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Just rewatched this shit, and I'm sitting here thinking holy shit, this dude made this by himself, in a cave, with a box of scraps, seven fucking years ago.

What the fuck am I doing with my life?
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Much of the work I imagine feels so derivative of the concepts in this one film, but now I'm so afraid that my work is unoriginal that I haven't really done any art for hobby purposes for years now.
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Nice PC he's got. Other than that theres nothing special.
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>>572570
are you trolling, or do you actually not understand why this is good?

I'm down to type out a thoughtful reply if you actually don't think this is particularly good.
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>>572572
Please can you do it anyway, I'm curious as to what's the story behind this
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>>572567
Most art is unoriginal, and someone was inspired by someone else. To pretend that you have to live up to the "standards" of "originality" when most people are quite the opposite is preposterous. Your arbitrary conditions to whether or not you are a good artist is laughable as the artists you see today are usually copying someone else, even if subconsciously. Make the best art you can, the way you want too. Always try to improve, even if it's not the most unique piece you've ever seen. Good luck anon.
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>>572565
At least post a link, I have no clue what you are talking about.
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>>572572
>get a monster machine
>buy HD textures
>buy readymade interior assets
>place softbox lights which would normally take weeks to render
>press render
omg much talent !!!
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>>572613
Wow you're a retard
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>>572565
>>572610
The Third & The Seventh by Alex Roman
https://vimeo.com/7809605

Dude not only did all the CG himself, but also scored it and did the sound design. It's fucking impressive.

>>572613
Lol, even if this were true, which it isn't, it would be an impressive piece of art, as >>572604 mentions, art is copying, it's a scale from ripoff to remix to subconscious influence.
https://vimeo.com/139094998
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>>572628
Piece of art downloaded from internet and rendered with a PC not bought with his own money. Also it looks horribly generic with no concept, making it pretty clear that he doesn't even have the most basic imagination.

Other than that good job at pressing the render button.
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>>572637
The sooner you let go of this mindset the better. Copying is fine, he added a lot to the shit he copied and made it into something evocative and significant. We're still discussing it 7 years later, and it's quiet well known in the CG world.

>>572567
It's fine, copying is part of art. Just copy a bunch and don't worry about it, everyone steals, even people who we think are really original steal. You're not gonna get sick inspiration by trying to force it, just steal and re-imagine and feel imposer syndrome until your art is validated by other people.

That's not to say that you should steal as much as you can. Originality is very valuable but stealing is fine as long as it's not all you do. Just make sure you're adding something new, and don't worry too much.
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>>572651
>copying is fine
Nobody respects stolen things. Even a mediocre but genuine zbrush sculpt is more valuable than this.
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>>572651
a wise anon
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>>572653
What did he steal/copy? I also watched that video before, it was quite nice, but I haven't heard anything about stealing so I'm interested. He used premade assets?
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>>572657
This isn't the first thread about this movie we had on /3/. Most of his stuff is from evermotion interiors. He also took the trees from somewhere else. I'm not even sure if he designed the lighting or took the setup from somewhere.
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>>572658
All the whiteness and the oven in the middle. Very suspicios. And the light are on during the day. Don't they worry about the future of the planet?
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Third and the Seventh is babby shit and with photogrammetry its actually become obsolete lmao
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>>572661
>>572658

Art isn't modelling and lighting. Art is evoking feelings in humies. The Third & The Seventh isn't good because it has great models and textures and lighting. It's good because of that AND because it has great sound, great pacing, great scoring, great color grading and post production, great thematic consistency, great art direction etc. etc. AND because it makes people feel things.
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>>572666
the only thing it makes you feel is boredom
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>>572668
yeah dude, fucking boring ass classical music too. fucking why would anyone watch 12 angry men shit is so boring.
i hate boring shit.
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>>572661
"Some people think that they will achieve hyperrealism by studying photography, but I think that traditional painting is even more important than that. CG and painting share exactly the same philosophy: you must light and color from scratch in a white canvas. Hence is essential to know how shapes, color and light works in the real world."

