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hi, how do you make this kind of material (floor) in 3ds max ? thnx
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>>569261
Could you not have asked the guy in the WIP thread? Or posted in the questions thread?

no answer for you get fucked
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With a roughness mask
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>>569262
his tabs can give you hints about his inelect...
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Why don't you go and ask the Dinusty discord where you took this from
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>>569261
Learn basics about PBR rendering and materials, then use either metalness/roughness or specular/glossiness maps to get desired result.
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>>569290
Was this publised in a discord?
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>>570208
Maybe learn some art instead. You'll be able to make something that isn't depressing and ugly and you won't waste your time trying to re-create piss poodles on a plastic floor.
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>>569277
>With a roughness mask

why not simply having your specular masked?
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>>570239
specular controls how much certain surface reflects light, roughness/glossiness (sometimes called smoothness) controls how it reflects the light (how rough/smooth surface is)




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