[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: OpenCL_Logo.svg.png (256 KB, 1024x1024)
256 KB
256 KB PNG
anyone here using OpenCL?
what is your experience with it? any bugs?
>>
no its actually the only bug-free software on the planet
>>
>>569516
i mean far as using it to support a gpu.
you can get error if your card is not fully supported
>>
>>569517
so target the features the card has dipshit
>>
It doesnt support anything below gtx 600 series so its shit tier.
>>
The Khronos Group Inc. Enough said.
>>
>>569515
it's really stable and much less bloated and shitty as CUDA. the source code is C like, and more similar to GL shaders. it works on pretty much any graphics card as long as it supports the features you require in your code, unlike CUDA which is Nvidia only. i think it even works on the CPU if you want to support that and avoid writing two different implementations.
>>
>>569663
>i think it even works on the CPU if you want to support that and avoid writing two different implementations.
ChaosGroup say to have ported VRay RT (CUDA) to CPU with relative ease for debugging purposes and as a result are now working on hybrid RT that uses both CPU and GPU.
>>
>>569523
>caring about stoneage trash




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.