[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: FuckingOctane.png (2.45 MB, 1887x959)
2.45 MB
2.45 MB PNG
Alright so I'm new to using octane render, and well rendering in general. How do I go about fixing these textures? I was going to just "render" in UE4 but eh octane likes my gpus.
>>
What textures? Grass - you will have to tile with better. Trees - you have to set Alpha channel for the texture. You dont have to put render in quotation marks, you pretentious underage, if it's real time render is still render.
>>
>>569870
Your alpha channels aren't set up apparently, also that grass texture looks bad even if you showed me this 15 years ago. get with the times and use generated and/or scanned foliage.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.