The good, the bad and the very ugly edition.prior thread >>561539Lazy pastebin update: neverhttp://pastebin.com/VuQffYvx
Sister thread (NSFW) for all your debauchery needs and futa muscle girls.>>>/aco/1369988
r8 my Lora
>>565652shit forgot pic
>>565653Looks like the girl from Logan.
>>565744plot twist, the tiny one is the futa
>>565750Neither is a futa. Degenerate.
>>565744That's a big gal.
>>565758Totally using this for the next general OP image.Hell, should turn this into a contest of sorts.
>>565828Wow, clean render. Not some futa monstrosity.QT grill.Could use a floor though.What parts did you use for her?
>>565830Elite Ponytail for Genesis 2 FemaleAdele for Genesis 3 FemaleFashion Hi Heels for Genesis 3 FemaleCailin Dress for Genesis 3 Female
No matter if Daz or any other program, posing the hands is the biggest funkiller.It's so fucking tedious and annoying.Also, the tools for that in Daz Studio are especially shit.
>>565758>>565823i swear all daz users are autistic.
>>565838Yeah, rustles me the same as rigging hands.>>565839You're in good company.
>>565838>axis tools are tedious>use those bone grab toolshey, that's actually fun and kind of works just by pulling the individual bones in place!>move some other bone>SUDDENLY FINGER POSES GET MESSED UPThey're completely ignorant about how buggy their posing tools are.
>>565842even better when it completely ignores LOCKED axises and still snaps into whatever pose it seems fitting.
>>565844Sounds like you are trying to create poses/animations with pinned axes while you have limits turned on. Limits are obeyed before pinning.
Reposting this from last thread!How can I stop AutoFit from breaking when I reload a scene? This happens to every character, regardless of how crazy or small the morphs are! It's very annoying.
>>565881why did you have to use the most repulsive ayylmao anorexic vin diesel settings for your example
>>565894In order to show that the dress mesh stagnates in the vanilla position instead of conforming to the body shape, I needed a body that was smaller than the vanilla body! So I put my musclegirl morph at -100%.
>>565894You should have seen the other image!
>>565828this actually could be realistic if you had the right shading
>>565828That's... Not how fingers work, anon.
Some characters I came up with and a scene (more later if you like).
>>565910Do you have any general tips for setting up lighting? You seem to have a pretty good grasp.
>>565910Neat outfit, what is it?
>>565911Thanks!I learned to use Emissive lighting rather than lighting rigs (you seem to get much more control). Anything you can learn on the subject from Dreamlight is golden! Here's a Link to get you startedhttp://basic3dtraining.com/biggest-daz-studio-iray-secret-fabulous-lighting/
>>565912The undersuit from Megaton One for G3F. Had to buy that one! Couldn't find it anywhere else..
>>565918Nice, never seen that outfit.>>565922Nearly Doom3 dark. Try some interior floor pod lights too?also, that filename.>mfw I work at a company called Genentech.
>>565910>characters I came up with kek.. like?? you decided that she had elf ears? did you even choose which color the collar emmits?
>>565924<smacks forehead> Should have thought of that! Easy fix for next time though. And yah, Genetech is an old holdover from my gaming days that just stuck with me..
>>565925Actually she's pretty different from how she started out, and for the record, that costume doesn't (normally) emit any light. I'm curious though, who do you think this particular character's base is?
>>565594good work anon
>>565653Dafne Keen is Spanish-British, but I guess Mexiloli is close enough. It looks enough like her. Drop us your pixiv or whatever when you're done.
>>565838get the hand pose bundle
Making skin grafts, liquids, and manipulating cloth textures is what I'm trying to work on now. Look up Nothingmore on tumblr.
>tfw can't find a good, hi-poly, decently textured 3D model of the XM29 OICW anywhere on the internetsI need this gun.
>>566044this gun was hot shit back in the 2k but it never went beyond the prototype phase.same thing why we don't see the XM8 anymore, both have very cool designs
>>566067I can see the tiling lol. It looks uniform overall. Looks water dipped into a tileable texture.
>>566077I'll be sure to tell the Enemy Front devs who created that asset. I'm sure they'll appreciate your feedback.
>>566044Just model it yourself.
>>566128Heads too big. Proportions odd.
https://www.daz3d.com/animation-conversion-genesis-2-to-genesis-3Is there any torrent of the G2 to G3 animation convertor around? I looked on CGpeers but can't find it.
>>566297there's a google drive on daz3dfree, but I've tried the product myself and it sucks ass.
>>566306What's wrong with it?
>>566307It tries it's best to convert the poses, which is fine, but they're usually really off in terms of where they should be.
>>566128That's not how hair looks like
>>566142The head's not too big you idiot. Have you seen a real life human being ever?
>>566359Not him but yeah, I can see where that's coming from, after being too used to idealized proportions, realistic ones gets really uncanny. Especially the neck size. Then there is also the long arms, big hands and small legs.
>beard model>906 MB
>>566369What you are looking at there is the 7.1 FLAC of artisinally handcrafted digibeards.
I work at Daz3d/Morph. Ask me anything.
>>566382How often do you guys talk about those pesky freeloaders downloading your shit for free?
>>566385There is one manager over marketing who is obsessed with torrents and often sends emails and shit to people or companies violating or whatever.Another manager had a coworker come up with a way to encryption data so it's harder to pirate.
>>566382Why are the moderators on your forums such insufferable pricks?
>>566382Are you guys ever planning to make real software that's useful? Daz Studio is like something from 2005. Hexagon is a joke. Bryce is almost entirely useless now and Carrara is like someone described what a 3D program is to a 5 year old and then that 5 year old tried to make it.Studio is your flagship and it's absolute shit. Almost no animation features, no physics, no IK. You can't import and export FBX and Collada without the rig exploding.Does anyone at your company actually know how to program or is all you guys do is make new versions of Victoria for people to keep buying shit for?
>>566389I don't really deal with any of them. I know some people at the company are mods but most are remote from what I know
>>566382besides sales, are there any ways to get pro packages for much lower than usual sale cost?
>>566390Haha. That's spot on. So there are 3 dedicated software engineers. The main reason why Daz studio is suffering is because we have a CEO that has no interest in Daz anymore. We are moving on to "greener pastures" morph and other projects are what we are focused on. The 3 software engineers are swamped and are stuck in office politics. They can't do what they want or need to to keep Daz studio up to date.
>>566392Email Customer Service and ask nicely. Most people that work at Daz are sick of the management and don't care that much. If you ask nicely and get the right person at the right time you just might get what you want.
>>566382What do you do there?
