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File: dots.png (54 KB, 632x348)
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So I'm using blender, and my render is just fine, and then all of a sudden, it starts putting this grainy dithering on the shadows??

I must have clicked something right?

Using Blender Render, not cycles.
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make sure those settings are in place
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File: this.png (43 KB, 319x659)
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>>567743
Thank you,

so I fixed it by changing the "Maximum draw type" to wire.

My render settings are exactly as you have them listed here.

Am I screwing myself by changing this setting?
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>>567745
it has nothing to do with it

you probably changed resolution by accident
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>>567741
Why? Use Cycles.
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>>567741
use cycles
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>>567741
turn off ambience occlusion. if you want good shadows on your model, turn on the shadows from the lights themselvses
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>>567741
Hm, doesn't exactly look like double surfaces (z-fighting), but you better double check that.
select all in edit mode, then w -> remove doubles.
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>>567741
That happens when you zoom in or out of the intended resolution, trust me.

Also
>internal render.




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