hi, how do you make this kind of material (floor) in 3ds max ? thnx
>>569261Could you not have asked the guy in the WIP thread? Or posted in the questions thread?no answer for you get fucked
With a roughness mask
>>569262his tabs can give you hints about his inelect...
Why don't you go and ask the Dinusty discord where you took this from
>>569261Learn basics about PBR rendering and materials, then use either metalness/roughness or specular/glossiness maps to get desired result.
>>569290Was this publised in a discord?
>>570208Maybe learn some art instead. You'll be able to make something that isn't depressing and ugly and you won't waste your time trying to re-create piss poodles on a plastic floor.
>>569277>With a roughness maskwhy not simply having your specular masked?
>>570239specular controls how much certain surface reflects light, roughness/glossiness (sometimes called smoothness) controls how it reflects the light (how rough/smooth surface is)