>>566401I don't want to say
>>566394So does this mean DAZ will leave the market making room for the even more crippled poser to flourish?
>>566128maybe fix that f'd up part on the car
>>566382Why is your posing system SO SHITTY?! What's wrong with traditional IK rigs?
>>566443I'm not that guy, but you do realize you can use the shells of the bodyparts themselves as controller shapes, and pose them directly with a rotation widget like you would in Maya humankIK rigs, right? And pinning the feet/hands and then using a translation widget to move them is very, very close in feel to traditional IK.
>>566444Or the devs could just, y'know, implement a half-decent IK rig to begin with.I'm not saying there aren't workarounds, but doesn't it bother you that you even have to do all this bullshit just so that it will emulate a better, already existing system for IK rigs? Why even have the full-retard version when it's inferior in every way?
>>566446It doesn't bother me because I don't use their software for posing or animation. I export the models as fbx, import the fbx to maya, and define it in humanIK, Sculpt a few corrective blend shapes for the knees, hips/buttocks, elbows and shoulders in zbrush, then wire them up as being driven by the skeleton's position, and you're golden for animating in maya. The whole process takes like 2 hours per character I want to use, and then I never have to do it again.
>>566441No, I don't think so. Even though the management at Daz wants to move as far from studio they know they can't because of the money.
>>566443>>566444>>566446>>566448Any complaint about how bad the software is isn't because the software engineers or the developers don't know what they're doing but that they can't do what they need to do because of inner office politics.
Hey guys, I'm trying out Daz and ran into a problem with Tongue Control for G3F and i13's Squish. I [spoiler]stole[/spoiler] and installed them, but daz doesn't seems to recognize these morphs in the shaping tab. The files are located in the data/daz3d/genesis 3/female/morphs folder, to which I can't navigate through content library, however I can see i13's Squish in "Products" dropdown, and by adding "data" folder in "Daz Studio Formats" as Base Directory I can navigate to the Tongue Controls morphs folder. But getting to them this way doesn't seem to do anything. Is this happening because I'm a filthy pirate or maybe changing my content folder from default to custom fucked something up? But everything else located in the same folder and seems to be working.
>>566128i didn't scale up any part, i only used thin + hd morphs
>>566474this is the most generic white woman everbut i still like her
>>566382Since Daz is going down can they release the program as open source so people can program the stuff they want into the program?
>>566382>>566591This would be great. I want it on linux :(
>>566591>Since Daz is going downThey are gonna keep pumping out schlock for this program for as long as they can. DAZ will be here for years and years.>release the program as open sourceThe people behind Poser have openly talked about this happening with Poser. They call it the Poison Pill. If Poser stops being profitable for Smith Micro and nobody wants to buy it and publish it themselves, they might just do the open source thing.
>>566591How is Daz dying? I don't use it but I remember it from years ago.
Would anyone know if there's a file out there for a Nintendo 3ds prop?
>>566740best bet would be tf3dm, sharecg or turbosquid.
How do I make my fair skinned waifu a PALE skinned waifu?
Are there any good tutorial series anyone would recommend for a pretty much 100% newbie? Especially on things like lighting and camera work, model manipulation isn't so bad.Only other similar program I have some experience with before is SFM (which is obviously not really the same at all), but I am used to being able to see my lights properly while editing them, I can't really seem to understand what is going on with them in DAZ.
I'm not sure if I like octane renderer. I know it's all fucked.
so how can i adjust the shirt stickign to the underboobsit doesnt happen with every peice of clothing, but it happens on enough that its weird
>>566657>>566634>>566630That's what he said. Says they're switching to...HUH! That's weird! I could've sworn he said the name in two posts! idk if they were deleted or maybe I'm skimming too fast.
>>566774Yeah of course man. I recommend, personally, to check out the articles on affect3d. The "So You Wanna 3DX" ones. Because they pretty much hand feed you some good tips.
>>5667531. edit skin in photoshop2. adjust lightness in the "surfaces" tabor like get models with the skin you want but that might take forever experimenting and downloading each one individually
>>566774for lighting, look up 3 point lighting. thats basic stuff that is relevent to any kind of renderingin daz, for best quality you will be rendering on nvidia IRAY and using direct lights to light the scene along with HRDIs
>>566634>They are gonna keep pumping out schlock for this program for as long as they can. DAZ will be here for years and years.We both know the only content not made by PAs are the figures. DAZ was supposed to be a content shop but it turned into a vendor platform for PAs as soon as Dan and Chris realized they couldn't afford a staff of Michael Lanes. OK, here's an actual question since you want to show off. What new features are coming with DS 5 and what will Genesis 4 bring besides more figures entirely designed to video game render engines?
>>566866>OK, here's an actual question since you want to show off.Are you high?>What new features are coming with DS 5 and what will Genesis 4 bring besides more figures entirely designed to video game render engines?I couldn't possibly know this, since I don't work there, but off the top of my head, I'd guess>Integrated dynamic cloth simulation- no more need for a plugin!>Dynamic hair- Add that extra touch of realism!>Higher quality figures that are more true to life!Or some other such nonsense. All I am saying is that as long as studio turns a profit, it's not going anywhere.
>>566888>since I don't work thereThen fuck off, no one cares what you think.
>>566889Nigger, nobody in this thread works there either. Also, if you don't realize that anything profitable keeps being exploited, you're a moron.
>>566657Daz is being mismanaged. Jim the CEO has the idea inflate Daz to be purchased by a sucker.
>>566897>Jim the CEO has the idea inflate Daz to be purchased by a suckerJim'll sell at a net loss even if you don't include the joke that is Morph3D (3+ years old, <100 assets, character system Adobe murdered with Mixamo). Storefront software endlessly causing problems, intensely bloated/crashy client database backend, failed DRM, Nazi forum moderators, angry PAs, planned obsolescence built into figures replaced every 36 months and a constellation of dead 3D applications.
Which pro bundle should i get? I mostly headhack
>>566822wow. What base/items?If she was my bartender she would get a huge tip.
>>566847Cannae find lightness in surfaces.
>>566909>>566916Disgusting, old, fake, whorish, barbie dolls. Typical DAZ trash. Why even bother?
>>566940dunno wat you talking bout man
>>566953Don't worry. He's just mad that he's using Manuel Bastioni lab instead of DAZ.
Anyone find AVIN for g2 yet? (Avril Lavigne)
>>567136Yep, right herehttp://forender.com/component/mijoshop/product/1562-avin-for-g2.htmlSeriously, stealing this guy's work is its own punishment. It is funny however that they pretty obviously sell ripped VG character assets they've rigged for Poser/DAZ while getting outraged about piracy.
