How do I make one thousand dollars per month making low poly shit on the internet?
>>571193Drawing, yes.3D, no. It still takes way too long (you will earn less hourly than working at burgerking) and porn customers are the worst clients you can think of.If you want to get quick money, do stream commissions. Streaming your session and shit out drawn sketches every 10 minutes for $15 to 20 bucks a pop.
>>571193Only if you are stupid fast at 3D to be worth it hourly and/or have a huge existing following. You can't just begin right out of the gate unless you can somehow pull off a near recreation of Pixar-tier stuff.>>571197This guy gets it
>>571192> How do I avoid getting an actual job because you sympathize with my problems with not being a total fucking slob with imaginary social anxietyfuck you this isn't a god damned dinner ticket
>>571192You don't. But you can get good and make well more than that.
>>571192Just start making shit and selling it. Everyone here is a fucking genius on how to make money, but most of them spend all their time browsing the web, lucky to spend an hour a day doing actual 3D. Make shit and put it up for sale. Just make stuff.
>>571205>>571197You make a handful of models and then just make 500 different short looped animations where they intersect in a sexual fashion.
>>571608This guy has the right of it, look up some Overwatch SFM porn, especially the Paetrons. For anyone with at least a year under their belt animating and rigging its ludicrous how little you need to do make money.
>>571612it's not just overwatch, and I'm pretty sure a good number of them have less than a year of animation experience + no experience in rigging (sfm comes with valve's standard biped and the people that know how to rig post them to the workshop).If you want to become a porn-shitting robot for the enjoyment of assholes online, find a relatively uncommon animated show and use its characters in SFM for 30 second (or less!!) loops. You don't even need sound design or modeling experience, just credit the modelers and leave it silent. People will eventually make you popular, especially if you are actually good at animating and have the characters look alive and not robots.Also apparently a stupid amount of people like futa ("I just like feminine dicks, it's not gay I promise!") so at least allow that for commissions.
>>571612also you get to wank while you work
>>571628Its surprisingly hard to wank at your creations. I guess thats how a father feels towards their kids when they shower. Tho i can be wrong for some people 'round here
>>571727Speak for yourself. I've done low-effort (by my own standards) drawn porn of subjects/characters that I like that don't get enough attention and busted like twenty nuts over it.
>>571455Lol calm down buddy. Nothing wrong with trying to get maximum money for minimum work.
>>571727What you just said is like not creepy at all.
>>571727if you can't keep these things apart it's (You) who actually has a problem
>>571629>makes over $20k a monthHoly shit, are there any good guides on modelling 3d furry
>>571629> /3/ always posting the same guySo are there no other examples?
>>572230NSFWhttps://www.patreon.com/monstergirlislandhttps://www.patreon.com/simbroThis guy is really lazy piece of crap using other people art.https://www.patreon.com/summertimesagaSFWhttps://www.patreon.com/Mikeinel>>571192I feel the best way is to make a game that is adult. I been learning C++, character art and environment art. Mostly focusing on character art foundational skills now.The money is there, you just need the skill to make it.
Thing of a good get rich quick scheme on the side. https://www.youtube.com/watch?v=KAExa9P7hME
>>571629That's a little misleading. He generated a huge following by having 2D art and a semi-fun sexy game. Additionally he was extremely lucky / clever to make his game such that 1) it takes a little bit of work for the pay off (until you use the Cheat menu) 2) he made it modular and extensible so it's able to easily support custom made fursonas 3) it's able to represent a lot of different-ish fetishes (tickling, growth, milking, electro, post orgasm torture, bondage, etc) so it's got more appeal than an ultra niche project that only shows a single sex actIf you analyze Breeding Season, another monetarily successful yiff game, you'll see that it's got all those elements as well (semi-challenging but not too challenging gameplay, enough to get you invested, a wide range of fetish shit, extensible design able to easily support sparkle dogs, etc).
>>572269Why not use unity?
>>572307Better graphics in UE4 by default. Blueprints are easy to understand.I studied Mathematics/Computer Science at university.I'm not worried about my programming skills, I'm more worried about my artistic skills.