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File: alwip.png (72 KB, 724x587)
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So this is what I've started working after watched brotherhood.
What do you guys think on the model so far?
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I think you should post in the WIP thread
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I can tell your topology sucks
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>>571748
yeah, bad topo over the teeth and in holes, op needs moar practice
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>>571477
Turn on wireframe
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File: ss.png (62 KB, 721x776)
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>>571803
Without SS.
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File: ss2.png (46 KB, 411x612)
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File: file.png (72 KB, 350x540)
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You wanna fix this before you go any further. That will get rid of the pinching.
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File: touch.png (92 KB, 730x564)
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>>571824
I added this loop to create this little detail that I found interesting.
But if you think removing it would be better, let me know.
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Now add a girlfriend to your loop
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>>571835
I want tips, but possible ones.
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>>571836
Change subject. What you're doing doesn't look good. Choose something less depressing. No amount of fixing can make that thing pleasant to look at.
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File: fullmetal_2.jpg (61 KB, 640x480)
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>>571839
b-but Al-Alphonse-kun...
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>>571830
Use a normal map for that.
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>>571839

Don't listen to this cuck. Just keep doing what you do. I'm not saying it looks bad at all, but just remember that you gotta suck before you get better. Finish the model even if it might not look perfect. Making an armor like that is a worthy challenge to take on.
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File: alphonse4chan2.png (156 KB, 765x572)
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Update on the model after sometime no touching it.
Wasn't my intention to model the whole armor, just the helmet and it's done.
But I can't unwrap it for shit.
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>>571477
I like it. Without reading your post I immediately thought alphonze elric.
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>>572684
You're gonna have a hell of a time making the entire body




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