>>566955Unrelated, but who the hell names a piece of software from themself? Manuel Bastioni lab for real?
Just a question for ya all, not knockin' on your hobby or anything. But do ya all ever aspire to work on creating full on models from scratch? The characters, the clothes, the accessories, etc. or is it satisfying enough to play with what ya got?
>>567141Probably varies from person to person but I love the dolly dressup and scene posing. Experimenting with different lighting setups and HDRI.I've tried making a few basic items but am not a fan of how things are imported.
>>567141>But do ya all ever aspire to work on creating full on models from scratchIt's not as simple as sculpting a body and making sure the loops are in the right place. You have to rig its basic armature, then weightmap all the joints to bend naturally, texture and then, THEN, make all the clothes or fight with getting existing ones to conform.
>>566890Except that dude a few posts up who fucked up and said which part of the company he works for and had to delete his posts.
>>566911Any. Don't buy them.
>>567156Been following the thread since it was created. He never said what part he works in.
>>566911Don't buy the pro bundle they are not worth paying for you only get like a model preset some clothes and poses and thats it, i bought the Karen pro bundle and i was disappointed with how little it had in it.
Any tips for rendering speed improvements?I've got a Geforce 980 and generally render pretty fast with single characters and HDRI but when adding a few more characters render time takes a dramatic dive.In this case, three women in shiny catsuits with large breasts. Perhaps the shiny/reflectiveness is hurting my render speed? pic somewhat related.
>>567179it dependsthere are two types of HDRI1.HDRI that is basic and have 2-3 basic colors, usually a gradient2. an HDRI that is a 360 paranoma from reflection captureusually the second is much better in every way. you should also adjust the rotation of your hdri for better results
>>567156https://boards.4tan.org/3/thread/565590I watched this thread yesterday and there was no such post. The most he said was that he didn't want to say where he worked and that the management is inept. If you're going to make up shit for strangers stick to your cock size.
>>567179Highly reflective surfaces don't require much compute power - a straight reflection is just a 1:1 ray trace of whatever else is in the scene.Materials with complex diffusion setups; subsurface scattering etc.... that's what eats your processor cycles.
>>567185Are G3 characters notoriously bad for that or is there some render setting I should look into?
Anyone know where I can find some decent scenery/props for free? I've downloaded a bunch of stuff from cgpeers, but I I couldn't find any scenery stuff there. sorry if I'm being a jewy cunt.
>>567190sharecg has some decent-ish things. Otherwise you can grab rips from games at tf3dm.
>>567192I'll check out sharecg, thanks a lot!
Okay, so I actually did find a torrent with a bunch of scenes in on cgpeers, "Daz3d-Poser 2017-04-30" I'm not sure how I missed it since it's on the top of the fucking list.
>>567185Know of any suggested settings for a 980?
How do you all decide on your scenes?What sort of inspiration?Also, how about showing what you're working on now?
>>567202> where do you get your ideas fromLord deliver me
>>565750>plot twist, the tiny one is the futaMore twisted, they both have bigger hands than trump! Sad!
>>567202 Usually have an idea just by touring through what I have. Sometimes it's a location pack that gives me an idea, then I run through the characters I have, pick one that I think looks good/fits my idea, and start tweaking and customising it. One I have 'the look' I come up with a costume and figure out a scene to put them in. Look at the Genetech pics near the top for s few things I did recently-ish.
>>567223Cool, so I ought to just continue looking at other work and the world around me for inspiration.
>>567225Absolutely! You never know what will spark your imagination!
I need good genitalia for DAZ studio, like the stuff on renderotica. The genitals in the pro packs are kind of meh.
>>567202It's all very organic.I have a vague idea. I try for a pose, a character, a location, and then it doesn't work, so I finagle for a bit. Sometimes it won't work at all, and after 2+ hours of trying various things I give up.And sometimes it just clicks. That pose, with that camera, is actually pretty cool, and I can add another character, and another, and look at that hand, I can put something in here, and that dress is perfect, and I need a swimsuit, I'll download one, etc.Sometimes it won't work whatever I do, and it's pretty frustrating when that happens, and sometimes it will work even if I don't try hard.Never fear of starting from scratch, or changing or removing a large part of your scene because it doesn't fit. And never fear of learning new things every day.I'm at work, but if I remember tonight I'll post my wip giantess to give an example of something that just clicked.
I can't believe I got Daz to run on Linux Mint by just running it through PlayOnLinux (Wine), even with iray working.Still not usable since the application hangs on bigger projects but when it actually loads, it renders almost as quickly as in Windows which is baffling.
>>567248 The Victoria 7 updates by 3feetwolf are your best bet.
Is daz3dfree a honeypot? How safe is it?
>>567326Oh dude, the FBI are cracking down hard on all the Daz Studio pirates. Be careful out there.
>>567327Thanks for the troll post. I'm just wondering if the site is run by DAZ or some affiliate, or being watched by them, for the purpose of sending C&D letters or something.
>>565839i think daz was make completely for the purpose of throwing together bad cg porn..so
>mfw I like large breasts but end up going too hard on the sliders and being disgusted with the result.I need to find my happy medium.
>>567367>slidersLearn how to place and use deformers of your own.
>>567372Been meaning to do this for breast cleavage bulging. Not a fan of the cursor pins from Daz. A previous poster suggested using poser for quick sculpting that sort of thing. Or muffin tops.
>>567372any tips on where to look, the standard g3 genitals suck and there's no morphs, so I wanna try fixing that. I know my way around blender if that's needed.
>>567382I still wanna try making my own morphs honestly, I've got a pretty specific preference in butts man. I'm not gonna settle for another man's boring realistic version of one if I can make what I want myself.
>>567388Butts =/= genitals in daz. You're looking at general morphs for those. Renderosity has a few. Unless you specifically wanted some sort of star-shaped butthole.
>>567389nah, I meant the butthole when I said butt. my bad.
>>567367I know that feel. Asses leave a lot to be desired too.
>>565594Did this get deleted or does that board really move that fast?
So this is a stupid question, but how do I get my models to have that no texture base grey color to them like pic related? I essentially just want the male base to be that color, but have every other clothing item/character be normal.
>>567431Select the model, go to surfaces tab, set all diffuse maps to none, adjust the color slider to give you a gray-ish value.
>tfw can't use daz studiowhenever I try to grab a silder it moves a tiny bit and then it's like the mouse suddenly loses the grip and just moves over the slider without it moving.latest drivers and all. didn't find any solution...
Holy smokes! That broad looks ready for a fight, just about!
>>567493WHERE'S THE PORNO
>>567498My waifus are respectable, wholesome ladies!
if open source software is becoming popular, then how come freetards have never made an open source clone of daz3d?>inb4 Blender/Makehuman
>>567507Where's the incentive?
