be in a cockpit like some spaceship game, but again, I have no energy to actually crawl around my room like an idiot with a headset on. If I wanted spaceship sim I could just develop for 3dvision with nvidia surround, but their drivers are so shit surround is impossible to not get random BSOD
>>
>>598536
I think the problem is your attitude not vr - if you want to sit in one place in a nearly-static envirnoment like a cockpit, you dont really need VR -all the fun is withing movement in games, like raw data, arizona sunshine or soundboxing. Its just not for you, so it doesnt mean its shit.
>>
>>598539
>all the fun is withing movement in games
Citation needed.

All I want to do is have static stuff like the NBA League pass which transmits around 10 VR games a year to oculus, from the viewpoint of someone sitting courtside. I don't need to be crawling around shit. And at this point I can just use active shutter glasses which if nvidia didnt have their heads so far up their asses would actually have non-shit drivers and support frame rates higher than 60fps and also not crash in 3d stereo
>>
>>598540
i think you're in minority here bruh, who cares about sports
>>
>>598542
probably the majority of the world, most of whom are watching on extremely heavily compressed 1080p
>>
>>598543
>probably the majority of the world
Citation needed.
>>
>>598543
well that kind of stuff can be done on anything really like your shitty smartphone, and i remember few startups that tried to convince people that they want to watch sports in vr and failed. And to be honest i dont care about it. I want realtime applications in VR, not a football game transmision. An
>>
>>572813
It's a meme, but you can still bilk the retards that buy into it. They'll be like the bitcoin retards: once they've put money in they'll want to waste even more to try and justify tio themselves that they made a good decision. Start churning out meme shit that'll get picked up by Youtube faggots and streamers and you can make some easy money.
>>
>>598546
>and i remember few startups that tried to convince people that they want to watch sports in vr and failed.
nobody wants to sit their with a headset on to watch a 4 hour game and then watch commercials that are not made for VR.

NO ONE wants that
>>
>>598549
i've never sait someone wants that - i even said that noone care about vr sports. Thanks for proving me right.
>>
>>598552
are you retarded? You're blaming the victim
>>
>>598553
noone care about sports, so there is no victims
>>
>>598553
no im not retarded, im just saying that its dumb claiming VR is dead because it doesnt have something noone care about. its like saying c
>>
>>598553
its like saying cars are dead because they dont fly
>>
>>598533
>wife
>kids
>>
>>599882
Sounds like the only thing that's dead is his social life.
>>
yall a bunch of poorfags in here if you think $500 is a lot of money
>>
>>600304
good goy

1 sheckel deposited in your account
>>
>>598532
I got an Oculus over the christmas break. I'd be excited to develop for it, since the interactivity showcased in a lot of VR titles is something really new and exciting that plays into a lot of mechanics, but if I use it for too long I end up with eye strain and double vision and stuff like the field of view, vr sickness with free locomotion etc. really needs to be sorted since it's not comfortable to use for extended periods. Ending up dizzy and cross-eyed after playing videogames isn't great, even if the games themselves are doing something new mechanically that wasn't at all possible on any previously existing hardware.
Also the Oculus/Steam/Bethesda feud is going to kneecap adoption by splitting the audience in half.
>>595732
I only wish it were fully featured. I remember trying out the voxel drawing in 3D Coat a while ago and a little lightbulb came on, "this'd be perfect for VR controllers!". Medium confirms it, but now what we need is a VR interface for the real deal.
>>
>>572813
I retract y former argument I made back from like June. It's catching on, only because it's being advertised so hard. The big company's are treating it like a primary feature as opposed to an accessory. I blame 4k televisions, which aren't very impressive in my opinion,
>>
It made me interested into making 3D, I want to make a place and be able to go inside of it and have a story take place, but not a game per say.

People were saying a few years ago that hollywood would start making 3D movies and the news would transition to VR so you felt like you were in say a warzone in africa or what not. Things are developing a lot slower than I expected. Technology in general, if you go back to the 80s and ask them what sort of things we probably would have by 2020




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