"Sadly, i see lot of CG people obsessed with numbers and parameters, but not educated in traditional arts - like painting mentioned earlier. Everyone can learn a tool (in almost no time with current internet global info and online tutorials) but tools change. Artists that try to follow numbers, lost control of the final result. The more important is just knowing the fine arts. It will never be obsolete, unlike software."

-Alex Roman

But he's doing movies and people care about his opinions, his loss I guess, should have stuck with the furry porn.
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>>572604
>>572651
>>572666

OP here, thanks guys. I wasn't feeling very good about my art but this made me feel a lot better, especially that "Everything Is A Remix" video.

I've definitely taken stuff like
>Nobody respects stolen things
to heart. It's hard to let go of that but seeing it in context how Led Zeppelin and Quentin Tarantino etc steal shit yet turn out these fantastic works of art anyway, works of art that even though are in part stolen themselves go on to become the originals that are copied by others has really gone a long way to reignite my desire to crank out some art.
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>>572613
How old are you and have you actually finished a project on your own? Everybody knows his models are bought, but that doesn't mean it's just hitting the render button. Just setting up Vray (especially seven years ago) and managing the rendering and compositing is a huge undertaking for a project this big for one guy.
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>>572732
>How old are you and have you actually finished a project on your own?
Just to clarify, I don't think you need to make something better to criticize, but I had the same mindset when I was 18 or so, but that quickly changed when I made my own animated short.
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>>572613
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>>572658
The buildings were mainly off 3d warehouse - theyre all famous works of architecture. Actually the film is quite a good overview of modern architecture - there are works by Kahn, Ando & Van der Mies etc. Roman also named checked The Art of Shadows which is well worth a read.

What he did is impressive because he utilized available tools extremely effectivly to create a filmic artist piece in the previously dry-as-dirt ArchiViz world.
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>>572748
Your example would only make sense if those paintings were actually valued. Nobody cares about alex roman other than some summerfags with zero experience in 3D
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>>572761
OP here, just wanna share my PoV

I started doing 3D graphics in 2000 using some DOS program that let you build shit out of metaballs.

I then moved onto Moray 3.5+POV Ray, Bryce and when it was released for free Caligari Truespace 3.2.

In 2004 I discovered 3DS Max 7 because my brother impressed me with it's particle tools.

I've been a maxfag ever since, for a while I was jobless, or working temp shit off craigslist living off the kindness of friends, occasionally I would get a job working for somebody I knew who was doing grad work at art school or something like that, but never enough to live off of.

I move to SV and taught myself to program while working as a graphic designer for an ad agency.

I've spent the past few years coding JavaScript 3D graphics for the web. It's a good gig and it pays well, but it affords me little creative output. Mostly it's things like product 360 spin widgets and other stuff like that.

Recently one of the companies I'm working for has been paying me to do product beauty shots and it's recalled me to my roots in non-realtime 3d.

Sadly I haven't been finding much inspiration recently, and rewatching 3rd & 7th, combined with some memories of an architect I dated. I was feeling pretty down looking over how little actual finished work I've turned out over the years. In part because of hangups I have about copying and my work seeming derivative.

I'm good now though, this thread has helped me a lot. It's made me realize how my issues were remnants of a much more small-minded and immature person, something I've moved past in other aspects of my life.

Alex Roman's work may be more significant to me than most people because of personal reasons, but don't delude yourself into thinking that nobody cares about it, it's one of the most famous pieces in the graphics community. I was around when he released it, people cared.

I'll try to post some WIPs from any new project I start in this thread until it drops off the board.
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>>572765
You'll never make it big in 3D world if you can't even identify a good work or respect stolen work that someone spent zero effort on. Nobody cared about this ever, Evermotion renders look 100 times better than this without all the tryhard cringeworthy post processing effects with the hilarious lens blur apertures or completely pointless color correction palettes since he doesn't even know how to use cinematographic tools for artistic purposes.