>>567493>that auto-fit>that greasy hairliterally vomiting right now fampai
>>567513Know of any good utilities for weeding out auto-fit issues? I've been starting to use Zbrush to correct bad fits but it's a pretty big hassle!
>>567446you can change the number value instead>>567507You can port them decently enough to blender and Unreal now.>>567515Deformers in daz will work for basic things. Best alternative is zbrush or sickleyield's items for muscles/cleavage
>>566923ok yeah sorry, it's tiny bit more complex than i let on. it's actually: follow this vid, then set it the numbers in "Base Color" on each piece you want to change to pic related. I hope this helps.https://www.youtube.com/watch?v=E-ropG-YzcQ
>>567446single-click the slider. on my machine it ties the slider movement to my mouse. good luck.
been having a problem where zbrush crashes on GoZ import. tried everything. it's driving me nuts. anybody know of a fix or should i just reinstall?
>>567326>is ms paint a honeypot, anon?they get you being on their radar and making cash off of it. that's why those dudes do their business on the deepweb. they don't care about your spank bank. and believe me they already know what all of us do and like.
>>567202I'm still learning, but I have ideas. I read a lot of comics and novels and watch a lot of movies. Working those into a lewd would be kick ass. Also making celebrities lip sync old school rap and hip hop might be fun.
>>567511nibba just the libre/free software porn alone would be worth italso the continual improving of rendering
>>567507>>567537What sort of programming would one get into to start? Or hell, maybe crowdsource some pajeets.
Who else here shits on the cms and still uses his plain old content/runtime folders?The way it complains about not being able to connect to the cms in the logfile is hilarious.
Is there any way to make a character semi transparent?
>>567550I use a combo of both. V4 stuff and the similar year released items get their own designated library
>>567554"cutout opacity" slider in surfaces works for a lot, not sure about skin. Be sure to post the ghost blowjobs you are working on
How come the orbit camera is all janked in Daz Studio? I feel like it should orbit around whatever you have selected, but it doesn't. Sometimes it orbits around the center of the scene, sometimes it's offset as fuck. I don't even know. It's all janked.
>>567573Alright, I think I managed to figure it out. Holy shit this is stupid.The orbit camera will center on wherever your last position was in the viewpoint as dictated by the WASD controls. Basically, if you want to orbit around something, you have to zoom all the way in on it using the WASD controls, then zoom back out with the SCROLL WHEEL in order to not affect the orbit camera centering.The orbit camera will then recenter based on where you last positioned the camera using the WASD controls.Why the fuck would anyone think this was a good idea????
>>567584Idiot, you select the part you want to orbit around and click the button to centre the view on it. It's the button in the view panel under the orbit tool thing. Then once you've centered on it, orbit and zoom however you like and that piece will always stay in the centre.Don't bag on something just because you don't know what you're doing.
>>567586Yeah you're wrong. The orbit camera recenters based on where I move with the WASD keys.It does recenter on the object when I click on "view", but it shouldn't damn well recenter just because I move the camera using the WASD keys. This is a retarded system and don't pretend like you know shit when you clearly don't.
>>567589>moving with the WASD keysDaz viewport navigation is a mess though.
>>567590Perhaps make a suggestion to the dazbro that is monitoring this thread.Or comedy option; build open source client that's better.
>>567589Who the fuck uses WSAD in Daz? It's not an FPS. I'd love to see some of your renders. Kek.
>>567590>>567593Thanks for moving the goalposts and ignoring the initial point.
>>567596>Daz viewport navigation is a mess though.m8, it was right there.
How do I gitgud at re-creating celebs and what not through sculpting. Just hours of practice per day?
>>567608It's no one thing, honestly. You need to have a good grasp of how the human face looks and how different facial features affect ones perception of a person's visage, stuff like eye and mouth placement, infantility and hypermasculinity, fat deposits, bone structure, etc.Then, take a bunch of references of the individual's face from every conceivable angle. Front, side, half-profile, upwards/downwards angles. Make a collage out of all the images if necessary.Then, use the references to try to recreate the face in 3D space. In order to make it easier you should probably use the Genesis 3 base mesh or something, then just work from that. Don't forget the importance of good textures also. Good luck.
>>567609Cool, thanks. I imagine it's best to make morphs for smiles and what not too, else you end up with creepy looking ones.
>>565590How do you import stuff into this program. I have a hair file christina hair and a bunch of script files. I go file import but I cant see a file in the explorer to load.
>>567632Where is the Christina hair from?
>>567634https://www.daz3d.com/christina-hairGot it off Cg persia tho.
>>567635have you not installed it into the library yet?Look up daz library structure and how tos.
>>567632You mean install it?You gotta unpack everything properly and put it inside your library.
I'm thinking of using the program as a base to make edits. Same with SFM. I just wanna make comics. Making celebs is hard and not enough people pay attention. I rather make something more meaningful than porn sometimes.
>>567654Don't get me wrong, hundreds of notes every few days is fantastic, but nobody knows me. I haven't made anything of value yet.But I did start learning Blender... so there's that.
>>567654>>567655Nah I'll stick with 3D. Too many lolis to leave behind.
>>567608>>567609Sometimes facegen helps. This is supposed to be Hermione Granger. The only other one that came out similar to irl was Gwen Stefani. You definitely need good references.
>>567658Doesn't look a thing like dogface Emma Watson
>>567539That's probably the best face i've ever seen on DAZ3d, what figure/face/skin is that?
>>567670Its Kristen Stewart for Victoria 4.2MRL Jules
>>567681Thanks my dude
>>567693MRL does a lot of pretty good ones. Jules is my favorite. My only gripe is the shadow drawn on her butt. Let me know if you find some good outfits for her. Or really anything.
>>567697I haven't been doing much with v4. But apart from what you posted, the stuff from pic related is the nicest thing i've found a while ago.
>>567699Some of 3DXart's stuff is V4 but most is G2F. Epoch is all V4 I think.
It has begun.
>>567749>>567748The reaction is much the same on their facebook page, which is where the announcement was.Also note: the reason they are calling it genesis 8 is to bring the numbering in line with their iconics, Victoria 8, Michael 8, etc. People are still pissed about the numbering thing too tho.
>>567751Wait, so same base but new figures for that base?
>>567752No. It would be called genesis 4, on which would be built Victoria 8, etc, except they felt that caused confusion for new customers. So they changed the base number to reflect the iconic generation number. It's still a new genesis base. Sorry I wasn't clear.
>>567751That IS a lot of salt in the comments.
