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File: mudddddddd.jpg (35 KB, 497x108)
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Is there a way to bake these materials straight into a texture using mudbox?
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>>564699
What do you mean? Textures themeselves contain no information on physic behavior so they are not materials. You will need some map for, say, light reflectivity for object to pass as something material based.
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File: make_matcap.jpg (1.07 MB, 1920x1176)
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>>564701
I mean just like we bake materials on textures using blender cycles
Since mudbox can bake AOs and displacement maps, just wondering if it's possible
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????
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>>564709
Not sure if I'm following you, but do you want the end result of a material as a texture?
What would be the point of this?
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>>565450
I want the texture with those shadows so I can use it's "fake shadows" in some engine that can't generate shadows
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>>565773
You can paint specular map black in Mud if you want something to be nonreflective. You can paint/bake ambient occlusion or shadows by hand on the textures.




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