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I quit blender a few months ago cuz when I tried to add texture images to just 1 side of the cube, it either turned pink/black or later when I "fixed" it, the image just repeated 30 times all over and it looked spiky.

Is there an older version of blender that doesn't have problems? I wanna animate 3d stuff and make games but everything's too expensive. Even unity makes you pay 70$ a month...
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>>564967
https://www.youtube.com/watch?v=4pBswdmT9iY
hope it helps
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>>564968
top kek
>>
Guys, I have a question.

I'm using 3ds max in my college class. The thing is that it is going pretty slow so I'm learning by myself pretty much. Currently I'm trying to make a photorealistic archviz project but a lack of tutorials and constant crashes of 3ds max are pissing me off. I was thinking to, either:

>learn UE4 (rendering, texturing and lighting)
or
>give blender a try, since I see it has everything I need, the renderer is pretty good and there's a shitton of good tutorials available

I figured if I actually learn general 3d concepts with blender, I will still be able to transfer that knowledge to 3ds max, but blender has the advantage in that it has more tutorials I can learn from.

What is the smartest thing to do, as a beginner? I don't want to spread myself too thin either, but I've tried working with 3ds max and vray, and I spend more time waiting for the program to react to my commands then actually working in it.

I mean, I don't know what is the other option since my scene already crashes at 1.5M polygons and my PC is not that bad. I heard that 3ds max is prone to crashes anyway.
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https://www.youtube.com/watch?v=JYj6e-72RDs

kys
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>>564972
I learned Blender first, with age of 14/15 ,
have somewhere around 800 hours now (19 y.o.)
but I want to switch to 3ds max because its the "industry standard"
If I was you, I would still stick to max, tho, because of the latter and you have the opportunities.
Might aswell just try and render stuff with blender cycles if max crashes while rendering.
>>564968
kek
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>>564985
Yeah, it is industry standard though. I just started watching the introduction to blender and I'm afraid my mind will get fucked with different controls. I'm still fresh, started learning 3ds max 2 months ago, but I'm already very comfortable with the workflow and shortcuts. But I'll at least try it, the amount of learning resources is just too good.
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>>564967
>>561103
>>561103
>>561103
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>>564967
I have only been doing it for a year and even i know you just go into edit mode selct the face you want the texture on and hit assign




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