>>567754I've been using DAZ content for over 15 years (since Poser 4 and vicky2 / mike 2), and every time there has been a generation change, people have lost their fucking minds, then keep on buying the content like nothing happened.
>>567755I don't understand the salt from the people who consistently use gen4/5 but Genesis3 doesnt even feel like its "that old" I should have known I guess. My fault for falling for the genesis 3 meme.
>>567756Here's something most people never figure out with DAZ assets. Develop for the newest and shiniest, but use older generation stuff for your own shenanigans. Genesis 2 will be fine for years to come, and because it's older it'll be cheaper. Plus with the transfer utility, you can get morphs from any genesis generation to any other generation of genesis.
I hope we at least get a new version of Daz Studio out of this. Perhaps with better UI movement customization.
Pic related just showed up as well. I'm not sure what to believe, because a PA friend of mine says this g8 thing was announced to the PAs a couple weeks back.
At least that daz threadbro was right about how unorganized they are.>>567761That filename though.
>>567773This better lead to some nice /ll/-ing
>>567773i always wondered why the uncanny look for daz characters and then it hit me.its either the users that can't shade their scene or the default shaders are crap
>>567778Both. Shaders are half of the deal especially when it comes to the eyes, so it will always look like shit no matter how good the models and textures are. Even some videogame realtime shaders are better looking than daz3d shaders in this day and age.
Crime's gonna catch a beating! This one's on the case!
Alternate version! Shut up crime!
>>567786>>567787Did ya try out those sickleyield clothing fixers for muscles? >>567519Also interesting design. Makes me think of a female Space Marine.
>>567773>tfw have that schoolgirl outfit but have never tried it on any of my teen bases. I'm missing out.
>>567810I didn't! Though I just downloaded it and it seems to only be for Male models, which is a bit gay.I weeded out a most of the irregularities in Zbrush but I know her shirt is still very tight around the abs. I actually thought it looked really neat though, so I kept it. I had a lot of fun making this one. Will definitely make more.
>>567828Nice, custom towel?
Aeon Soul makes some hideous characters. But, dem abs.
I seriously don't buy the "Our programmers at Daz are top tier but are not allowed to fix the bugs in the program or improve features because of internal politics".Some of the bugs like the Collada and FBX import/export bugs should be able to be fixed in at most a couple of days.I think that if Daz gave mCasual access to the source code he'd probably have most of the bugs fixed in a week. Give him the source code and then pay him for every bug he fixes or every new feature he adds. He seems to know more than whoever it is who is currently coding for Daz.
>>567748Oh wow! I can't wait to repurchase all my morphs and clothing again for this new figure.I'm so glad they spend their resources on making new figures for me to rebuy Victoria for instead of doing something stupid like fixing all the bugs in their program.
>>565881Is that.... is that Marilyn Manson without make-up?
>>567835Jesus Christ, her face is horrifying. I'm not one of those shits that rags on DAZ users, but fuck, that's some scary shit.>>567839Dude, finish reading the thread. Also, you can transfer morphs from any generation of genesis to any other generation of genesis pretty easily.
>>567852Say that to her face Anon!
meh this kinda turned out shitty
>>567853most airhead whore iv seen, even for daz standards>>567866the face is nifty but whats up with the weightlifter body?
>>567866>>567867And the shitty dress?
>>567835>>567853>>567871It really is the most effort into the worst design I've ever seen in Daz studio.Even while browsing the user galleries daily.
>>567870the dress is cool but maybe swap that with a miniskit and give her high heelstone down the tights too
How different or more difficult is it to use a free sculpting program like sculptris or blender's sculpt mode to edit morphs rather than zBrush?
>>567876I just took the Karen 7 and morphed it to what i wanted and saved it as a character preset
>>567883How about skin?
>>567888Huh, dont recall her being so pale. I like it.Also nice trips.
>>567889the reason shes so pale is because i have the Head lamp on i forgot to turn it of when i rendered it.
So, uh... About that Genesis 8... Not saying how I know this, but prepare your anuses. It's actually a go, and soon.
>>567898Soo whats new why should i get it?
>>567903Is that it?
>>567904EXCLUSIVE CONTENT and new converters!
>>567898according to whom exactly? some dude from daz claimed it was just a rogue test post, although that did sound kinda bullshit I still haven't seen any other announcements on it.
>>567901Gotta gibs dem shekels goyim
Hey /3/ can I can't seem to get the shaders right when exporting the characters to Maya/Arnold, as you can see here. Besides the obvious changes in lipstick, lighting, and hair color, it's the exact same model with normal and roughness maps. Any of you have done this? What are your settings? Biggest problem I've had it's with the eye reflections, even after using an HDRI map, they look plain and dull. Help and I post DAZ render with huge tits.
>>567927When using maps in Arnold use this kind of thiking for the color space settings for each map.If it has to do with color, eg, specular color, diffuse, use normal srgb.if it has to do with light(rough, normal), use rawif its a hdri, use raw or linear. Should fix your texture problems for the most part.
It's annoying how indoor scenes take like 10 times longer to render than outside.But I guess it's because of all the rays bouncing around.
>>567953This. Anyone have tips for shortening indoor render times? I don't want to end up only using hdri and single characters.
>>567979Maybe render the room separate to the model?You could first render the room, and the use it as an hdri for the character. I don't now how to make shadowcatchers in DAZ but it should be possible.
>>567979>>567982perhaps there is something like this in Daz? https://www.youtube.com/watch?v=1LjLyTBbl6s(light portal)
>>567939I've already had the correct colorspaces. I think the problem is the arnold renderer color-corrects the images somehow to make them more visible, so they look plain. Once I save the original image it looks more like this:
>>567979if you can, brighten up the scene a bit. dark scenes takes a lot more light bounces to render out than a well lit one.
>>567986Ah, is that why scenes with headlamp on are usually very faster?
>>567927>Maya/Arnoldwish there was a crack for IRAY for Maya. Arnold isn't that great.
RE: the pale question. I think my lighting is just garbage. Daz' promo shots for Arabella make her look pretty pale.Everything I do with HDRi makes her look tan'ish.
>>567988Are you serious? Arnold is one of two primary rendering solutions used in Hollywood production, the other being Renderman.
>>568014 Pale skin (anything whitish, really) picks up more color from light sources than other things. They probably render her under pure lights, not HDRI situations.
>>568023Just compared her and Ceridwen in HDRI. Guess I'll change up my lights.
>>568014Check out the transmitance amount or color in the skin shader. Set it to white, post what happens
>>567984Arnold renders in 32bit colorspace. Save your render as exr and put it in nuke or black magic fusion and color correct it.
