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I don't know how to continue

Now, I've started with blender around 2 weeks ago and just messed around with a bunch of tutorials. But I feel like most of them is just paint by numbers and if I start something on my own I don't really know what to do.

I don't know which programm to use either ( Mainly interested in modeling, not at all in animation)
Now when I mention I want to model mainly I will have 10 people telling me to use 3DS Max and another 10 telling me Max is a production meme and I should be using Blender.


Can someone point me to some good resources on proper workflow, modeling and texturing/shadering?
Doesn't matter if its free or not i'll just torrent if its not
>>
Choose Maya or 3DS Max, it really doesn't matter (I use Maya) and pirate intro tutorials from The Gnomon Workshop and pluralsight.
>>
>>565600
Like with most art, trying to do anything from imagination is difficult without a good visual library.

Try modelling things you like from reference of things you like to start with.
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>>565613
Alright so I'll just go with 3DS Max then, thank you
>>565615
Should I use the backround image thing when starting to model something or is that a bad habit to get into? ( Since I probably won't always have perfect reference image to use )
>>
go to borncg channel and start from ep1




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