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I've been messing around with XNA posing studio for years now, and I love making poses, like pic related. However, I want to finally make presentable pictures of my poses. I'd love to learn how to render, but I have little clue as of where to start. Blender is pretty much the only decent 3D rendering program, right?

I guess I'm just asking for resources and tips of how to get rendering.
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On yout modeling package, in the toolbar, you press the "set on fire button" and then the "render" button. That's it.
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>>568581
*Correction
Blender is pretty much the only decent *free* 3D rendering program, right?
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>>568582
Is it truly that simple? I've tried rendering in blender once, but realized that you need to take multiple aspects into account.
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Rendering itself is basically about setting up a bunch of options and then hitting Render and >>568582 watching your computer catch on fire.
If you want to go with the easy button, just download/lookinto a PBR shader for cycles.
Be prepared to deal with render times though.
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>>568590
I'm sure I'm doing something wrong, because when I go to render inside blender, the textures on the models look horrible, so I don't think the easy button will work.
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>>568594
>>568590
Scratch that. The textures are missing entirely.
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>>568594
You'll need to set your scene up for use with cycles. Unlike Blender internal, cycles is node based.
So it isn't as simple as just setting it to use a certain textures then hitting render. What you want is a PBR node tree (Something someone else has taken the time to create for you) then you just plug your textures into that and render away.

Search Blendswap or google for a pbr shader, or whatever floats your boat, set it up properly and you should be able to waste the next few hours of your life trying to get a decent preview of your render.
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>>568598
Here's a very simple example of what you'll be working with for your renders if you use Blender Cycles.
2.8 has a new render engine coming out soon, but it's very unstable atm so you might want to wait on that.
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>>568598
Alright, I think I get it. I'll see what I can do with that info. Like I said, I'm still inexperienced, so I imagine this will require a lot of trial and error, along with patience.

>>568601
Aah, okay. That helps give an idea of what to expect. And yeah, I'm still on 2.7.
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>>568601
Yeah, but Eevee is not supposed to replace Cycles, though.
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>>568608
If only they could replace Blender with something useful, that would be perfect.
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>>568608
True, I just thought I'd mention it.
>>568617
They could start charging a crazy monthly fee for it, and stop adding features. Then they'd really make it big.
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>>568620

>Charging a monthly fee

Jesus Christ, that's the most retarded idea i have ever seen, i understand Autodesk does it because their software is nice and they're evil, but fuck man.
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>>568581
Loving your poses! How do you get your fingers to look so good and natural? I always end up with some warped lookin fingers when i try and make a fist




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