>>568105you broke her neck bruv
>>568107ye i know that why i said meh
>>568107PS that the default pose to i did nothing to change it
>>568105looks like a mix of white and latinalooks like tiffany thompson in 10 years
>>568149Gotta buy all those breast shapes over again
>>568150Supposedly all shapes, outfits, hairs, etc from past generations automatically work on g8, without using transfer utility.>I'll believe it when I see it.
I'm really not seeing a hug edifference besides "buy all your shit over again"I can apply G3 skins no problem, some of the autofits for hair are quite off though. No shapes because no G8 shape pack.Now I now how priorgen fags feel
So how long until the V8 pro bundle is up for free?
>>568152You can apply g3 clothes and hair too. It has built in clones for g1, g2, and g3.The base V8 face needs some help tho. It's good, just not pretty, like vicky usually is.
hahaha oh wow. Genesis 8 is literally the same figure as genesis 3. The base model has the exact same topology.Unless they drastically improved the skinning of the figure, which I doubt, there is no reason to use genesis 8.It is the EXACT same figure as genesis 3
>>568170What the absolute heck, is that the default Gen 8 T-pose on the right?Why the actual jank would anyone want that piece of shit T-pose over the Gen 3 one??
>>568174yeah thats the default pose, it's not a T-pose, it's called A pose, read up on it
>>568174That's an A-pose on the G8.
>>568174But it has a new iray base shader and and muscle deforms!The thing I don't understand is all the fags happy about it and defending it on the forums.
>>568175>>568176What are the benefists
Is there a utility or something to help me with 2d texturing out there?I'm doing this arm tattoo for one of my characters, but as you can see in the pic there's an obvious aberration where the texture seam is. Basically, I'm wondering if there's an easy way to resolve this business, like if I could paste the tattoo picture directly onto the body and have it generate textures from there. I'm pretty sure that's how they do it in the vidya industry.I could spend an evening in photoshop fixing the seams but if there's an easier way, I'd love to know!
>>568187Actually you're almost there. If the character has an .obj open it in Photoshop (and if it doesn't, export an .obj for the whole body). This is how I do character textures and it handles the seams automagically.
>>568189Thank you! By jove, I didn't even know Photoshop had a 3d editor thingie. Shows what I know. This will alleviate a lot of difficulties in the future. Thanks again!
>>568189So you probably saw this coming. Anyway, I've figured out how to 3D paint just fine, but I can't figure out how to paste an image on top of the 3D model. When I copy paste an image into the document it puts it on a new layer, as opposed to projecting it onto the 3D mesh. Been searching Google also but it's difficult to find troubleshooting for my specific problem. Got any pointers?
>>568190Before you get started, be aware that PS is a resource hog when doing 3D painting. Flush the cache often and save oftener.
>>568193Nevermind, turns out it was as easy as merging the layer down! Who'da thunk.
>>568155>It has built in clones for g1, g2, and g3.Does it dump tens to hundreds megabytes of cloned content into scene save file too?
On Daz 3d free you can find Gen 8 starter essentials free and some face and body morphs
>>568196I was told this forum was full of retards but it took you to make me believe it.
>>568170THEY CAN'T KEEP GETTING AWAY WITH THIS
>>568155when you say clones what do you mean by that can you use g1 g2 g3 morphs for g8 or some shit because im not seeing how to get them to work
>>568179Pros to A Pose: Easier to model clothesPros to T Pose: Easier to rig
>>568151LOL NOFrom the forums>Character morphs would not work directly because of the polygon difference; however there is a method using the transfer tool in DS to copy morphs using the G3 clone in G8. Also only textures based on G3F UVs will work, the others will need to be converted using DS's Map Transfer tool.>Clothes won't move backwards, and only textures based on the G3F UV would work. Zev0 has a utility coming up to convert poses.That's why I pirate all your content, Daz, THAT'S WHY ! At least make a great anime figure for genesis 8 ! And no, your retarded Star figure with retarded eyes and bratz doll proportions doesn't count
>>568229>yourThat's an RDNA buyout that LLF immediately converted to a G3F morph for the same reason DAZ converted The Girl to a V4 FBM, future clothing compatibility.Creating a good, usable toon fig (or character morph) is something best left to people with experience in character design. Currently that means 3DUniverse and historically Kim Goossens and Neftis. The rest have been goblins both literal and figurative. Goossens and DAZ got away with never making a male counterpart for The Girl but longterm this isn't a smart strategy if only one character in a render follows a visual idiom.Anime? None of DAZ's designers even watch anime; every successive iteration of Aiko just becomes a more realistic Asian girl. The worst part of all of this is planned obsolescence on DAZ's part where they've adopted a console manufacturer's mentality that you will literally rebuy the same thing every 3 years as long as they make promises about it being better.
vic 8 pro bundles up on zonegfx lads
>>568249Someone should make a "like Daz" software but focused to anime figures, that would made a lot of money
ok but how long until growing up for g8?
>>568270What would you need that for?
>>568290>What would you need that for?where the fuck do you think you are
How many months until G8 is anything useable?
>>568324Slimdog, is that you?
>>568170They actually -did- drastically improve the skinning. The topology is the same, but the weights + JCMs allow for much better deformations. I still use g2 tho. I'm not upgrading until I am fucking ready.Also note that being in the A pose makes the hips and thighs mesh more relaxed in legs-apart poses.>>568177There's always drama when generations change. Use what you like.>>568196The base clones are only a couple of megs each without textures and their own JCMs.>>568206All morphs for all versions of genesis can be transferred between all other versions of genesis with the transfer utility. Look up tutorials on youtube. You can use V8 morphs on genesis 1, even. It's just a matter of knowing the process.>>568229You missed the part where I said I'll believe it when I see it.>>568330It's already pretty decent. Of course, if you have a library of past stuff, you can just use that. However, SickleYield already has tutorials available to teach people how to use g3f stuff for g8/v8.>important note to allg8 characters will all use the same UVs within a gender. V8 will use the same UVs as all other g8 character morphs, so textures will be more flexible.Just use what you like, and have fun with the program.
>>568268>Someone should make a "like Daz" software but focused to anime figuresIt's called MikuMikuDance. There's literally nothing about Poser or DAZ that precludes anime designed figs or even characters for existing figures. For fucks sake, RWBY was animated in Poser Pro using MMD characters Monty and Shane converted to Poser compatible rigs.
>>567658Do y'all like my Gal Gadot scan? I do.
>>565919Dis one's best in my opinion.
>>568154Never. Daz is out of money and did a mass layoff. I heard it was like 70% of their staff
>>568511>mass layoffThey fired people for internal politics reasons. Don't ask how I know.