Honestly, go to evermotion website and look at their renders. They're the people who modelled pretty much everything in that video and their default renders look so much better than this stolen garbage.
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>>572768
o i am laffin
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>>572765
there's an idea that's been bouncing around in my head for a while, doing some sketches to try and flesh it out
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wasn't really enamored with that style of balcony
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>>572768
Links to stolen models?
Nice examples you have.
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>>572768
its pretty much the equivalent of youtube montage kids who put bloom and ridiculous contrast everywhere thinking they're "artistic" and takes all their special effects footage from other websites lol
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>>572879

how do you get the rotating light effect? moving the hdri?
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>>572879
If that's the actual sun shining in through the windows/door, it's way too blurry. The sun gives you sharp shadows.

>>572875
It really isn't.

Also, friendly reminder that the same guy also made this: https://www.fxguide.com/featured/3d_or_real_above_everything_else/
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>>572889
the windows are frosted glass, it looks like you can see the outside because of an alpha channel error, it's actually supposed to look like this

>>572879
there is no HDRI, i'm using the daylight system in 3DS
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>>572890
Have never seen anything like that in real life, but alright, the shadow makes sense then.
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>>572891
they're not common, honestly i'm not sure what i'm gonna do here. I like the diffuse lighting but the frosted windows seem a little weird. Originally they were gonna be really grimy, so maybe i'll stick with that, or fogged/streaked with rain?

threw some shitty textures on there
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>>572894
Streaked with rain sounds like it could be great. I don't really see the point of the frosted glass. I'd also go for a lower and perhaps wider angle. Unless it's for instagram or something like that, I'd switch aspect ratio to 16:9 or 3:2 too. Portrait orientation would probably look good to show off the wooden beams. Right now your composition doesn't really have a great focal point, but that could change as you're adding items I guess. Your scene has potential, keep at it.
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>>572894
That's a 20k per year room right there
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rendering takes foreveeerrr even with 1060+660, maybe it's time i get to dual wielding 1080s
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>>573022
What are you rendering with? A simple scene like that shouldn't take that long.
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>>572761
I've worked freelance at many major UK architect firms including Fosters & Hadid - many of which have 10 man+ ArchiViz depts. 3rd & 7th was highly regarded & discussed at all (if now considered slightly old news). It completely changed what architects were expecting from their depts. You have no fucking idea what you're talking with & clearly zero professional experience to draw from. Enjoy summer faggot!
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>>572768
Do you fucking work for evermotion?! I think Alex mentions them in his book for trees - but all the buildings are just standard iconic stuff thats been modelled in 3d for ages. Also you're comparing renders with a work thats almost 10 years old & those renders themselves are heavily influenced by the standard he showed was possible.

Here's his actual work flow: https://vimeo.com/8217700
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>>573055
are you kidding me? this scene isn't simple by any measure, every bit of light in that scene is coming THROUGH an object, all photons lighting the scene are scattered by the door

it's crazy impressive what you can do with renderers (i assume this guy is using iray) these days, 10 years ago you wouldn't have dreamed of doing this

you could fake it though, if you up the sun disk-size parameter in the mr Sun/Sky environment shader and removed the door it would probably look very similar, but then you'd have to render the door using render elements and comp it back in, and it might look wonky

and now that i think about it the shadows on the floor off the edges of the bookshelves would probably end up not spreading out so nicely
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>>573103
lol holy shit anon you read me like a book, i am using iray

9 minutes for this one, i didn't really care that much about the frosted door anyway, i do miss the way the shadows from the railing outside were falling onto it, but i think i'll just put a lot of dirt or rain on the door and it should be fine without such a huge perf impact
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>>573105
>dirt or rain on the door
Don't forget rusted metal, blood stains, dents, decomposing bodies, piss poodles and sad robots. No picture can be any good without an abundance of those elements.
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>>573105
Am I doing it right?
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>>572653
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Better?
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Ok, this is it.
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>>573156
The loin cloth looks like a 12in strap on.
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>tfw go on 80.lv to read some articles
>everyone is 20 to 25 years old and creates amazing things

How good do I have to be after 4 months of self-learning?