>>568516How u no?
>>568516>They fired people for internal politics reasons. Don't ask how I know.I have to ask how the same thing happened at Smith Micro at almost the same time. I mean I believe in coincidences, it's just that this one's weird.
>>568516can you give us more gossipwhat was the reasons?
I'm unable to install the Genesis 8 starter essentials. Every time I try it fails. Have tried re-downloading a few times but same problem. Any suggestions?
>>568587Have you tried doing what you gotta do, y'know?
>>568589Download and manually extract to library folder?
>>568390MMD doesn't seems to provide very professional results. I would something like daz in the sense that it should have a lot a high level content, so something not freeware
>>568592OK let me spoonfeed you since clues aren't enough.> Someone should make a "like Daz" software but focused to anime figures, that would made a lot of money> but focused to anime figuresIf you can't articulate how or why figures of a particular set of stylized proportions would somehow require its own separate program, you probably shouldn't be talking about software you haven't even tried already.The only meaningful difference between an Aiko-morphed Victoria figure and an MMD figure is degree of stylization and some minor texture changes. Some anime flavored figures are rigged SLIGHTLY differently regarding the head where visemes manipulate the perimeter of the mouth but intentionally preserve the overall lower head shape instead of working a jaw (in other words emulate the cheat of cel superimposition), but that's nothing to do with DS or Poser.
>tfw want V8 pro bundle but poor.
>>568633You know that it's up for free on various sites, right?
IS there a aworkflow outthere for rigging daz characters for use in unity or UE4? I know using them in a game isn't something you do because they are too detailed but I just wanna see if its easy to get them in and moving around.
>>568587what version of daz are you using? I had no problems on 188.8.131.52you are trying via the install manager right? try logging in and out again, are other downloads through the install manager working or just the essentials?
>>568587>>568664It's the latest version. I solved it by deleting all of install managers settings in the APPDATA folder.Had to re-filter the stuff I didnt want to download but it installed without issue.
>>568661bump for thisi wanna run around in shitty fpss with jiggling futa
>>568677>with jiggling futadownload BUSSTOPBATHROOM.EXE
>>568678>BUSSTOPBATHROOM.EXEgoogle gave me nothin m8
>>568678>>568684Is this related?:http://the-new-lagoon.com/viewtopic.php?f=3&t=3666&start=60
>>568503I get it. I need to dial up my Emma Watson more. That's what I get for using facegen. Good grief.
>>568503Not at all. Eyes are almost there but the rest of the face, no way.
Any ideas for next OP image? I kinda liked the rendered desktop version a few OPs ago.
>>568751I got an idea, what about vicky 8 greedily hand rubbing, making a jew pose while wads of cash fall aaround her withe the caption >Genesis 8 available NOWI can make it later
>>568758That is amazing. Dont forget to enhance the nose.I'll try as well.
>>568769Please don't bother posting the final result.
>>568776See, now I need to post it. Thank you for your input.
>>568783Excellent crop, just needs those meme scaled letters.
>>568021>Arnold is the McDonald's of rendering solutions>the other one is Burger King
post your waifus m8s
>>568823> HAHA I DID A SHITTY THING I'M IRONICALLY SHITPOSTING HAHA I HAVE NO SKILLS BUT I NEED ATTENTION HAHA LOOK I USED THE FREE BUS STOP MODEL
>>568850Keep your hopes up, anon. I know you're feeling uncreative right now but you'll bounce back! Then you don't have to project your insecurities on an anonymous message board anymore!
>>568661please bosi got my daz guys in maya, how do i rig them to mak the boobies jump and pussie open wide
>>568851>I know you're feeling uncreative right nowNo son I'm uncreative 24/7, here's proof
>>568852create new rig. Create new animations for that rig.Export as FBX. Import to unreal as FBX and check out model import or customer character import videos for UE4 on youtube.
huh, is the bump limit different here? 358 and we are back on Page 1.
>>568854Have you considered making a webcomic like Alfie but with a horny she-goblin?I can write scripts for u big guy
>>568661go to /aco/ and in /weg/ there's a game called House Party that does exactly what you're looking to do.
>>568862>Have you considered making a webcomic like Alfie but with a horny she-goblin?I have now. > I can write scripts for u big guyYou're impressing me mightily with your skills already. Show me something you've done before.
>>568865>go to /aco/ and in /weg/>>>/aco/weg/One of the few things they actually improved here but it rarely gets used.
>>568516>>don't ask me how I knowGet a load of this flying faggot. You're telling me that Daz people's ego is so massive that they fired a load of people because someone looked at someone funny. Fuck you and proof. The other statement of no money sounds more realistic.
>>568889>The other statement of no money sounds more realistic.Neither sounds particularly realistic because no one's corroborated the layoff and the store hasn't done anything reactive since I started following it on a daily basis 8 months ago (and looking at how product prices graph using the DazDeals extension).The narrative being spun here is that the company's "new" owners (being the Israeli investors who fired Dan, Chris and Steve 5 years ago) have reduced DAZ to a skeleton crew and are somehow hoping Morph3D will overtake DAZ3D or that they'll find someone to buy them out. Meanwhile new DAZ3D products continue to be made and sold, DAZ isn't hemorrhaging PAs, no unusual sales are occurring, and all we have is >>568516 claiming the house is burning.No one's showing posts from the DAZ forum with showstopper bugs in Genesis 8 or DS suggesting a hasty release of either/both. >>568511>>568516At its largest DAZ was maybe 20 people most of whom were sales/site/clerical/administrative support, with only a tiny number being content/software developers. In other words not enough of them drew a salary the company could effect meaningful savings through reduction. Try to remember DAZ was founded by 3 people, only 1 of which was a content developer and the other 2 sales executives.
>>568889Sorry mate, but no proof will be given, because it leads directly back to a PA friend of mine, and I don't want to fuck him over.>>568916>all we have is >>568516 claiming the house is burning.Actually, anon, I'm claiming the exact opposite. They fired the people that were causing the internal bullshit.Also note, I am this anon: >>567748 and >>567761
>>568912That's not what a jew nose look like. This is what a semitic schnoz looks like. Also don't forget the drooping bottom lip.
>>568943Will give it a shot when I get back home.
>>568935>Actually, anon, I'm claiming the exact opposite. They fired the people that were causing the internal bullshit.AAAAHHH that's different. I wonder what the bullshit was. Don't compromise your PA buddy obviously.>>568943Just stick Anita Sarkeesian into FaceGen, we're aching for that anyway
>>568953this is some fucking 3d model archeology, it truly does fascinate how some of these models are LITERALLY as old as me (I'm 19 you bullies) and still get reposted on these kinds of sites and still work on the current release of the software
>>568935PA friend? Please. Yo what drama would cause firing 70% of your staff? Not admins but customer service, back dev, front devs, software dev, product dev? Maybe just maybe your PA friend might have been told something so Daz can save face
Any pose converters for G3F to G8 yet?
I'm really liking V8. Quite a QT. Normally I give them gigantic tits but I'm pretty happy with default so far.
>>569013Isn't it literally the same as gen 3?
>>569015The new face/skin for V8, shape isnt a huge difference. Also that poofy ponytail.
>>569015>>569016Ya it's the same. They cut corners after cutting people
>>569023I think the face difference is huge. So many more expressions and shit you can do with much more ease with the power pose. Ionly pirate all the daz stuff anyway so I'm not really concerned with their jewing but I'm happy with gen8, especially with the new genitals that just came out which are way better than the v7 ones.There's a pose fixer tool out already from gen3 to gen8 and 90% of the clothes have worked for me without issue.This sounds like shilling I guess but I should emphasize I have a 150gb daz content folder and haven't paid a cent.
>>569059Pic or it didn't happen
>>568981There one on share CG. The differences are very simple to fix though. >right upper arm add 45 degrees to bend>left upper arm subtract 45 degrees from bend>right upper leg subtract 6 degrees from side to side>left upper leg add 6 degrees to side to side
>>569067Ah, then use morphloader method sickleyield mentions?
>>569059Did those come with V8 base or do you need the pro/std pack?
>>569065not him but.... you know I might have problems
>>569069Just confirmed. Genesis 8 Female Genitalia are only available with pro pack. Sly jews.
>>569071i.e. what they did with every Genesis figure since at least G2 and will continue to do ad infinitumhello newfriend
>>569065Pics of what in particular? Gen8 expressions or clothing working or????
>>569069I'm referring to this, not the ones that come with the pro packNsfw link pls no banhttps://www.renderotica.com/store/sku/57311_Golden-Palace-For-Genesis-8-FemaleThe one in the pro pack looks nice imo, but it can't be morphed and opened etc.
>>568943This is actually closer to a muslim nose. Jews have more of a hunch along the bridge while the nare and ball are very defined.
>>569074$11 alternative to the one that comes with the pro pack, i like it.
>>569121rotica has some decent quality shit in my experience
>>569144Hit and miss for sure but there's some great quality stuff on there
Fellow laptopbros and poorfriends. What iRay render settings do you use?
>>569163Decent ones. I just wait longer for a render to finish than people with better hardware.
>>569166Suppose I should stick with the draft defaults, I just want to get a general idea of stuff without tons of dots.
>>569066Um, yes. Um, piss off.
>>569215It's funny because 70 is a larger number than DAZ's employees on a good day.
>>569171>>569171Eh it's hat kind of quality do you want? I have a laptop with a 960 and 1920x1080s with very good hrdis and quality settings usually are between 5-10mins. A good trick is to put everything to max but set a sample limit. Start with 500 and see how that looks, 500 won't take too long. I just don't see the point in rendering if you will just render low quality stuff. For testing, sure. But otherwise may as well just put on 3dslight skins and jerk off to the perspective windows
>>569163The best settings because I'm not poor
>>569121It's not an alternative. It's an outright upgrade. If you use that, you'll have no use at all for the DAZ official genitals.>>569215How many devs do you think DAZ has?
>>569222It would just be for test renders while mobile. Once I get a scene looking the way I want it I'd render it once I get home to my PC. I'll try your suggestion, 5-10 min sounds great.
>>569222Mind posting some of your renders?
How the hell do I give properly an accessory to a character? I tried everything with transfer utily and it moves them one meter above. I'm just trying to add a custom hat, it works wel with the parent system by putting it on the head part, but with that I can't save the character and accessory together.Any solution?
>>569219It's 70% as in they kept 30% of their staff
>>569272You gotta do what you gotta do!
>>569240*had 14 devs/engineers I don't know who still works their and who doesn't but can ask a PA friend and find out. I don't know about the money issue or the drama. My gut is that it could be both and with smith micro cutting staff do you guys think merger?
Anyone who uploads stuff exclusively to rapidgator deserves cancer
I think it's about time for a new thread
>>569322Need that happymerchant v8 render. Think two anons were talking about rendering one.
>>569273So, 3 then
>>569326Are you retarded? How many employees do you think Daz has/had?
Alright senpai, who's got Darkhound1's Genesis3 to Gen8 morph converter 1.0?
>>569276>had 14 devs/engineersATM both SM and DAZ's owners have concluded they have a captive market and have therefore downsized/outsourced their teams. Expect new releases to have one neat feature each but overall sluggish improvements.>>569276>and with smith micro cutting staff do you guys think mergerSM is an old, publicly held tech company that started out in modem technology and has diversified broadly since then. It has shareholders and annual reports. DAZ is still a privately held company not old enough to vote (Google is confusing it for something else and it is not a subsidiary of NewsCorp) and has never had to publish its P&L statements or anything else of the sort. Any talk of selling would require DAZ to open their books to the prospective buyers (the SM shareholders in this case), probably going back at LEAST 5 years if not longer.Going in the other direction, the "poison pill" threat from Larry Weinberg directly implies he can veto its sale to another company (right of first refusal being only one of several possibilities). If SM screws the pooch he'll take Poser somewhere else but it won't be the company that fucked his product over.
>>569365>How many employees do you think Daz has/had?In the early 2000s their site had an employee profile page on it with EVERYBODY from Dan Farr down. It had maybe 24 people. Right now, DAZ develops zero content, except updating the freeware at the center of their ecosystem and commissioning a pair of new sculpts every 3 years. All DO content is either subcontracted to (or bought out from) their PAs.DAZ's staff is a few DS programmers, customer service, marketing, administration and site programming/maintenance; all of which could easily be 12-15 people or less at this point. The promo images on product pages are trades with some forum artists in return for keeping those products; most people would rather be paid in store credit than money for banner images so there's zero need to hire regular artists. And just like right here, the forum administrators do it for free. How many people did YOU think DAZ needed/needs?
>>569399>>569397So you work at Daz?
Is there iray tutorial for noobs?
>>569458>https://www.youtube.com/watch?v=MyE5tdFw7FIDon't say we never did anything for you.
>>569367I NEED IT BROSSSS
Here is some low effort trash, best I could do
Ok time for new thread fucko
>>569521>>569532Make the thread already, ya gits!
>>569521This needs to be the next general's OP image.
>>569543>>569533Since no-one was doing it I did fgts>>569564
>>565744are you the punisher guy from /tk17/?