>"don't compare yourself to others"
Yeah, tell me why I shouldn't when young people my age are pushing forward so fast and it seems that in 3D you have to be able to create things literally better than in real life to even have a chance. Standards are so high.
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>>573194
PBR and supposed realism, only people in the Carmack Cult/echo chamber really care about it. Notice that they have essentially 2 materials: chinese rubber and hand painted soft iron. They do those really well, but that's about it. It's a novelty. What wins in the end is always creativity and fun.
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>>573194
Download a demo scene from evermotion and render it, then say you did it. Apparently half this board is retarded enough to fall for it and believe you have amazing skills.
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>>573194
There are 13 year old coders who have more talent than those who are 40 with 20 years of experience. You will always be outclassed by somebody, so why not outclass as many people as you can yourself and not worry about how high on the arbitrary skill rankings you create within your head?

It's silly and unproductive. It is counter intuitive and with too much thought on your peers around you, leads to negativity and procrastination. Don't do that to yourself faggot.
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It looks so easy to make

https://www.youtube.com/watch?v=L0yEWKct2_0
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>>573242
On a technical level it is not very advanced or complicated, it is the artistic direction that sets it apart.
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>>573238
I'd add that if he only has 4 months experience he should be seeing those people creating amazing things as inspiration, not competition.
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>>572894
i tihnk you need to do somethign about the glass

i understand the frosted look your going for, but its just not coming across

rest is great i think nice job
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>>573105
is the floor supposed to be carpet or concrete?

its hard to tell but if its carpet, its too shiny
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>>572761
go outside
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>>573537
>I have no arguments relating to the subject
ok
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>>573194
faggot
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>>573541
i dont. i just figured that you're getting unreasonably upset over something that ultimately doesnt matter and that you should just go outside
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>>573610
really doesn't matter what you say after you admit that you don't have any arguments relating to the subject.
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holy fuck i only work like 20 hours a week but i haven't had any time to work on this shit anyway
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of course i'm not really doing anything useful, just fucking around with the lights, and i fucked up the normals on the bookshelf
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>>574036
>>574040

how are you able to have rain droplets on the window?
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>>574050
>What are alpha textures
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>>572567
>Much of the work I imagine feels so derivative
Steal from one person, you're a plagiarist. Steal from a hundred, you're an original. - Somebody or Other
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>>574054

not sure what an "alpha texture" is

it's just a bump map on a transparent plane, the bump map itself is just three different kinds of perlin noise, one for the droplets, one for the streaks, and a subtraction one for the parts where it's dripped down so the droplets are missing

here's the map
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>>574082

sorry, HERES the map
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>>574082
that concrete texture looks way too big
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>>574084
yeah i know

all materials are shitty placeholders right now. with the exception of the window rain nothing is anywhere close to final

i've been rendering much noisier images and it wasn't so obvious, but i let this one bake overnight and now it's painful

i'm trying to decide what to do with that space along the right wall: some sort of desk with lamp and books, or just a lounge chair

i don't want to make the space feel cramped, but right now it's def kinda barren. i suppose i could just push that wall out a meter or so?
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>>574086
Put a tv
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finally got around to this again

made a new brick texture
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>>576048
I'd lose the paint on the bricks. It looks like it's there for the sake of having a layered texture and not because it adds anything to the scene. It also doesn't really seem to make sense given that the rest of the room looks like a new, modern house.Also those laminate rafters look really tacky.
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>>572613
you sir, are a fucking ignorant asshole
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>>576048
the floor is way to noisy and undefined m8
if its supposed to be concrete (??), look at some references,it should appear way smoother than that
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>>572613
>What is cinematography
>What is compositing
>what is composing
>Why am i so fucking autistic
>>
>>576049
It's there because one of my buddies has a sick looking fireplace-wall that's sandblasted brick and it looks a little like that, but I do think I should tone the paint down a bit. Don't worry about it looking out of place, I'll grunge the place up a bit as I go along. Most of it's just placeholders to block the scene in right now. :/ I haven't had a lot of time to work on this scene.
>>576053

as i mentioned >>574086, this is just a placeholder, i think i'm probably gonna do a wood floor anyway? or maybe slate tile? not sure




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